Anatman was shown on Yoshi's hotbars when he demod monk. What it does is yet to be seen.
Anatman was shown on Yoshi's hotbars when he demod monk. What it does is yet to be seen.
Imo, MNK seems more interesting now. The system uses the yin and yang (Light and Dark Sect schools in the MNK's storyline) for Blitz (which was in the forums somewhere with the psuedo-ninja mechanic). It also unlocks Chakra at an earlier level, and the dashes is a nice Quality of life change that no longer has to be dumped for purely DPS. 3 Dashes is like 3 Aetherial Manipulations, so it's most likely that Endwalker becomes even more mechanic heavy that it requires all this mobility.
Although it's targeted, the dash seems more reminiscent of Dancer than Black Mage to me.Imo, MNK seems more interesting now. The system uses the yin and yang (Light and Dark Sect schools in the MNK's storyline) for Blitz (which was in the forums somewhere with the psuedo-ninja mechanic). It also unlocks Chakra at an earlier level, and the dashes is a nice Quality of life change that no longer has to be dumped for purely DPS. 3 Dashes is like 3 Aetherial Manipulations, so it's most likely that Endwalker becomes even more mechanic heavy that it requires all this mobility.
The new dash skill is 100% welcome to me. I didn't like using my only mobility option for damage, so I appreciate that they gave it a damage-less gapcloser to cement it as the quick footed fighter.
While I know that the changes arent funtionally bad, and that other people will like them, I can't help but be disappointed.
What I loved about mnk will be cut content by 5.0.
Meanwhile a brand new skill is using a recycled purification icon...
I am not certain about it yet, but I like the look of the Monk changes... It looks like Monk will see some improvement, and the blitz gauge should make Monk feel less empty... I think that it looks like good changes, on that half.
I am less certain about the positionals removal, though... just two for now, but it worries me that the dev team has shown that they have the will to removal positionals...
Last, The new Blitz mechanics and Blitz gauge looks good, but I still want to see a change to the Chakra gauge, a change from five to either seven or fourteen chakra, and more along the lines of the fourteen Chakra of light and darkness lore, as seen in the Monk story... The Blitz looks good, but the Chakra seems to remain boring and simple.
[...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
[...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]
Worked with MCHBasically listening to people who don't even play the job, and will continue not playing the job mid way through Endwalker because something else flashier catches their eye. That Summoner glow-up is something else!
At least Blitzes look neat. Turning Monk into a pseudo-Ninja was not the direction I was personally expecting but borrowing things from other jobs that have had more care put into them is probably the best they can do at this point. I'll wait until I actually play the job in Endwalker before passing any final judgement, but I ain't excited. Fancy animations don't mean squat in the end if it's not fun to play.
Don't be fooled by animation, Aetherial manipulation also uses a target to teleport to a player. DNC's dash doesn't allow a target, but it's just a dash to a certain distance based on where you face.
The Dash Monks get is a bit more flexible because it can also target enemies and allies alike, but doesn't dash based on where you face.
I already gave up on MNK in 5.4 but after watched job trailer its kinda pique my interest again.
That Shadow step is probably replaces Shoulder tackle.
Each weaponskills give Form stack such as Raptorstack,Coeurl stack and Opo stack.
I don’t know if we have to line up these stacks in any specific ways or not.
Once you’ve got 3 stacks and execute the combo unleash gcd, you now got a Combo stack.
Each combo stacks give us different attack and maximum at 3 stacks then combo stacks are gone.
These are just guessing but I can’t wait to try it.
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