Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast
Results 91 to 100 of 118
  1. #91
    Player
    Snorky's Avatar
    Join Date
    Nov 2014
    Posts
    655
    Character
    Akiimi Akagane
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kuroka View Post
    Its just frustrating if they go "serverlimitations sry" and continue to add token and relic stuff and one time use crafting mats every patch...
    It is what it is. The servers are older the game is older it's not new. Things can't be done yesterday. This last year there were chip shortages, look at the price of computers they have nearly doubled. Saying you are frustrated is all fine and we'll, bit subjectimg frustrations onto others is well I hate to say it but it's what children do when they have tantrums. It fine to express a suggested wish but some replies here are cringe. I apologize for my bluntness. As the other poster said I don't think anyone would say no to more inventory.
    (0)
    Enjoy Life you only get one.

  2. #92
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,483
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Krotoan View Post
    It really REALLY doesn't have to. 1-50 gear is relatively cheap and some of those classes don't even touch anything before 30 and some not even before 50. Also some double up with others and past 50 all can be geared to leveling standards with poetics. You do not have to keep something because "it'll be good for leveling my *job* someday" .. you really shouldn't unless you like how it looks. Tank gear is basically interchangeable all the way to 80. Casting gear usable between all magic DPS etc.

    If gear is so trivial why can't they provide players with a set that matches https://na.finalfantasyxiv.com/lodes...m/33a01ccc169/ If gear is so easy and trivial they could tie it to an achievement and make it available at a vendor. They can already do this.



    They don't need to rebuild the game either. They can save space many ways. We already get cracked clusters that can turn into any materia. Reverse the process and literally materia becomes a couple slots. You trade materia to NPC and get cracked clusters. Make cash shop items re-purchasable in game or mog station. Make seasonal furniture be on recompense officer like gear.



    Also why do a certain percentage of player base. they can never fix anything they will have to turn the game off. Does no one work at any job where they hire or contract out more work? At least you said the company doesn't want to spend money. At least that is reasonable. SE doesn't care about our current experience as long as they have enough subs/whales.




    Finally this wouldn't come up as heated as often if they didn't have a cash solution. I can't buy more rooms for rings and when levelling I work around it. Game limitations and all. I generally only see one or two people mention a mess rings can be with levelling sets. Now if they added an extra 2 dollars for more armoury space people would be about as impressed.
    (3)
    Last edited by Moonlite; 08-23-2021 at 12:43 AM.

  3. #93
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Moonlite View Post
    If gear is so trivial why can't they provide players with a set that matches https://na.finalfantasyxiv.com/lodes...m/33a01ccc169/
    You literally get currencies and straight up Gil to re-gear yourself for other levels. The amount of gil you make leveling one job to 80 easily pays for NPC bought gear to level another before you swap to tomes. Not only that but with the MB you can get it for far below NPC prices.

    Quote Originally Posted by Moonlite View Post
    If gear is so easy and trivial they could tie it to an achievement and make it available at a vendor. They can already do this.
    I don't see a particular reason whyy they should remove yet another gil removal avenue or currency use. Gear is exceedingly trivial to acquire already, making it MORE trivial will devalue the meager prices on the MB already.



    Quote Originally Posted by Moonlite View Post

    They don't need to rebuild the game either. They can save space many ways. We already get cracked clusters that can turn into any materia. Reverse the process and literally materia becomes a couple slots. You trade materia to NPC and get cracked clusters.
    Make endgame materia exchangeable for early game materia?
    not a great idea. being able to farm higher tier materia with lower level gear would create an even larger gil devalue. Not to mention the fact you can save the space yourself by just not hoarding low level materia. Considering materia is pretty much pointless untill endgame anyway... maybe they should just do away with it. Unfortunately there's a few older upgrade or questlines that require it and people who like to min-ilevel stuff.. so that's probably not happening either.

    Quote Originally Posted by Moonlite View Post
    Make cash shop items re-purchasable in game or mog station. Make seasonal furniture be on recompense officer like gear.
    Aside from the fact that this is likely something the game devs are not allowed to touch or "modify" , what motivation do they have to allow you to buy multiple copies of something they used to profit off of individual sales? I agree mog station items should be storable somewhere that isn't player inventory affecting.. but I don't think that particular solution you're proposing is going to fly.






    Quote Originally Posted by Moonlite View Post

    Also why do a certain percentage of player base. they can never fix anything they will have to turn the game off. Does no one work at any job where they hire or contract out more work? At least you said the company doesn't want to spend money. At least that is reasonable. SE doesn't care about our current experience as long as they have enough subs/whales.
    ... why do a certain percentage of the player base ... what?

    The game will turn off eventually or have a successor. This is just going to happen. Likely before we see approval of the complete overhaul of the database system we have in place. I'm willing to put money down that the people in charge of allotting the budget for yoshi and his team will see the profitability of making a successor before the long term benefit of rebirthing FFXIV AGAIN.
    The COMPANY gives the FFXIV devs their budget. That likely has been mostly static for quite some time, regardless of what the game itself brings in through subs. Understanding that part will go a long way towards understanding why no matter how popular the game gets, it will likely never get sweeping changes that it needs to do all these things that are being requested. The FFXIV team being increased seems to be a very meticulous process and they seem very hesitant to bring on "temps" to take up more work. It's been said before that the problem isn't solveable just by throwing money at it, the talent and overall drive have to be there as well and that isn't easy to fill.


    Quote Originally Posted by Moonlite View Post
    Finally this wouldn't come up as heated as often if they didn't have a cash solution. I can't buy more rooms for rings and when levelling I work around it. Game limitations and all. I generally only see one or two people mention a mess rings can be with levelling sets. Now if they added an extra 2 dollars for more armoury space people would be about as impressed.
    You will soon have more room for rings thanks to them shuffling the slots from belts around. Very likely this has to do with how our equipment is tied to data going back and forth constantly between the play server and the character server. There's really only so much that the system can handle for each character.

    I'm reasonably sure that if you COULD just drop 2 more bucks a month and get more inventory that would have happened years ago, but it seems that they cannot stretch character portable inventory beyond what it's currently at since every addition since then has been unlinked from those systems.
    (2)

  4. #94
    Player
    geekgirl101's Avatar
    Join Date
    Aug 2013
    Posts
    469
    Character
    M'leineya Leoh
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    I go through a regular purge every month, checking items to see what are only worth minimum amounts of gil and either throwing them or telling my retainer to sell it. I go through a big purge every 4 months where items I've not yet used I trash - if I aint gonna get 4/4 tokens after 4 months there's no point in me holding onto them on a "maybe" whim. That said I still have fairly full retainers of junk I'm trying to sell and I'm capped on retainers.

    Fish is the worst, there's little market for buying fish and so much fish and fish bait, they really need a space of their own especially the bait.
    (3)
    Gaius van Baelsar: Nor is this unknown to your masters. Which prompts the question: what came first, the chicken or the egg?

  5. #95
    Player
    LegendWait's Avatar
    Join Date
    May 2014
    Posts
    263
    Character
    Poutine Smasher
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Garnix View Post
    + the removal of belts
    + the "removal" of many materia types
    + the addition of a universal lure for ARR fishing

    That said, there is still more they can do. (moving all relic-related items, EX trials totem, weekly raid tokens to the the currency tab for example would already save quite a bit of space for some people. Or even to key items, and make the key items tab a separated tab, similar to the saddlebag, so that they don't have to load the data all the time, which they said is an issue)

    For me the big issue is Big Fishing. Might be hoarding, but there is no way I just desynth or sell the big fish that I spent hours trying to get. Maybe one day I will be able to put them on my aquarium or maybe I will want to hang the prints on the wall of my house... I would like to have a way to buy a "replica" of my big fish for example...that would basically save me 2 retainers.
    You hoard ALL your big fishes? Jeez just keep the ones you had a hard time with, If I did that I'd have several hundred Kuers in my inventory
    (1)

  6. #96
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by MiaShino View Post
    This is silly as heck and I read this type of comment many times in this thread. I am unsure what the English word for this type of fallacy is.

    If I had ten retainers I would be in a far far better place then I am now? Is that not true?
    Nope. The paradox is that more storage doesn't necessarily mean less storage problems. It has been a noted effect that humans tend to fill storage rather than dispose of things until they reach the limit on how much they can store at which point they choose between either expanding storage or disposal of excess items.

    Even if you had 1400 retainer slots and 1000 glamour cabinet slots you would still be running into storage problems after a while.
    (3)

  7. #97
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,970
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    They already gave you more inventory space with the choco saddlebag last time, this was kind of easier to do and a clever workaround because it doesn't follow you to the instance servers so those don't take any hit in performance there. but the overworld takes a hit. From a simplest explanation, the instance servers do much more, like the overworld doesn't need to track your movement in the housing districts as much as the instance servers needs to in Eden Savage to see whether you are in the constant AoEs or not kind of thing.

    Considering YoshiP's last comment on glamour plate limitations a month ago and it being server capacity issue, it's the same thing here

    MMO inventory is in all actuality a difficult process to manage, it's not so much spaghetti code people like to think of it as. Look at it more closely. All of it is server-side and is "following" you everywhere you go. You want to use that potion you put on your hotbar anywhere you go. That hotbar has to check the item exists and quantity everywhere you go. That's the simplest explanation, every toon takes up server capacity, and if i made your block on the server a little larger with 50 more slots, and I also want to get more people logged in the game at the same time. Something has to give. Capacity doesn't come from White Mage's thin air.

    You can imagine where the priority is going to go next. Yes, freeing up the belts gives them back some capacity but they already accounted for most of it, along with stat squish to lighten server math and loads. It'll be a combination of things over time if they were to give more slots.
    (2)

  8. #98
    Player
    Arzalis's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Kemi Epoc
    World
    Balmung
    Main Class
    Machinist Lv 82
    Quote Originally Posted by technole View Post
    They already gave you more inventory space with the choco saddlebag last time, this was kind of easier to do and a clever workaround because it doesn't follow you to the instance servers so those don't take any hit in performance there. but the overworld takes a hit. From a simplest explanation, the instance servers do much more, like the overworld doesn't need to track your movement in the housing districts as much as the instance servers needs to in Eden Savage to see whether you are in the constant AoEs or not kind of thing.

    Considering YoshiP's last comment on glamour plate limitations a month ago and it being server capacity issue, it's the same thing here

    MMO inventory is in all actuality a difficult process to manage, it's not so much spaghetti code people like to think of it as. Look at it more closely. All of it is server-side and is "following" you everywhere you go. You want to use that potion you put on your hotbar anywhere you go. That hotbar has to check the item exists and quantity everywhere you go. That's the simplest explanation, every toon takes up server capacity, and if i made your block on the server a little larger with 50 more slots, and I also want to get more people logged in the game at the same time. Something has to give. Capacity doesn't come from White Mage's thin air.

    You can imagine where the priority is going to go next. Yes, freeing up the belts gives them back some capacity but they already accounted for most of it, along with stat squish to lighten server math and loads. It'll be a combination of things over time if they were to give more slots.
    Things like the glamour wardrobe don't "follow your character around" all the time, I'd imagine. There's a reason you can only access them in specific areas or outside of dungeons.

    More slots for something like the wardrobe would only be a band-aid fix anyway. As long as there is a limit to something that has effectively unlimited options due to them perpetually developing more armor pieces, yes you'll hit capacity eventually. That's why you design a system that doesn't have a hard item slot limitation.

    Also if your argument is about server capacity, isn't it kinda funny they can always find more capacity for retainers that people are willing to pay for, but something to help alleviate inventory issues just isn't in the cards? It's just an issue of priorities on the dev's part and I think they severely undervalue how big getting a proper glamour system is for the playerbase. Plus they have financial incentives not to fix the issue, which also makes it a lower priority after you factor in the business folks who control the purse strings.

    Like, seriously, imagine convincing someone on the business end "Hey, can we get some more money to spend on servers so we can probably make less money from retainer subscriptions?" The only way they cave is if they feel like it's affecting the game negatively or it starts to affect mogstation purchases (which I think it's close to that point; can't buy armors and items if you don't have room for them.)
    (3)
    Last edited by Arzalis; 08-23-2021 at 06:37 AM.

  9. #99
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Arzalis View Post
    Things like the glamour wardrobe don't "follow your character around" all the time, I'd imagine. There's a reason you can only access them in specific areas or outside of dungeons.

    More slots for something like the wardrobe would only be a band-aid fix anyway. As long as there is a limit to something that has effectively unlimited options due to them perpetually developing more armor pieces, yes you'll hit capacity eventually. That's why you design a system that doesn't have a hard item slot limitation.

    Also if your argument is about server capacity, isn't it kinda funny they can always find more capacity for retainers that people are willing to pay for, but something to help alleviate inventory issues just isn't in the cards? It's just an issue of priorities on the dev's part and I think they severely undervalue how big getting a proper glamour system is for the playerbase. Plus they have financial incentives not to fix the issue, which also makes it a lower priority after you factor in the business folks who control the purse strings.

    Like, seriously, imagine convincing someone on the business end "Hey, can we get some more money to spend on servers so we can probably make less money from retainer subscriptions?" The only way they cave is if they feel like it's affecting the game negatively or it starts to affect mogstation purchases (which I think it's close to that point; can't buy armors and items if you don't have room for them.)
    I suspect additional retainer subscriptions are not as common across the player base as many people think. I posit that designing a bottomless crafting bag and a glamour system based on unlocking styles as opposed to actual gear could in the end increase revenue if appropriately priced. In buy to play games such as ESO and Fallout 76 they are enough incentive to get players to pay the monthly subscription. In FFXIV they could make them available in addition to retainers. Speaking for myself I would certainly pay a couple of bucks extra for a bottomless crafting bag and glamour system that does not require me to keep the gear around than the retainers that don't fix my problem with the current inventory restraints.
    (0)

  10. #100
    Player
    Arzalis's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Kemi Epoc
    World
    Balmung
    Main Class
    Machinist Lv 82
    Quote Originally Posted by Claviusnex View Post
    I suspect additional retainer subscriptions are not as common across the player base as many people think. I posit that designing a bottomless crafting bag and a glamour system based on unlocking styles as opposed to actual gear could in the end increase revenue if appropriately priced. In buy to play games such as ESO and Fallout 76 they are enough incentive to get players to pay the monthly subscription. In FFXIV they could make them available in addition to retainers. Speaking for myself I would certainly pay a couple of bucks extra for a bottomless crafting bag and glamour system that does not require me to keep the gear around than the retainers that don't fix my problem with the current inventory restraints.
    Making people pay for a properly function glamour dresser is a no-go. I wouldn't even entertain the idea and frankly it's a terrible one.

    Again, you just have to look at the competition. Even WoW doesn't charge for what is their equivalent of a glamour dresser with endless storage. Making people pay money to fix problems they created in the first place is a surefire way to burn up whatever goodwill a company has gotten over the years. Jump Potions already catch a lot of flak for this, but they've still made efforts to fix the early game MSQ (they've done a good job imo) and it's a little more difficult to just cut out things that end up being story relevant, as well as the fact what is and isn't important there is very much up to interpretation.

    Charging for a fix to a purely system based issue would be insane. They gave us a flawed glamour system with a lot of frustrating limitations in the first place. If they turn around and charge money for something like that, people will see right through it.
    (3)
    Last edited by Arzalis; 08-23-2021 at 09:59 AM.

Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast