There is much more data and knowledge about circumstances needed to be sure about such claims and changing classes is somehow different than calling "lvl 50 bye bye".
Just some short brainstorming:
We´ve different groups of gamers: Experienced players on PC, non - experienced players on PC and PS players, where the most are probably not familiar with MMORPG´s. Now we start the game, while non experienced players will look a bit around and choose a class based on the background and own expectations, the experienced ones will choose on old preferences.
For example:
- There are only 2 melee starter classes for experts left. The most other MMORPG´s don´t have MNK´s in their list of classes and it´s probably more like the standard dual swinging warrior class than a DRG. Here we would need data about it, but MNK might have been picked more often than DRG to start the game.
- Other players, who´re familiar with the FF series might even pick MNK because of given characters like Tifa or Cell since Squall or Cloud are no option here.
As next we could compare the starting zones. Gridania and Limsa are way better to get into the game. Uldah is a cool town, but it´s aweful to keep the overview if you´re new into the game.
Then you play 50 levels or so in your free trial. Why would you do that with a class, you don´t like? The games offers you to change your class pretty fast, but ppl stay on MNK, just to leave the game 100h later? Does it make sense too you?
And again i can just recommend castrum. It´s a mess especially for experienced players. "Oh wow, 8 man raid, cool." might be the expectation. But the truth is, you stuck in the queue for ages, then you just follow and watch some cuzszenes. The first one might be "ok", but the 2nd is a gamekiller. You spawn, you start to move, and apparently you die at the first elevator before you mention "what´s going on". While lieing dead on the ground, you´ve to watch a cutszene, then you´re getting ported, just to do 1-3 skills on a halfdead boss. This continues until you miss the key to use the mech´s, etc.... 100 of hours just to get slapped into your face over and over again.
Even if you´ve gone trough castrum and come to the enjoyment from the first EX content, it´s a mess. It takes ages to find ppl to play them, then you finally join in, just to see a handful of Mentors quitting immediately or calling something like "go unsynced, bye". The game-experience until 80 is overshadowed by a lot of negative aspects SE clearly ignores on purpose. Atleast they were able to shorten the pointless MSQ walking simulations.
And if we´re talking about unexperienced players or even PS players at this point, then we can be sure, that the most of them don´t read the skills properly, that they don´t take care about GL or positionals anyway, until someone is trying to teach them. There are more than enough of them on Level 80, who don´t even know how important DoT´s are on BRD or that you don´t re-use them with 20s left. It´s just simple button spam, a thing you can´t do on MNK with being in Courl or Raptor Form.
Not to mention that playing positionals might be somehow harder with controller or atleast the "will to get used to it" must be larger than on PC.
On the other hand, yes, ppl are able and might change their classes. It happens with any class and everyone who stays will play more than 1 class anyway.
Here we´ve a lot of circumstances to take care about. There is a lot of given content where ranges are just a better pick and easier to play. Since the most of the players here are casuals, it´s normal to see more than enough RDM´s in content like bozja / eureka where you get punished for dying. On the other hand DNC has become one, if not the most favorite pick. It´s super easy, has no punishment like Mudra has and you can rely on better players. Melees overall and especially MNK are somehow harder to play in any content and not all of them are as broken as SAM is with the damage output.
So of course we can claim and agree, that MNK is the least played class. But is it a bad thing or does it has a problem? NO!
Again some references:
- So many ppl claim that BLM is perfect designed, but it´s not more picked than MNK. Why? The reason seems obvious, it´s special to play as much as MNK is special to play.
- Another thing is a personal experience. The most MNK´s i meet, know what to do and learn / play their job. It´s the same with BLM´s. There are enough players who take that little challenge on purpose instead of relying on classes like DNC. To have such classes and challenging content is a must have for any MMORPG out there.
That said again, it´s not a bad thing to have some classes for a minority. We´re part of the game as others are and it doesn´t matter if ppl call something perfect or filled with issues. All classes are playable, only 1-2 are broken when we talk about damage.
So where is actually the problem of MNK?
They got ride of GL, but the popularity didn´t changed. After 5.3 a bunch of threads even appeared like "Wuhu, no GL anymore, can we get ride of positionals?"
It´s a fat joke. Ppl don´t main a job, don´t know how to play their jobs, but want changes here and there, because they failed or are just too lazy. And this with 17 jobs in the game, where everyone can find 1 to fall in love with it, for sure.
Not any of the jobs has a real issue, they´re designed as they´re and has been loved from different players at each patch. And again, what´s with the perfect BLM? Why isn´t BLM even near as popular as DNC or SAM´s are? How could it be as THE PERFECT class? (Yes i want an answer!)
It´s not all as it shines and fact is, that the most players are just lazy and prefer to claim something is bs or unbeatable than to practice and to get better. It´s like ppl claim "positionals are so easy, but i don´t want to play them." It´s not like once you got used to them, you´re going to play them blind. So what´s the issue to play them, when you´re going to play them automatically anyway?
Nobody knows, because we need way more data and circumstances. Not just an opinion, self-made issues or even lies to confirm the own argument.



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