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  1. #1
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    My guesses is based on roles that would be overdue for a new selection in 7.0:

    Physical Range DPS:
    Chemist: While I would love to see them as a healer I doubt we’ll see a new healer till at least 8.0. Their mix mechanic could be quite interesting and I’ve always liked jobs that are different from the norm.

    Tank:
    Mystic Knight: I love everything about these elemental magic knights and would love to see how SE would implement them into FFXIV and if they would keep their roots from FF5.

    Caster:
    Time Mage: We have two casters that focus on elemental magic with one moving slightly to more arcane magic (BLM), and SMN which has been focusing more and more on their trances/summons. While Geomancer is possible I think Time Mage would introduce more interesting magic and it’s a unique school of magic that only AST have hints of. Plus another support mage like RDM “Yes Please”

    Scouting melee:
    Chocobo Knight: A quirky melee fighter that uses “chocobo magic”.
    (0)

  2. #2
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Brightshadow View Post

    Scouting melee:
    Chocobo Knight: A quirky melee fighter that uses “chocobo magic”.
    Chocobo Knight is one that's popped up here a few times in threads. Not sure about scouting melee. I think most ppl's thoughts on this was something like having a job that made use of the chocobo companion and actually did mounted combat.
    (0)

  3. #3
    Player FawkesWyznfarr's Avatar
    Join Date
    Sep 2020
    Location
    Limsa Lominsa
    Posts
    108
    Character
    Fawkes Wyznfarr
    World
    Goblin
    Main Class
    Blue Mage Lv 70
    Mime
    Except they wield a gun-based weapon that changes depending on the ability you used.
    -Six weaponskills are given (layout 123 456)
    -Have to chain together a three part combo from the six weaponskills (example 153 or 126 or 423)
    -You'll have 4 ogcd abilities based on what weaponskill you used last called Offensive Protocol I and II, Defensive Manuever, and Beneficial Operation (example using Storms Eye will change OP I to Fell Cleave, OP II to Inner Release, DM to a shorter, weaker Vengeance, and BO to Shake it Off)
    -Magic based attacks from DoW jobs will get a visual overhaul to stay within the jobs design (Dragoon's Gierskogul will fire a missile)
    -AoE weaponskills will only need 2 combos and will not break your current single target combo
    -AoE weaponskills will also their own ogcd ability called Overwhelming Force
    As for the weapons, PLD will look like regular Garlean blade guns, WAR is Nero's Hammer, DRK is Hydrus' Buster Sword, GNB idk, DRG is Lanatus' Gunlance, MNK is Livia's Gunbracers, NIN idk, and SAM idk.
    The purpose of this job is to be a melee alternative for Blue Mage. Instead of heading out into the world and acquiring spells you'll have to know what weaponskill does what. A dream for this job would be that all the ogcd and gcd weaponskills/abilities will work with each other. Mime only copies the movements, not the traits.
    Finally, Mime will unleash a hard hitting move that consumes all of the buffs. I would genuinely love to design a job like this.
    (0)

  4. #4
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by FawkesWyznfarr View Post
    Mime
    Except they wield a gun-based weapon that changes depending on the ability you used.
    -Six weaponskills are given (layout 123 456)
    -Have to chain together a three part combo from the six weaponskills (example 153 or 126 or 423)
    -You'll have 4 ogcd abilities based on what weaponskill you used last called Offensive Protocol I and II, Defensive Manuever, and Beneficial Operation (example using Storms Eye will change OP I to Fell Cleave, OP II to Inner Release, DM to a shorter, weaker Vengeance, and BO to Shake it Off)
    -Magic based attacks from DoW jobs will get a visual overhaul to stay within the jobs design (Dragoon's Gierskogul will fire a missile)
    -AoE weaponskills will only need 2 combos and will not break your current single target combo
    -AoE weaponskills will also their own ogcd ability called Overwhelming Force
    As for the weapons, PLD will look like regular Garlean blade guns, WAR is Nero's Hammer, DRK is Hydrus' Buster Sword, GNB idk, DRG is Lanatus' Gunlance, MNK is Livia's Gunbracers, NIN idk, and SAM idk.
    The purpose of this job is to be a melee alternative for Blue Mage. Instead of heading out into the world and acquiring spells you'll have to know what weaponskill does what. A dream for this job would be that all the ogcd and gcd weaponskills/abilities will work with each other. Mime only copies the movements, not the traits.
    Finally, Mime will unleash a hard hitting move that consumes all of the buffs. I would genuinely love to design a job like this.
    Request that if Mime is added they do a collab so they can get a glamour that lets them look like the creepy Mr. Mime they had on that Detective Pikachu movie... >.>
    (0)

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