Page 4 of 15 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 31 to 40 of 144
  1. #31
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Everyone freaking out about two measly positionals, but ignoring the entirely new Blitz mechanic?
    Is MNK a NIN now?
    (0)

  2. #32
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Seraphor View Post
    Everyone freaking out about two measly positionals, but ignoring the entirely new Blitz mechanic?
    Is MNK a NIN now?
    Highly doubt it. NIN became super good after its rework not just because the rework was good, but because it was more accessible. Monk will NEVER be that, with it's positionals. They probably should have gone full ham and just kept positionals on Bootshine and Dragon Kick, just to keep the flavour. Monk could easily be the most represented melee, because people LOVE the aesthetics of an actual fighter. Howeveronce you actually try it and comepare it to other melee, the aesthetics just don't make up for the all the work you have to put in to get numbers barely higher than dragoon. This is a fact.
    (0)

  3. #33
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Morzy View Post
    With GL going away, losing some positionals for the sake of 'making the job easier', and even further changes to Perfect Balance; the original 'ultimate' lvl 50 ability.. Seems like the Monk a lot of us have known and loved is going away.

    I have loved Monk since 2.x, but it seems like SE doesn't know what to do with it anymore

    I have no doubt that Monk will be a fun job to play, but the lines between it and the other Melee jobs seem to be thinning.
    I feel you're pain. As a main SMN since Beta, this overhaul feels like they are removing everything I enjoyed about the job.
    (1)

  4. #34
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Seraphor View Post
    Everyone freaking out about two measly positionals, but ignoring the entirely new Blitz mechanic?
    Is MNK a NIN now?
    By the looks of it, the Blitz mechanic is closer to Meikyo Shisui. You activate Perfect Balance> Execute Three Skills to collect sigils> perform a finisher, which unlocks a Light/Dark finisher chakra depending on which one you did. You have to execute two separate finishers to perform Starshower ala Shoha.

    I'll say I'm cautiously optimistic. Monk is getting new attacks, we're getting a new mechanic to replace GL, and we're getting a combination En Evant/Aetherial Manipulation.

    The only thing I'm not really pleased with is the loss Raptor Form positionals, but we've still got way more than the other melee.
    (5)

  5. #35
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    779
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Why are people flipping out over GL being gone? Yoshida's character had a 1.97 gcd in the live letter. I'm fairly certain that it's still there, and the translator just misspoke because Monk has about 10 new terms and a complex system to explain.

    As for if it's good... hey, it's new. At this point, I'm just shocked Monk actually had something added for once, even if it does seem to come at a pretty steep cost --most of our oGCDs are gone. Elixir Field is a on-the-GCD Blitz, Tornado Kick was missing from the bars (so probably the missing Blitz), and STackle is now just pure movement. I'm a little worried Monk will feel too slow, but we do have PB every 40 seconds, RoF every 60 (Brohood is every 120 now though), and Riddle of Wind every 90 so maybe it'll be fine. And maybe more, we'll have to wait for the media tour to see what, say, Anatman does. All we know is it's still on the GCD.
    (4)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  6. #36
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by IruruCece View Post
    'New players try out JOB and think ROLE sucks' is a problem that has affected this game since at least Stormblood.
    Exactly.

    Quote Originally Posted by SpeckledBurd View Post
    By the looks of it, the Blitz mechanic is closer to Meikyo Shisui. You activate Perfect Balance> Execute Three Skills to collect sigils> perform a finisher, which unlocks a Light/Dark finisher chakra depending on which one you did. You have to execute two separate finishers to perform Starshower ala Shoha.
    I´m actually sceptical about this and the loss of positionals. We get a new Meikyo Mudra mix, but it´s nothing new. It´s just more a copy & paste idea and we´ll have "must use" skills anyway. I can´t even believe that the job is becoming busier to justify less positionals. We just spam PB more often to perform a finisher and that with less off-GCD´s. Seriously we don´t need a 2nd SAM or NIN.

    The new gapcloser is questionable too. If we have a look at the latest content, there is not even a need for so many movement and you rely on other players if you want it to use as an escape. I highly doubt that we´ll get content, which needs such an amount of movement, even if i hope so.
    (2)

  7. #37
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Monk is currently my 3rd or 4th most hated job and after this job trailer I am cautiously optimistic that when I level monk from 80 to 90 I may actually enjoy it. But it wasn't enough to make me be considering switching mains.
    (0)

  8. #38
    Player
    Alundarus's Avatar
    Join Date
    Jun 2019
    Posts
    8
    Character
    Alundarus Leinhart
    World
    Leviathan
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Powercow View Post
    Why are people flipping out over GL being gone? Yoshida's character had a 1.97 gcd in the live letter. I'm fairly certain that it's still there, and the translator just misspoke because Monk has about 10 new terms and a complex system to explain.
    I really hope this is true, because the removal of GL would honestly be a huge deal, much more than I think people might realize. The class would feel so much different / slower without it, and that has me very concerned, especially since 3 of our OGCDs are now either gone or seemingly turned into blitz's, which I strongly disagree with. I'm going to hold final reservations for after the media tour, but at this moment I can't help but feel apprehensive.
    (0)

  9. #39
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Nothing wrong if monk loses more positionals. I dont know why some monk players are so hell bent on them keeping the 6 they have. Two is enough.
    Always saying it wont be monk if the positionals go etc etc. We all know that is nonsense. Squares main job should have been to remove as many positionals as possible while making the job more engaging, positionals aren't engaging the way they are implemented on monk, and in fact drives a metric ton more players away than it attracts.
    What I find HILARIOUS, is that when i said take away DoTs from summoner, i got raged at like i get raged at here for saying take away the positionals, and guess what???? They took away summoner DotS, and not a single blasted complaint. Why? Because they fixed the damn job to make it more engaging to play with good QoL changes. This community is something else sometimes man, like really, unbelievable...
    (0)

  10. #40
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Navnav View Post
    I dont know why some monk players are so hell bent on them keeping the 6 they have.
    question: why you think those people who are hellbent on keeping 6 positionals keep playing monk? answer: because they find doing a lot of positionals fun, let us have our fun, if you like to play a melee what has little to no positionals, why not play one of those others instead? or better yet, if you aren't playing on high end content, why not simply ignore the need to do positionals?(after all the dmg diference is not that big to be a big factor on casual content outside of clearing content slightly faster)

    so me question is, why are you hellbent on positional removal on monk, if you do not like it as much, why not simply move to a job what has fewer?
    (7)

Page 4 of 15 FirstFirst ... 2 3 4 5 6 14 ... LastLast

Tags for this Thread