My guesses is based on roles that would be overdue for a new selection in 7.0:
Physical Range DPS:
Chemist: While I would love to see them as a healer I doubt we’ll see a new healer till at least 8.0. Their mix mechanic could be quite interesting and I’ve always liked jobs that are different from the norm.
Tank:
Mystic Knight: I love everything about these elemental magic knights and would love to see how SE would implement them into FFXIV and if they would keep their roots from FF5.
Caster:
Time Mage: We have two casters that focus on elemental magic with one moving slightly to more arcane magic (BLM), and SMN which has been focusing more and more on their trances/summons. While Geomancer is possible I think Time Mage would introduce more interesting magic and it’s a unique school of magic that only AST have hints of. Plus another support mage like RDM “Yes Please”
Scouting melee:
Chocobo Knight: A quirky melee fighter that uses “chocobo magic”.


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