Page 1 of 12 1 2 3 11 ... LastLast
Results 1 to 10 of 124

Hybrid View

  1. #1
    Player
    Yagrush's Avatar
    Join Date
    Oct 2013
    Posts
    175
    Character
    Yagrush Dire
    World
    Behemoth
    Main Class
    Marauder Lv 80

    Homogenization and Simplicity in Tank Roles

    (I struggled whether to put this in General or on tank, but since I've seen this a lot with tank jobs and I'm a tank main I'll put it here)

    This is not gonna be thread to discuss how homogenization and the slow simplification of some tank job's rotation is displayed in the game so far. It should be pretty clear to most that this has been happening over the past few years.

    I just wanted to ask you guys, genuinely, what are the chances that we will see battle system changes in this liveletter that steers us away from homogenization/simplicity rather than staying the same or keep heading towards this direction?

    I really, really hope that they realize that there's such a thing as too much homogenization and that they don't end up making the jobs feel bland.

    What do you guys think?
    (4)

  2. #2
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Yagrush View Post
    (I struggled whether to put this in General or on tank, but since I've seen this a lot with tank jobs and I'm a tank main I'll put it here)

    This is not gonna be thread to discuss how homogenization and the slow simplification of some tank job's rotation is displayed in the game so far. It should be pretty clear to most that this has been happening over the past few years.

    I just wanted to ask you guys, genuinely, what are the chances that we will see battle system changes in this liveletter that steers us away from homogenization/simplicity rather than staying the same or keep heading towards this direction?

    I really, really hope that they realize that there's such a thing as too much homogenization and that they don't end up making the jobs feel bland.

    What do you guys think?
    Got some news for ya from the Healer department.; it's gonna get worse.

    They will always simplify Tanks if it means they have more time to work on Dps. They give very little to few shits about how tanks feel to play other than does it function.
    (29)

  3. #3
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Yagrush View Post
    I just wanted to ask you guys, genuinely, what are the chances that we will see battle system changes in this liveletter that steers us away from [...] this direction?
    I don't think the live letter will give us much/enough info on battle system changes beyond vague things that may or may not pan out.
    Heck, in the live letter we shouldn't expect to see more the new attack animations. We'll have little to know idea what kits will actually be like, let alone the battle system.
    You'll probably wanna wait for the media tour they'll start sometime after the live letter.
    (1)

  4. #4
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    short answer? none probably, and maybe can get worse.
    I have my espectactions below to minimun at this point, even when some ppl asked due the healers getting regen vs shields healers if we are going to have something similar to tanks Yoship say there is no plans to something like that, the chances are pretty low but are pretty sure they aren't going to do that.
    Yeah i know im pessimistic and im actually preparing myself to quit the game depending of what they say this saturday but i can't help it, the dev team has been bad with Tanks progressively making tanking and my fav job DRK worse each expansion so i would be extremly surprised if they actually do something good for the role without recurring to the most cheaper changes/reworks/oversimplifications we are so used at this point. I want to have faith, i would love to see the suffering of this last 2 years was at the end worthy to endure but you know im just tired at this point.
    (11)
    Last edited by shao32; 09-15-2021 at 11:54 AM.

  5. #5
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    With the influx of new players, one can hope they won't dumb down every class further. But I have low hopes for healers, and the curse of derplander is probably gonna make PLD the next WAR clone. I wouldn't be surprised if PLD lost skills like Shield Bash and Cover. Though very situational, it adds so much flavor to job. And don't get me started on the clutch potential of Cover! It just needs more range.
    (9)
    Last edited by Sazuzaki; 09-21-2021 at 11:54 AM.

  6. #6
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    The homogenization will only but persist. Judging by the massive influx of newer players across all servers they will have to feed into the lowest common denominator.

    In my opinion, the developers seem to believe that Tank players are heavily handicapped. Everything is too easy, drop in and out, so to speak. The current Tank gameplay would suit an old person picking up a game for the first time, not an experienced gamer. There also was the removal of enmity, a system which I personally liked because I had to play optimally to do a decent amount of damage, nowdays this is practically expect and you're nothing but a blue DPS.
    (8)

  7. #7
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The reason why some people liked the previous system of tank stances is because created an inflated view of how good you were. The simple act of turning it off made you automatically perform better than half of the tanks doing content without any real effort exerted. Now it mainly depends on how you execute your rotation and your uptime.
    (2)

  8. #8
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,953
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lyth View Post
    The reason why some people liked the previous system of tank stances is because created an inflated view of how good you were. The simple act of turning it off made you automatically perform better than half of the tanks doing content without any real effort exerted. Now it mainly depends on how you execute your rotation and your uptime.
    That's nonsense and you know it. Simply switching from your tank into your dps stance did absolutely nothing for your performance if you couldn't execute your rotation correctly...besides making you lose aggro on the boss.

    Even with all the enmity manipulation that your party had, if you only pressed random buttons you would quickly lose the boss to a half competent dps player.


    Were the stances the greatest thing ever? Obviously not, warrior basically had the only good one. They did however reward you for actually playing your tank correctly by being able to pump out significantly more damage while also tanking, 20% is no joke.
    (14)
    Last edited by Absurdity; 09-15-2021 at 06:29 PM.

  9. #9
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Absurdity View Post
    ...
    No, it's absolutely correct. There was a clear direct inverse relationship between tank stance uptime and percentile. If I could identify two things that a player could change that would have the single greatest impact on their performance, it would be using STR gear in place of VIT gear (outside of 3.2-3.3, and when you were allowed to do so), and turning off tank stance. (No, fixing your Scourge uptime just pushed you from 80th to 90th. Even you did it correctly with tank stance on, your damage output would still be terrible. Always start with the basics.)

    It's worth remembering that with tanks and healers, there was a subset of the playerbase who either didn't understand or believe how we used stances in optimization. "What do you mean turn off tank stance when I'm tanking? Won't I die? Won't I lose aggro?" When in reality, neither of those things were likely to happen, and you just had to get over the psychological barrier to doing so. Now that the damage penalty from tank stance is gone, there's one less barrier to entry for making those players competitive. So now, that same player who was unintentionally hampering their own dps by keeping stance on, is suddenly performing just as well as you because they know how to press the 1-2-3 buttons like you do and have half decent ping. And you're just not as good as you thought you were.

    And please don't tell me that enmity management without stances required skilled play. It mostly relied on raid comp, and there were always work-arounds. Snap enmity did take some fight knowledge, but the last time that was interesting was the T13 adds. Equilibrium trivialized add pickup. And the only place where I'll buy the 'stance dancing' argument from a mitigation standpoint is if you're doing a tougher fight at a lower gear level, like A4S/A8S. Anything from Creator on into Stormblood most definitely did not require stance, and it really was just as simple as turning off the button. I can't tell you the number of people who I've seen have massive jumps in their performance just by trying it out. It's really that simple. The truth hurts. Sorry not sorry.

    If you want to bring back some 'good ol' times' unnecessary convoluted archaic rubbish to create a skill differential with, bring back directional autos instead. They were at least somewhat entertaining and involved some degree of actual mechanical skill. I miss strafe lock gliding.
    (7)

  10. #10
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,953
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lyth View Post
    ...
    No, it is absolute nonsense that just turning your tank stance off magically doubled a bad tank's dps.

    Were the stances a difficult mechanic? No, you had it on for about 8 seconds after the pull and then never touched the thing again.

    But if you want to tell me that all those tanks sitting in Grit/Defiance/Shield Oath while capped on gauge and constantly breaking their combos would suddenly become top players by just turning their tank stance off then you're deluding yourself...and to counter your anecdotal evidence, I've seen a lot of those back in Stormblood.

    Actually any halfway competent tank that I met already knew that they should make use of their dps stances. You know which people sat in tank stance all day? The kinds of tanks that spammed Rage of Halone 24/7 and randomly flip flopped between casting unbuffed Holy Spirit and Clemency while still somehow managing to die to tank busters in 24mans.

    To any tank that knew what they were doing the stances weren't even a question on their mind but that was my entire point, you needed to atleast know what you're doing and a lot of tanks simply did not know more than to press the first 1-2-3 combo they unlocked while leveling.

    This isn't some kind of defense of the old stance system, the only thing I miss about them were the additional job mechanics tied to the stances, but your original point
    Quote Originally Posted by Lyth View Post
    The simple act of turning it off made you automatically perform better than half of the tanks doing content without any real effort exerted. Now it mainly depends on how you execute your rotation and your uptime.
    is completely exaggerated, false and paints a very wrong picture of tank gameplay before Shadowbringers.

    I said before that dps stances on tanks rewarded you for playing correctly and I still think that is true because the process was: Learning your rotation to the point that you can hold a boss without tank stance -> drop tank stance -> even better dps.


    When looking at tank performance however you have to start with the base assumption that you're tanking in your dps stance, because you're comparing competent tanks, not those that can barely press their buttons enough to keep aggro in their tank stance.
    And when you look at competent tank performance back then, just like now, it was entirely based on rotational execution and uptime, because playing in your dps stance wasn't some magical dps boost, it was the basic starting point, together with knowing your rotation, for playing tank correctly.
    Since your own enmity generation in dps stance was entirely dependant on your own dps output you still had to do more than just spam 1-2-3, because no amount of Lucid Dreaming, Smoke Bomb and Shadewalker would keep an 8-9K dps BLM from ripping the boss off of a 3K dps tank without their tank stance on.
    (4)
    Last edited by Absurdity; 09-16-2021 at 12:36 PM.

Page 1 of 12 1 2 3 11 ... LastLast