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  1. #10
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Since you are having trouble, I will make the effort to simplify this for you.

    Inexperienced players are in every role. Anyone taking extra damage requires additional attention (AKA being "Babied") and it is not limited to the DPS.

    "Tanks" absolutely do not take avoidable damage as part of their role, beyond fight specific uptime optimizations. Neither do "Healers", and especially not the "DPS".

    Healing, as a role in FF14, is not about being a 'safety net'. It is literally about countering the damage the enemy puts out that other roles cannot recover from. That isn't a safety net. A safety net would be a system in which ALL damage is avoidable, ALL characters have a means of restoring their own health despite their load outs, and thus someone SPECIFICALLY loading up to HEAL other allies is a safety net.

    Examples of this include but are not limited to Monster Hunter, Diablo, most of the Action oriented RPGs, and even baseline singleplayer Final Fantasy, because Potions are useful.

    In order for Healing to be a safety net in FF14, all characters would need a baseline ability to restore their health such that no enemy could kill them with unavoidable damage. This only exists in very niche and well coordinated set ups in the content that the game is actually tuned around.

    Effectively everything below Savage, nothing is required. You don't need healers, you don't need tanks, you don't need DPS. Take 8 of basically anything and you will win. (Except All Melee or all PRanged.)

    Consider the following as a thought exercise.

    If all damage were avoidable, would you play a healer at any point in FF14's history?
    (4)
    Last edited by Kabooa; 09-04-2021 at 12:10 PM.