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  1. #1
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Bottom line, in roulette, Tank and Healer are just not as fun as DPS (subjective, but hear me out).

    Tank has to pay attention and otherwise generally set the pace. There is an expectation overall to know mechanics and avoid or mitigate damage/needless death because if you (tank) die, everyone may die.

    Healer similarly has some need to pay attention to tank busters/general mechanics in order to keep the party alive. Your job also becomes harder if the other players are terrible. Obviously your death significantly imperils the party.

    This is not to say EITHER tank or healer is necessarily hard...it's just that DPS is that much easier to do. Even if you die, the party can generally trudge forth. You really only affect the speed the dungeon is cleared unless there are DPS/enrage checks. This lack of pressure is very appealing.
    (10)

  2. #2
    Player
    Kikoten's Avatar
    Join Date
    Sep 2014
    Posts
    821
    Character
    Lucky Tails
    World
    Brynhildr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by kaynide View Post
    Bottom line, in roulette, Tank and Healer are just not as fun as DPS (subjective, but hear me out).

    Tank has to pay attention and otherwise generally set the pace. There is an expectation overall to know mechanics and avoid or mitigate damage/needless death because if you (tank) die, everyone may die.

    Healer similarly has some need to pay attention to tank busters/general mechanics in order to keep the party alive. Your job also becomes harder if the other players are terrible. Obviously your death significantly imperils the party.

    This is not to say EITHER tank or healer is necessarily hard...it's just that DPS is that much easier to do. Even if you die, the party can generally trudge forth. You really only affect the speed the dungeon is cleared unless there are DPS/enrage checks. This lack of pressure is very appealing.
    I actually used to think this way, but when I started tanking more (I'm a healer by trade, so healing is insta-fun for me, no matter what), the thought of having my work cut out for me actually made it more fun. Yeah, it sucks when I screw up and people get KO'd because of it, but without that risk, I get too complacent and start thinking tanking is boring.
    (1)
    Three Ilm Knights, One Thousand Malm Road