Quote Originally Posted by ssunny2008 View Post
I´m actually sceptical about this and the loss of positionals. We get a new Meikyo Mudra mix, but it´s nothing new. It´s just more a copy & paste idea and we´ll have "must use" skills anyway. I can´t even believe that the job is becoming busier to justify less positionals. We just spam PB more often to perform a finisher and that with less off-GCD´s. Seriously we don´t need a 2nd SAM or NIN.
It's also more than what Monk had this expansion mechanically since it comes up more frequently than Perfect Balance did, and it has more thought than just alternating Dragon Kick/Bootshine 6 times. At a glance this seems like this will be a bigger brain mechanic to use than Meikyo/Mudras, since its based on the Form Stance, so what you use will vary based on whether you've got Leaden Bootshine available, the duration of Twin Snakes left, and the Demolish timer. That said I agree that removing removing Raptor form positionals was unnecessary either since we've still got 3 charges of Riddle of Earth and 2 charges of True North, but more than anything Monk needed a new mechanic, and this is that even if there's some similarity with SAM/NIN.

The new gapcloser is questionable too. If we have a look at the latest content, there is not even a need for so many movement and you rely on other players if you want it to use as an escape. I highly doubt that we´ll get content, which needs such an amount of movement, even if i hope so.
I actually quite like it. It inherently does what you wanted Shoulder Tackle to do as a gap closer since it still targets enemies. Even if it isn't always necessary it's a net benefit to have added mobility that doesn't cost anything to use by being able to target the party with it. There's an additional charge so it can move even more. Plus it no longer has the annoyance of having to drop a Shoulder Tackle out of your burst phase if you need movement afterwards.

Overall its just an inherently more versatile skill.