Quote Originally Posted by Allegor View Post
No, what I meant is that a tank getting damaged is part of their role, while dps mostly aren't, and our job as healers is to watch over when they do get damaged, either due to inexperience, latency, or even trolling, hence "babysitting" (which I probably should've put in quotation marks the first time). The issue at hand though, is that while healing as a role in on itself works as the safety net of the group, it doesn't mean they exist solely to heal in raids, let alone justifies being treated as second class players, if not outright ignored, which is what's been happening as of late.
Taking avoidable damage is part of no one's role, which is the specific scenario you painted out.

Dealing with unavoidable damage is the healer's purpose. That is why they exist. They do not exist to deal damage - They do varying amounts of it from system to system, but that isn't why they are there. They are there to deal with the damage you cannot avoid. They do not exist to focus the damage output of a superior enemy on to themselves and minimize it with superior defenses.

Contrary to what you are saying, the only reason the healer archetype exists is so that enemies can deal damage greater than your party's total health and not have it end in defeat.