Remember, the reason tanks and healers only do 40-50% of the damage a dps does instead of 75% with more engagement, is so even bad dps can feel useful. We can't even feel powerful or have more impact to a raid, despite being the most in-demand roles, because bad dps wouldn't feel as important.

It's just sad when making tank/heal appealing by making them powerful juggarnauts that you're glad to see on a team when played well is so unthinkable, that they had to resort to simplification, making us 1 button glarebots or watered down melee that press a cd 3 times in a 10 minute fight to try and convince people to play them instead for a free pass in endgame content.