Quote Originally Posted by Arzalis View Post
Things like the glamour wardrobe don't "follow your character around" all the time, I'd imagine. There's a reason you can only access them in specific areas or outside of dungeons.

More slots for something like the wardrobe would only be a band-aid fix anyway. As long as there is a limit to something that has effectively unlimited options due to them perpetually developing more armor pieces, yes you'll hit capacity eventually. That's why you design a system that doesn't have a hard item slot limitation.

Also if your argument is about server capacity, isn't it kinda funny they can always find more capacity for retainers that people are willing to pay for, but something to help alleviate inventory issues just isn't in the cards? It's just an issue of priorities on the dev's part and I think they severely undervalue how big getting a proper glamour system is for the playerbase. Plus they have financial incentives not to fix the issue, which also makes it a lower priority after you factor in the business folks who control the purse strings.

Like, seriously, imagine convincing someone on the business end "Hey, can we get some more money to spend on servers so we can probably make less money from retainer subscriptions?" The only way they cave is if they feel like it's affecting the game negatively or it starts to affect mogstation purchases (which I think it's close to that point; can't buy armors and items if you don't have room for them.)
I suspect additional retainer subscriptions are not as common across the player base as many people think. I posit that designing a bottomless crafting bag and a glamour system based on unlocking styles as opposed to actual gear could in the end increase revenue if appropriately priced. In buy to play games such as ESO and Fallout 76 they are enough incentive to get players to pay the monthly subscription. In FFXIV they could make them available in addition to retainers. Speaking for myself I would certainly pay a couple of bucks extra for a bottomless crafting bag and glamour system that does not require me to keep the gear around than the retainers that don't fix my problem with the current inventory restraints.