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  1. #41
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by ssunny2008 View Post
    I´m actually sceptical about this and the loss of positionals. We get a new Meikyo Mudra mix, but it´s nothing new. It´s just more a copy & paste idea and we´ll have "must use" skills anyway. I can´t even believe that the job is becoming busier to justify less positionals. We just spam PB more often to perform a finisher and that with less off-GCD´s. Seriously we don´t need a 2nd SAM or NIN.
    It's also more than what Monk had this expansion mechanically since it comes up more frequently than Perfect Balance did, and it has more thought than just alternating Dragon Kick/Bootshine 6 times. At a glance this seems like this will be a bigger brain mechanic to use than Meikyo/Mudras, since its based on the Form Stance, so what you use will vary based on whether you've got Leaden Bootshine available, the duration of Twin Snakes left, and the Demolish timer. That said I agree that removing removing Raptor form positionals was unnecessary either since we've still got 3 charges of Riddle of Earth and 2 charges of True North, but more than anything Monk needed a new mechanic, and this is that even if there's some similarity with SAM/NIN.

    The new gapcloser is questionable too. If we have a look at the latest content, there is not even a need for so many movement and you rely on other players if you want it to use as an escape. I highly doubt that we´ll get content, which needs such an amount of movement, even if i hope so.
    I actually quite like it. It inherently does what you wanted Shoulder Tackle to do as a gap closer since it still targets enemies. Even if it isn't always necessary it's a net benefit to have added mobility that doesn't cost anything to use by being able to target the party with it. There's an additional charge so it can move even more. Plus it no longer has the annoyance of having to drop a Shoulder Tackle out of your burst phase if you need movement afterwards.

    Overall its just an inherently more versatile skill.
    (6)

  2. #42
    Player
    GrumbleBeard's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    299
    Character
    Severa Nanase
    World
    Jenova
    Main Class
    Sage Lv 90
    Interested in the new changes. Playing monk has felt pretty much the same in pretty much every expansion except while everyone else is getting something new we get a new button to save greased lightning and lose some skills. I guess my biggest disappointment was seeing any of the old stance skills. After so long, they should all get a trait to upgrade into something else. Losing GL and those two positionals doesn't even change anything since by the end you never lose GL and your second positionals are the same as the first anyway
    (0)

  3. #43
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Navnav View Post
    Nothing wrong if monk loses more positionals. bla bla
    Really, i´m so tired of this, what´s wrong?

    Pick another class? "No, i like some aesthetics."
    Don´t play positionals? "No, i won´t do damage or whatever else is hindering me from ignoring stuff i dislike anyway."

    Man seriously... you and the most of the guys, which cry about playing positionals, don´t even play the endgame. I´m convinced that you´re not even a proper gamer or that you´ve ever played another MMORPG.
    You´ve fun smashing 3 buttons and watching your character doing awesome stuff to overheat your graphic card? Fine... it´s up to you. But not everyone is like you or another positional-hater out there. There are ppl who like some form of a challenge, engaging gameplay and a bunch of movement. MNK had this always more than any other class. Don´t play MNK if you don´t like it, that´s an easy solution. Not every class is made for everyone and any content which is not called "savage / ultimate" is so hard braindead, that you don´t need to take care about the DPS anyway. Don´t use Dots, don´t play positionals, whatever.

    Guys like you are the reason why so many games out there got dumb´d down into nowhere and are plagued with microtransactions or battlepass systems. "Press 1 button, getting rewards or give me the option to buy it." How do you even call that a "gaming", when everything is going to be the same? Why does FF14 even has 18 different classes?

    Not every game is made for everyone. Not any class is made for everyone. It can´t be so hard to accept that.


    And how do you know that summoner got fixed? Have you played it yet?
    SMN is nothing but some animations you could change with anything else. Instead of a Midare, Ifrit appears and does a skill... wow... carbuncle is still there to be there. No coop or combo skills, nothing to play around with different summons or which really helps yourself or the group. Just some "finisher-moves" behind a summon animation by clicking a button.

    If anything, SE should get some impressions from this scam-game about summoners: https://www.youtube.com/watch?v=0j5CBeJ08hw
    It is atleast a real summoner game with different summons, where each of them fits a role, have active and combo skills and well, you can summon 2 at once and switch them midfight!
    (Even FF11 had a real summoner compared to FF14.)
    (10)
    Last edited by ssunny2008; 09-19-2021 at 06:15 AM.

  4. #44
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    It's also more than what Monk had this expansion mechanically since it comes up more frequently than Perfect Balance did, and it has more thought than just alternating Dragon Kick/Bootshine 6 times. At a glance this seems like this will be a bigger brain mechanic to use than Meikyo/Mudras, since its based on the Form Stance, so what you use will vary based on whether you've got Leaden Bootshine available, the duration of Twin Snakes left, and the Demolish timer. That said I agree that removing removing Raptor form positionals was unnecessary either since we've still got 3 charges of Riddle of Earth and 2 charges of True North, but more than anything Monk needed a new mechanic, and this is that even if there's some similarity with SAM/NIN.
    Yeah of course it´s atleast something. I might be even fine with it, if they wouldn´t get ride of positionals atleast. Imo it goes in the wrong direction for me. Playing melee becomes like "you´ve played 1 tank, you can play all tanks", because they all become way too similar, again! That AST will be a 100% WHM just with cards instead of ADPS is meeeeh too.

    I don´t know why so many classes exists, when all subclasses gonna be the same. Maybe just create one roleclass and give us skilltrees or animations to choose? I don´t know... would bring atleast variation.

    We need unique features and not just new animations with the same gauge on 3 other classes.

    Quote Originally Posted by SpeckledBurd View Post
    I actually quite like it. It inherently does what you wanted Shoulder Tackle to do as a gap closer since it still targets enemies. Even if it isn't always necessary it's a net benefit to have added mobility that doesn't cost anything to use by being able to target the party with it. There's an additional charge so it can move even more. Plus it no longer has the annoyance of having to drop a Shoulder Tackle out of your burst phase if you need movement afterwards.

    Overall its just an inherently more versatile skill.
    Yeah, gapclosers should´ve always been gapclosers and not just "extra damage skills". That´s great, but the escape mechanic is a bit questionable for MNK and i really just can hope for content, where we can make use of those dashes. That other gapclosers got little reworks, that sage has one and that scholar has a raidwide sprint gives atleast some hope for more than "move to marker A, move to marker B" stuff.
    (3)
    Last edited by ssunny2008; 09-19-2021 at 06:09 AM.

  5. #45
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Navnav View Post
    Nothing wrong if monk loses more positionals. I dont know why some monk players are so hell bent on them keeping the 6 they have. Two is enough.
    Always saying it wont be monk if the positionals go etc etc. We all know that is nonsense. Squares main job should have been to remove as many positionals as possible while making the job more engaging, positionals aren't engaging the way they are implemented on monk, and in fact drives a metric ton more players away than it attracts.
    What I find HILARIOUS, is that when i said take away DoTs from summoner, i got raged at like i get raged at here for saying take away the positionals, and guess what???? They took away summoner DotS, and not a single blasted complaint. Why? Because they fixed the damn job to make it more engaging to play with good QoL changes. This community is something else sometimes man, like really, unbelievable...
    I am sick of square making things easier as if we are a bunch of babies like you and others make us out to be. Do not play the class if you are so fed up with the characteristics that monk has had since 2.x (if not 1.x). If you want monk to be more like DRG and SAM which have less positionals.. then go bloody play your SAM or DRG.
    (6)

  6. #46
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Aside from the completely unnecessary axing of two positionals, there are other changes among the EW kit that concern me and I hope they're cleared up or rectified by the media tour:

    - Why is Brotherhood 120 seconds on cooldown? I appreciate that it means there's less buttons to cram into a burst now, but I hope it's buffed accordingly for the longer cooldown.
    - Why an Arm of the Destroyer replacement? I don't think anyone in particular ever complained about how it looked. I hope Blitz gives it some use outside of AoE at least.
    - Riddle of Wind???
    (3)

  7. #47
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by VentVanitas View Post
    Aside from the completely unnecessary axing of two positionals, there are other changes among the EW kit that concern me and I hope they're cleared up or rectified by the media tour:

    - Why is Brotherhood 120 seconds on cooldown? I appreciate that it means there's less buttons to cram into a burst now, but I hope it's buffed accordingly for the longer cooldown.
    - Why an Arm of the Destroyer replacement? I don't think anyone in particular ever complained about how it looked. I hope Blitz gives it some use outside of AoE at least.
    - Riddle of Wind???
    As long as the potency isn't massively out of place elsewhere, 120 second Brotherhood is actually an improvement. One of the issues with Brotherhood at a top end is that a 90 second burst window doesn't align with most raidbuffs since they're in 1 or 2 minute increments. This lets Monk work better with other jobs.

    Riddle of Wind looks like a replacement for something at a lower level since they've gutted a decent amount of the kit at lower level to rework it. There's a possibility that the "Fists of..." still exist at lower level, but now as buffs and they get upgraded to the Riddles at later levels, however that's just speculation on my part and it could just be a replacement for something that's completely gone.

    As for replacing Arm of the Destroyer with an upgrade... well they sometimes do that to throw in a trait. Since Monk seemingly has a lot more in store than the standard 80-90 3 skills and 2 traits I'm willing to look past a changed animation. Plus it's massively better than the last time they did this with Tackle Mastery which didn't even change the animation.

    Overall I'm still just waiting for the liveletter. Compared to Shadowbringers/Stormblood what they've showed is really promising, there's no major red flags that I can see, and they've given us decent explanations of what's going on with nearly everything but Anatman. I'll save flipping out until then.
    (5)
    Last edited by SpeckledBurd; 09-19-2021 at 12:20 PM.

  8. #48
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    MNK seems a helluvalot more promising than SMN. As of right now non-SMN mains are entranced by superficial visuals and I can’t help to think of what happened last time this happened when a job was all smoke and no fire.

    Because all I saw was pressing 1 button, and Aetherflow getting the lateral axe so it no longer blends in with its damage thanks to no more dots, but another topic for another day

    They didn’t completely can positionals, thank goddess. As I’m sure they were almost pressured to do it thanks to the “league of the least ambitious players” trying to cripple every job because “Job too hard, please break its kneecaps so I can have fun” so im sure Blitz mechanics is not a rework but a decent mechanic addition assuming it all flows right.

    Not crazy about PB stacks, what’s the point of having stacks like this? There no benefit to holding on to them so you’ll only get 2 of them once ever if you don’t die
    (1)

  9. #49
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    I’m over the moon excited for the changes. Although, it may not be exactly what I’m looking for, but it’s better then we got. I’m going to be practicing and testing out the new blitz.

    As for the positionals. For those that play monk only for positionals. Maybe you should play another class?
    (0)

  10. #50
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jirah View Post
    Not crazy about PB stacks, what’s the point of having stacks like this? There no benefit to holding on to them so you’ll only get 2 of them once ever if you don’t die
    Having charges means you actually can hold onto at least one, though. And seeing as how they're on a 40 second cooldown, I'm going to assume it'll be recommended to save one charge for Riddle of Fire. It'll make raid buff synergy far more interesting for the job, that's for sure.
    (2)

  11. 09-19-2021 12:04 PM
    Reason
    Double post

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