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  1. #1
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by IruruCece View Post
    Basically listening to people who don't even play the job, and will continue not playing the job mid way through Endwalker because something else flashier catches their eye. That Summoner glow-up is something else!

    At least Blitzes look neat. Turning Monk into a pseudo-Ninja was not the direction I was personally expecting but borrowing things from other jobs that have had more care put into them is probably the best they can do at this point. I'll wait until I actually play the job in Endwalker before passing any final judgement, but I ain't excited. Fancy animations don't mean squat in the end if it's not fun to play.
    Worked with MCH
    (2)

  2. #2
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    I already gave up on MNK in 5.4 but after watched job trailer its kinda pique my interest again.
    That Shadow step is probably replaces Shoulder tackle.
    Each weaponskills give Form stack such as Raptorstack,Coeurl stack and Opo stack.
    I don’t know if we have to line up these stacks in any specific ways or not.
    Once you’ve got 3 stacks and execute the combo unleash gcd, you now got a Combo stack.
    Each combo stacks give us different attack and maximum at 3 stacks then combo stacks are gone.
    These are just guessing but I can’t wait to try it.
    (0)

  3. #3
    Player
    Sooru's Avatar
    Join Date
    Aug 2021
    Location
    Ul'dah
    Posts
    17
    Character
    Sooru Balera
    World
    Diabolos
    Main Class
    Monk Lv 80
    I don't know where this information is coming from as I've only watched the job actions 18 minute video but I think it looks fine?

    I'll still play Monk, just don't know if it will be my main job or not.
    (0)

  4. #4
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Sooru View Post
    I don't know where this information is coming from as I've only watched the job actions 18 minute video but I think it looks fine?

    I'll still play Monk, just don't know if it will be my main job or not.
    They talked about them more in-depth on Stream, True Strike and Twin Snakes will no longer have a positional but the rest will still have it.
    (4)

  5. #5
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    677
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    As far as I know based off the trailer and demo:

    - Brotherhood/Riddle of Fire probably on 60 second cooldown.
    - Fist stances finally gone.
    - New buff skill. (Riddle of Wind?)
    - Perfect Balance and the addition of Blitz (and Light/Dark Chakra. You achieve them by using Blitz), 3 weapon skill charge duration, 40 second cooldown (should be shorter honestly), 2 charges of PB.
    • Elixir Field and Rising Pheonix(?) as Blitz actions, with Star Shower Dive? (Or Phantom Rush) as the Blitz for when you complete both Yin/Yang Chakra.
    • Exiting PB leaves you in Formless Fist.
    • Blitz action are positional-less GCDs and appear to be on a timer of 20 seconds.(Anatman could possibly be changed to freeze the Blitz action timer, giving it a bit more use, but it'd still be terrible.)
    - Chakra is still unfortunately the exact same, but you obtain the gauge at an earlier level.
    - Arm of the Destroyer upgrade...? Don't know why this was necessary but okay...?
    - New dash skill replacing Shoulder Tackle. Can be used to dash to enemies and party members alike. 3 Charges, 30 second CD. Pretty great solution to MNK's mobility problem if you ask me.
    - True Strike/Twin Snake positionals removed. A huge shame, but it's not really going to change anything if Leaden Bootshine is still too strong.

    It's far from perfect, but it's a better direction than what I was admittedly anticipating from SE.
    (2)
    Last edited by VentVanitas; 09-18-2021 at 06:00 PM.

  6. #6
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    986
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    As a Monk main whose played pretty much nothing but monk since release this whole time, at first i was like: "NOOOOoOOOOOOoo" - i typed that in the twitch chat. xD

    But looking at how Monk is being built and designed going forward, i believe it's for the best, because they are right, they've made Monk a lot busier with the new yin/vang chakra system, so something had to go.
    (1)


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  7. #7
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Oh they removed postionals from true strike and twin snake ?
    Doesn’t matter tho, I’ll still move to the flank anyway.
    (0)

  8. #8
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    The real problem is that they made a compromise. This compromise is probably single handedly the WORST thing they could of done. They only took positionals off two of their GCDs. Either leave all of them there or take them all off except for bootshine and dragon kick.
    The people that love them, will hate losing two, the people that hate them will hate that they only removed two. Screwed themselves over big time. The biggest decision they had I believe is the positionals, if they screwed that up they would alienate current and potential players of the Job, which they did, so RIP.

    Edit: Just went to do a rotation without using the True Strike and Twin Snake positionals, and guess what? Absolutely makes ZERO difference. Because you will still do positionals for two of your abilities every 3 hit combo, you are mostly already in the correct position for them anyway. The change makes absolutely no difference to anything. If you like the positionals, breathe. Nothing really changed. If you don't like the positionals, suffer, because nothing really changed.

    To be fair, after more testing, it leaves you on the flank a LOT more often. After a bootshine, you can be on the fnak for 2-3-1-2-3. quite literally.
    So basically only use True Strike from the rear if you have to apply Deomolish, otherwise always use from flank. Only use Twin Snakes from the Rear if you need to apply demolish after, usually in opener. This leaves you with a smoother positional rotation, and it is kind of actually nice for those of us who didn't like the monk positionals.
    And for those that loved the positionals, essentially nothing really changes. Unless it is just to moan for the sake of moaning (no offense btw).
    (0)
    Last edited by Navnav; 09-18-2021 at 05:49 PM.

  9. #9
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Navnav View Post
    Edit: Just went to do a rotation without using the True Strike and Twin Snake positionals, and guess what? Absolutely makes ZERO difference. Because you will still do positionals for two of your abilities every 3 hit combo, you are mostly already in the correct position for them anyway. The change makes absolutely no difference to anything. If you like the positionals, breathe. Nothing really changed. If you don't like the positionals, suffer, because nothing really changed.
    Did you pay attention at all to the discussion regarding the removal of the positional requirements on those two skills? They explicitly stated that the reason they were removed was so that you can use them during perfect balance, getting your blitz charged up without having to dance back and forth between every skill. They weren't removed for ease of play.

    Quote Originally Posted by VentVanitas View Post
    The new dash skill is 100% welcome to me. I didn't like using my only mobility option for damage, so I appreciate that they gave it a damage-less gapcloser to cement it as the quick footed fighter.
    I may be in the minority here, but I have a feeling this will be a skill I almost never use. I can see it being very handy for PC players not using a controller, but the process of targeting a party member to teleport was already not great for controller on black mage, and if the point to use it is to greed more up time, the process of targeting a party member from the list on the controller, then executing the skill will largely negate any benefit it might have had. I'll still work as a gap closer, but that's about it.
    (0)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,966
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by wereotter View Post
    Did you pay attention at all to the discussion regarding the removal of the positional requirements on those two skills? They explicitly stated that the reason they were removed was so that you can use them during perfect balance, getting your blitz charged up without having to dance back and forth between every skill. They weren't removed for ease of play.
    A change made so that we can act "without having to dance back and forth between every skill" is not a change made for ease of play? Really?

    We already did that with every form of Perfect Balance to date, including under tighter and more punishing constraints, and we did just fine. And it's not as if those two skills lost their positionals only during Perfect Balance; they're just plain gone.

    Personally, I'm fine with True Strike losing its positional. Losing Twin, too, seems a bit overkill, but whatever. But let's not pretend that intent remotely matters to any iteration of job design save in that it may accelerate the next iteration. Whether they wanted this to somehow only be used for PB or not is irrelevant when their change was to remove it at all times, not just during PB.

    Quote Originally Posted by wereotter View Post
    I may be in the minority here, but I have a feeling this will be a skill I almost never use. I can see it being very handy for PC players not using a controller, but the process of targeting a party member to teleport was already not great for controller on black mage, and if the point to use it is to greed more up time, the process of targeting a party member from the list on the controller, then executing the skill will largely negate any benefit it might have had. I'll still work as a gap closer, but that's about it.
    On this, agreed. I would have preferred instead for my Tackle to become a backstep when (well) within melee range. Simpler, cleaner, more intuitive.
    (1)

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