Quote Originally Posted by Mortex View Post
Mitigation from what ? the unavoidable dmg every boss does ??? if a dps doesnt move for a aoe before hes not move out of it even when hes faster. Like and in statics you stand 99% of the time anyway far away so if this skill doesnt has infinite range its still gonna suck for a lot of stuff. Like cool 4 people move faster for limit cut or wormhole holy fluff thats gonna change the entire mechanic
If you do not need the movement speed you use it as yet another mitigation tool in a healer rotation. what is so hard about that to understand?! Mitigation is always a good thing to have and in the possible chance that sch has more options for raw party mitigation then sage because of this that will be an advantage it has over sage. the movement Speed is a fringe niche effect to a cooldown that will ALWAYS be useful to have.