see that's the weird thing--the new classes from SB onwards (BLU's horrific monkey's paw wish notwithstanding--SAM/RDM/DNC/GNB) are pretty great in terms of design: they've got a unifying theme, their skills work towards that theme and all mesh rather nicely together, and dont feel like complete garbage to level/queue into low-level content as, since they were designed with those levels of play in mind for their current kit, rather than having their kit gutted, rearranged, and spread thinner and thinner over 60/70/80 levels (like NIN and DRG not getting an AOE skill until their fourties even with the kit homogenization pass everyone got in ShB).
it's the folks in charge of rebalancing existing classes that seems to be tripping over their own feet --things like the healer gutting, DRK->WAR illegal cloning operation, monk devolving back to HW-with-no-skill-floor-anymore in preparation for it's 6.0 metamorphosis, SMN becoming an excersize in carpal tunnel).
there have been a few overall good class balance-ups in the NIN's new lack of carpal tunnel (to contrast SMN), PLD's back and forth style of play, BLM continuing to be great (to be fair this class will never face any hardship--or at least not for more than a patch or two, since it's yoshi's baby). and MCH's rework is so fundamental it may as well be an entirely new class (and fairly well recieved overall in the circles i run)
it could jsut be that the current team is much more experienced in class design, and trying to dredge up classes coated in old code is a nightmare with soem skills being very hard to change (such as eos and selene having to exist despite the latter's effective removal, due to emerald and topaz carbuncle existing on the same buttons) to re-align the class to a singular theme again, or the old theme being too stifling for the team's vision (as was cited for greased lightning on MNK).
then again, those nicely-rounded new classes have also gotten some complaints on being rather stagnant themselves (such as RDM hardly changing over the course of play, especially 70-80), so maybe my initial point is misguided in other ways.


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