Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 100
  1. #61
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Think i have to agree with OP on most points here.

    But what i find most useless are consumable items such as Food, Poitions etc.

    Some if not all food that are suppose to enchance specific stats, dosent even show up
    as confirmation as it would be in effect on the stats screen.

    How pointless is that if i cannot see that my expensive
    food i just spend 25k on have some sort of effect?

    Ya... YellowGremlin says it gives 25 + HP...bla bla bla...,
    but how can i visually confirm this on the stats screen?

    And potions.... lol good lord they couldnt be more useless.
    Bring back the real stuff, with some kick to it.
    (1)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  2. #62
    Player

    Join Date
    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    To the OP: That's a hell of a lot of NQ crab bows to make an end product of a +3. You're talking about 8 to the power of 4. That's 4096 crab bows to end up with a +3 at the minimal success level. I would much rather be in favor of a desynth option to get back a certain material(s).
    (1)

  3. #63
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Laughlyn View Post
    Think i have to agree with OP on most points here.

    But what i find most useless are consumable items such as Food, Poitions etc.
    I have been fairly disappointed with the throwing weapons. These are a prime example of a consumable resource that is very underutilized at present. Archers consume lots of arrows, but of the other classes, I don't know how many even bother to carry throwing weapons, let alone make use of them.

    I think I'll start up a thread in the battle forums regarding the efficacy of throwing weapons.
    (1)

  4. #64
    Player

    Join Date
    Mar 2011
    Posts
    58
    Quote Originally Posted by Kimahri View Post
    To the OP: That's a hell of a lot of NQ crab bows to make an end product of a +3. You're talking about 8 to the power of 4. That's 4096 crab bows to end up with a +3 at the minimal success level. I would much rather be in favor of a desynth option to get back a certain material(s).
    Yeah, it's ridiculous, but it was supposed to be.

    As I commented before, though, this wouldn't be meant as a way to reliably get a +3 item. Rather, it would be solely used as a way to empty the market of bottom tier items.

    In effect, it's price control. The second any NQ item price falls below that control price (let's say, +1 item price/10), you buy 8 and synth a +1. Same with +1 items and +2, or +2 and +3. That's all that it's meant to address.
    (0)

  5. #65
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    As an aspiring Alchemist I would like to note that while status effect potions are incredibly effective, most healing and status up potions are useless. This is because you can only use one then you have to wait a ridiculous amount of time. I don't necessarily think we need to be able to spam potions to keep us alive but there is no need for a 1 minute recast timer. Also if i have enough potions to buff an entire party i should be able to do so without hesitation.
    (0)

  6. #66
    Player

    Join Date
    Mar 2011
    Posts
    58
    Quote Originally Posted by Kiote View Post
    As an aspiring Alchemist I would like to note that while status effect potions are incredibly effective, most healing and status up potions are useless. This is because you can only use one then you have to wait a ridiculous amount of time. I don't necessarily think we need to be able to spam potions to keep us alive but there is no need for a 1 minute recast timer. Also if i have enough potions to buff an entire party i should be able to do so without hesitation.
    While that's very true (I am a 50 alchemist) - this was more about equipment. I should have probably said so in the title.
    (0)

  7. #67
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Hmmm...nah, not a good idea IMO. I agree with the dude at first page who said making even higher tier weapons would make NQ ones even more worthless.

    For me even the +2 and +3 are already bad enough...i'd rather you having NQ and HQ versions only and not multiples HQ tiers.

    Anyway, i believe that, since the market do is saturated of some items, SE should, instead of making uber ninja ways of making e-peen, just add an option where you can exchange items at the guild for guild marks. this would be a simple way to lessen the amount of certain items at market, protecting their value.
    (0)

  8. #68
    Player
    avalonstormm's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Blank Stormm
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Laughlyn View Post
    But what i find most useless are consumable items such as Food, Poitions etc.

    Some if not all food that are suppose to enchance specific stats, dosent even show up
    as confirmation as it would be in effect on the stats screen.

    How pointless is that if i cannot see that my expensive
    food i just spend 25k on have some sort of effect?

    Ya... YellowGremlin says it gives 25 + HP...bla bla bla...,
    but how can i visually confirm this on the stats screen?

    And potions.... lol good lord they couldnt be more useless.
    Bring back the real stuff, with some kick to it.
    I think this issue in regards to food effects as well as potions will be addresed by Yoshi's team as soon as they fixed the battle mechanics as well as the future of the job classes. I think he noted that its not ideal at this time to tackle the food effects issues until the battle mechanics and the future of the job classes are taken care of.
    (1)

  9. #69
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    I don't give a shit if Items are worthless or not, the way bigger problem right now is, that Items don't matter. It doesn't matter if its NQ, +1 or +3. The difference is so minimal, that it makes no difference worth going for. The thing what SE needs to fix first before anything is STATS and Attributes.

    Plus....I don't know where you get your numbers....but there is NOT ONE Item in the game that sells for less, than what you pay to craft it. There is hardly any Item in the game that costs more than a few thousand to make. Even the crappiest BS sells for 10k...and to me it's hard to synth anything that costs more than 10k. I don't know how self sufficient you are...but I can literally craft any piece of gear I could craft with almost none or none expenses at all, cause I either have the mats lieing around, or getting the mats(crafting/farming them) takes only a few minutes.

    Of course if you're not self sufficient at all...and have to buy every crappy piece of material from the wards...stuff will cost a bit to make them...but seriously, why the hell would anybody feel the need to buy materials from the wards unless your not crafting at all and are dependant of the materials at the wards?

    Equips' worth doesn't need to be fixed, the stats and therefore the efficiency of Equip needs to be fixed, the worth of items will rise by itself if that happenned.

    The other thing is...how the hell will making progress easier add anything to the economy? In fact it needs to be hardened...Crafts only matter(items will be worth something), if either crafting those items is hard, or getting there is, but right now both is way too easy. It would actually help the economy a lot more, if people who achieve the Max Rank in a craft are the exception, not the rule and as it is right now, it is the rule, cause anybody can achieve the Max Rank in crafting classes given the time. People with 100+3 in XI were the exception. First cause it was hard to gather the materials to actually "grind" crafts, or the materials became so ridiculously rare that it took forever for those last few skill ups. In XIV all it takes right now is to log on every 36h and do 8 local leves. It may take quite a long time...but still...there is NO personal effort involved at all and this is just wrong. That's like handing Battle Classes a few k SP every reset while doing nothing.

    The only other way to make Items worth something, is to add some kind of ingredient into any worthwhile Equipment synth, that is sort of rare(Damascene Cloth, Damascus Ingot as in XI etc)

    Fact is...if the system stays the way it is...it will end up like WoW where crafts are nothing "special" with the only exception, that people will actually wear the crafted gear, while in WoW 90% of them are just useless junk.
    (1)
    Last edited by TirionCrey; 04-05-2011 at 06:33 AM.

  10. #70
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Solipse View Post
    OK, one more response (mostly because I'm fairly certain the really super difficult interface of ffxivpro is beyond your ability to navigate, at this point), simply:

    Solipse Ist - Overall Rank: 491
    Scarface Champion - Overall Rank: 1,033

    Nice try. You're still a newb. Keep posting, though.
    OMG I'm 1370 overall and I'm not even trying O.o
    Plus the fact that I started FFXIV almost 1 month after launch...who knows where I could stand if I actually give a shit about that rankings lol...

    PS: I fail to understand where that ranking says anything about yor common sense and knowledge about the game? I'm Rank 1370 overall, but when it comes to skill, knowledge and actual common sense I'd prolly be among the Top 100, while I can see your 491 fitting...I'm not siding with Scarface here...cause he's just as ... as you, but yeah...I think you get the point

    PPS: Sorry for Double Post.
    (0)
    Last edited by TirionCrey; 04-05-2011 at 06:47 AM.

Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast