Quote Originally Posted by wereotter View Post
Did you pay attention at all to the discussion regarding the removal of the positional requirements on those two skills? They explicitly stated that the reason they were removed was so that you can use them during perfect balance, getting your blitz charged up without having to dance back and forth between every skill. They weren't removed for ease of play.
A change made so that we can act "without having to dance back and forth between every skill" is not a change made for ease of play? Really?

We already did that with every form of Perfect Balance to date, including under tighter and more punishing constraints, and we did just fine. And it's not as if those two skills lost their positionals only during Perfect Balance; they're just plain gone.

Personally, I'm fine with True Strike losing its positional. Losing Twin, too, seems a bit overkill, but whatever. But let's not pretend that intent remotely matters to any iteration of job design save in that it may accelerate the next iteration. Whether they wanted this to somehow only be used for PB or not is irrelevant when their change was to remove it at all times, not just during PB.

Quote Originally Posted by wereotter View Post
I may be in the minority here, but I have a feeling this will be a skill I almost never use. I can see it being very handy for PC players not using a controller, but the process of targeting a party member to teleport was already not great for controller on black mage, and if the point to use it is to greed more up time, the process of targeting a party member from the list on the controller, then executing the skill will largely negate any benefit it might have had. I'll still work as a gap closer, but that's about it.
On this, agreed. I would have preferred instead for my Tackle to become a backstep when (well) within melee range. Simpler, cleaner, more intuitive.