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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Mikey_R View Post
    This does bring up another interesting point. During HW and SB, most tanks were in their DPS stances for 99% on an encounter. This meant tanks had very similar HP (Warrior had an insignificant amount more) and they were all taking the same damage. It is effectively the same situation we have now. Sure, there were slight differences in the DPS stances, but nothing that affected your survivability where every tank worked the same. So, why is it now an issue?
    Because a lot of people are wearing rose-tinted glasses looking back on things. They forget things like Warriors stacking Convalescence with Defiance so that the Scholar could apply and spread a 1200 potency crit adlo shield to the whole party at the start of the fight. They remember different being good and not different causing problems.
    (7)
    Last edited by Ultimatecalibur; 09-20-2021 at 11:03 AM.

  2. #2
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Because a lot of people are wearing rose-tinted glasses looking back on things. They forget things like Warriors stacking Convalescence with Defiance so that the Scholar could apply and spread a 1200 potency crit adlo shield to the whole party at the start of the fight. They remember different being good and not different causing problems.
    THANK YOU

    The OF tank forum has some of the most ill-informed, rose-tinted bullshit takes about tanks I have ever seen. It's literally just casuals (nothing wrong with that btw) or midcore players thinking they know best about a role they never (or rarely) bring into a context where its limits are truly tested. Tanking is literally at its best right now, outside of what are minor grievances with individual job design. It boggles my mind and makes me glad that the devs don't really listen to the OF's takes that much (glad i ain't a healer main lol).

    Like, do people seriously not remember just how awful a lack of a slashing debuff felt? Or losing aggro because people other than you could play their job just incorrectly enough to pull aggro off of you? Or not have access to much of your toolkit because you weren't in the right stance, as even completely optimized gameplay precluded you from doing so?

    Goodness. This homogenization comes from the fact that the dev team's attempts at "variety" have consistently fallen flat and resulted in profoundly frustrating gameplay at times.
    (7)