Plenty of people have probably noticed my repeated quips about SE needing to actually hire a healer designer in the first place. Some of the commentary going around at the moment makes me think that this is something worth putting a little more context to.
Please note that the following credits are for combat and class design teams. These are NOT dungeon or raid designers.
Jiliang Kim, Hyukjun Choi, Minho Kim, Juyoung Min, Sungjae Park, Jangwon Park, Shinkyu Lee, Junghwan Lee, Junehee Lee, Youngha Jeon.
The above is the battle system design team for Aion.
Floyd Grubb, Lee Ridout, Maria Aliprando, Doug Carroll, Philip Draven, Michael Schroeder, Eric Wrobel.
TESO.
Georg Zoeller, Jason Attard, Austin Peckenpaugh, Reece Thornton, William Wallace, Pete Warner, Cameron Winston
Here's SWOTR.
Kei Sato, Takashi Kawamoto, Hikaru Tamaki, Tsuyoshi Yokozawa
And last but most certainly not least. FFXIV's battle system design team.
Please don't take this as me bashing Sato and his team. I will always stand by my opinion that they did an incredible job with ARR.
However, the number of jobs has increased, the complexity per job has increased, the community's understanding of the game has increased and with that, the demands and expectations of the player base have increased exponentially.
Meanwhile, Sato has had the same 3 people behind him since ARR and I've not seen anything to suggest that anything has changed for Shadowbringers. It's quite apparent now that this team is overworked, understaffed and starved for fresh creative ideas in many aspects of the gameplay that they oversee.
When I pitch into a thread with my lol SE needs to hire a healer designer I quite literally do mean that. Yoshida didn't deny us a 4th healer because of some disdain for the green team. Rather, at this stage there isn't really anyone with their hands on the wheel of the healer role. The team are simply too thinly stretched to give it the attention and time that it needs. Thus we end up with the last minute knee jerk changes that are riddled with flaws and shortcomings. This isn't even a new thing. Every single expansion has landed with glaring problems afflicting at least one of the healer jobs.
There is neither the manpower or the willpower to correct this problem within Yoshida's team at the moment and this will continue to be a problem until either he stops being stubborn and accepts that this is an issue or SE's beancounters open their wallets and let him get hiring.
TLDR: There's not much point complaining about SE's healer designers, they basically don't have any.
*edit* - Update for Endwalker
Battle Director
Kei Sato
Battle System Designers
Takashi Kawamoto
Hikaru Tamaki
Hironori Isami
We're now at literally double the number of jobs coupled with far more abilities per job and the team still hasn't been expanded.
Small
Indie
Company