They´re important to do a decent damage. But yeah, they´re not important, because the given content doesn´t force anything you need to take care about. So why does ppl even want to get ride of them? Don´t play them, don´t claim to be a gamer and stay on a noobish level.
MNK, especially the SHB MNK pre 5.3 has never been punishing. You had more than enough tools to maintain GL. Devs just want us to watch the same dumb cutszene over and over again. This is a design-flaw since castrum. No matter how short they´ve become.
But if we go that way... you failed, died to an aoe and got punished with a death or damage down. Should we get ride of it, because it´s too punishing?
A player wouldn´t get punished if he wouldn´t fail. It´s stuff you meet everywhere in RL too. If anything, classes NEED MORE PUNISHMENTS for bad plays, so players wouldn´t just play 123. I do play a lot with different groups and even casuals. None of them do even think about given circumstances. They run down what the guide has told. They´re not able to use their brain to react on other missplays, random design encounters or whatever. That´s just sad in my eyes.
Once i´ve even told the wrong safespot on purpose early in emerald weapon. Yes on purpose to troll my old static... and guess what? Everyone just ran in there and died poorly. So much about ppl watching and using their brain.
Yes any job is simple, but why does ppl still complain about everything? So many jobs got dumb´d down already. Have you ever played OT these days? You would´ve time to eat a pizza, meanwhile j...... on an incoming cutszene, etc. Playing MT isn´t better, it´s just boring af. With positionals left, you´ve atleast something to do, something to care about in this braindead game.
And to compare any class with SAM is still a joke. SAM is broken af. Ok, we could say the same to BLM, but BLM is it because of the movement friendly content, not like SAM who carries the player with way too high potencies. The most do even ignore positionals, because the damage increase is not relevant for them.
Any other classes have a way lower DPS and / or rely on the party. MNK´s brotherhood is the perfect example. You need really good players to make the most use of it and to get as much proccs as possible to increase your own DPS. But hey, even then SAM will still out-DPS you without and raid-related effects. Same if 3 players are dead, they won´t get the brotherhood buff or do less damage with the deathmark. SAM? Who cares, pew pew!!!
SAM is broken for a long time now. You don´t have to be a brilliant positional and "I care about Kenki" player to beat others in DPS. You just need to do your 3 combos and spam Midare to compete with others. That´s the whole reason, why SAM is often played.
SAM needs a nerf, that´s the truth and what devs missed way too long.
(Btw that´s the reason, why i dropped SAM. I don´t want to be carried by a broken class. I want to achieve anything by myself.)
I can agree with the 1st part, but not the 2nd. Classes overall needs to become stronger, but harder to play with a good feedback / reward. But positionals shouldn´t become easier. They´re already too easy. If anyone can´t play them properly, then he never really played melee or practiced the job.