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  1. #1
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Faafetai View Post
    Free players do not get retainer access, and can not even use the market board
    Yeh. Read above.
    (0)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Jojoya View Post
    Generic inventory space is far superior than specialized inventory.
    They're not 1:1 comparisons though. A system that has a very specific order of a very specific set of items can be stored differently than free form slots that can potentially include the entire list of all things. While it's not apples to oranges you're not speaking the same breed of apple at least. Given that you know what slot two is you don't need to store that anymore, just the quantity, as well the access time can be different. There are opportunities of optimization and just general different storage solutions if you were 'going big'.

    If you speak of 30 bag slots dedicated to just crafting items that works exactly like a regular inventory then sure yeah.. then I'd rather have normal space too, but I wasn't speaking of that. We're discussing different things, this is also why I said I think they're talking about WoW stuffs, and it appears of your focus as well, but I am not thinking that specifically.

    Glamour logs can potentially be stored in similar better ways than standard items too. The less requirements you have the more weird things you could do to store them differently (funnily you might read that as 'the more restrictions of what is within' so.. more less.. depends on what you're talking about but for example having who knows what in slot who knows where causes a different approach than I have exact limited list and know exactly where it is I just need to know how much of it). While a reagent storage solution could just be another banking system, it also doesn't need to be that way. You have to plan that stuff out from the beginning, in general, though (likely # of unique items would suddenly become more important).

    I think both are huge challenges (for different reasons), though I imagine glamour log being far more likely (given for example we have a crazy amount of # unique regents and glamour log would benefit more people), yet.. if I had both.. wewh that'd be sweat easy management on my inventory.

    Edit: Want to add I appreciate the further details to WoW and generally agree with many sentiments, I did however want to note that I was specifically thinking of an end result system that would functionally not be something that is akin to a usual inventory system (given that it couldn't handle normal inventory, not an inventory system but a rigid formed list or whatever other clever shortcut programmers may take given they have a series of fixed situations). In such a situation 20 slots of normal inventory with all it's free form ability might be akin to 150 slots of crafting space (which is to say they're not 1:1, slots made for anything vs not slots made for a specific list of items).
    (0)
    Last edited by Shougun; 08-22-2021 at 01:46 PM.

  3. #3
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    I need more retainers and a bigger gobbie bag!

    And yes I need all that stuff... All that leveling gear... all those surplus crafting materials... all those past relic armors and weapons... Yes even the box of cookies I've kept in there for 8 years that was proven to be the cause of death for 6 lalafels that tried to steal it from my cabinet... >.>

    I also need all those past tokens and totems from raids and trials... >.>

    Funny enough I have a habit of being a packrat in video games in general but not IRL... *shug* maybe the games let me get it all out of my system lol

    I remember making a good amount of gil on FFXI selling materials used for the Gobbiebag upgrades back in the day.
    (0)

  4. #4
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,501
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    To the OP Se has adamant defenders. These posts bring out all the usual suspects with 1000's of posts blaming the players. It is pointless. They will defend any bad design and try to drown out any criticism.
    (4)

  5. #5
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Thank you everyone for humoring me! English is not the main language so if I come across as rude I am not always attempting to be. I do not know how to be umm, not blunt? in English every time.

    Quote Originally Posted by MilkieTea View Post
    "Am I going to use this? Am I keeping it for good reasons, or am I just... well. hoarding?" And I decluttered about 90% of my inventory. So I'm speaking from the experience of both a newbie who went through it and a newbie who, well... literally went through it.
    Mmhmm! I did this not long ago, so did two friends (the ones recently having the most trouble).
    The conclusion they reached? Yes. Yes I am going to be using that because I am leveling everything and do not have a means to undersize dungeons yet and re-obtain the gear I might need. Even when I do this will cost time so instead I "horde" it.


    Quote Originally Posted by MilkieTea View Post
    There is a gap between Lvl 30-Lvl 50 in which gearing becomes suboptimal - this is something in which Squeenix can improve upon. Typically it's dungeon loot and crafted gear that is class locked... sometimes? It's not uncommon to see sprouts tanking in "All Classes" healer gear.
    Adding more inventory would fix this. Of course so would better story loot or other things buut one issue at time.

    Quote Originally Posted by MilkieTea View Post
    At the WORST possible outcome, tossing out gear as you level and leveling each class separate from each other, each section should have 27 pieces of armor each. If there is more, you have something extra that you don't need - toss it out.
    This leaves you with six weapon slots available in best case scenario. We know you know I know best case is not how this works. Most are not playing by leveling every job simultaneously because that is.. silly. The game even warns you not to do this because of armory exp bonus.


    Quote Originally Posted by MilkieTea View Post
    I did! ^-^ They're only used for marketboard and ventures, since I've begun to make a pretty penny off of casually selling off gear I don't need/use, and crafting.
    Do you perhaps feel that having additional retainers makes the procurement of resources easier? According to this I would say yes, yes you do. Because it is easier to obtain things you feel less need to store them. Because it is easier for you to obtain things and sell them you have more purchasing power to use the market board with. This purchasing power allows you to obtain "stuff I threw away or sold" when needed more easily.

    Quote Originally Posted by MilkieTea View Post
    However, defending square's decisions I am not. You have a total of 1310 slots, with half of those being for gear and the other half being for whatever you want. The armoire needs upgrading, we need more glamour slots for those who have been around since forever and have filled their glamour chests to the brim, and we need more glamour plates. Preferrably 31+ (One for each class (including the two coming out in Nov) + maybe 3 extra for whatever)
    This sounds like issue that could be fixed by increasing inventory capacity or relegating more inventory to "general inventory". The glamour system needs Jesus and I am not touching that with a ten foot anything. The desire to store glamour creates half of the inventory issues in first place!

    Quote Originally Posted by MilkieTea View Post
    If you're filling your inventory with stuff you "might need... maybe, for this class you're going to eventually level... possibly" then you've got poor inventory management.
    Are you sure about that? What if they fully intend on leveling those jobs. How does a freshly leveled sprout without a single 80 unsync dungeons to re-acquire loot they gave away?

    Quote Originally Posted by MilkieTea View Post

    I'd like to end this by saying that poor inventory management isn't a bad thing - it's a thing that eventually everyone will have to face. I did so several months back - I had one job at level 80, One at level 70, and the rest were scattered in between 30-40-50. I kept gear that was worthless or easily farmed, because I was worried that, despite my careful planning, I'd lose out. I didn't by the way.
    Ohhhhh wait so you did exactly that! Mismatched leveling as any sane individual would approaching a game as massive as FF14.. and it caused inventory issues. You reached a higher level so lower level gear became more easily obtainable. What about before you reached a higher level? Before you had tomestone gear? You resolved this problem because by the time you had leveled each thing it was no longer a problem. I would say the problem actually resolved its self.

    Quote Originally Posted by MilkieTea View Post
    Mention absolutely NOTHING about my spelling of disciple, by the way. I'm dumb and too lazy to go back and fix it all.
    Pffff, I do not speak English as the first language You could misspell all the things and I probably would not notice..

    Something additional worth mentioning I forgot to remember. Tomestone gear.. by the twelve tomestone gear. It is so so easy to over cap on tomestones by only using roulettes to level alt jobs. Your choice is then to stay over capped or spend them on tomestone gear which, you guessed it! Takes up inventory..

    Many thanks for engaging me in actual discussion though! It is breath of fresh air as they say somewhere. Tis what I always thought forums were for, long form discussion and debate. Everything else goes to twitter and other places.

    Quote Originally Posted by Ultimatecalibur View Post
    Because they can't actually increase subscription prices without causing backlash. A sub to an MMO in 2003 was $12.95 per month. Inflation would put an equivalent cost today at $19.21 per month, but a monthly sub to FFXIV is $12.99~$14.99. They need a way to make up that $4.22 to $6.22.
    This is not exactly how inflation works but I am nooooo market guru! Yes, the value of a single dollar has diminished but so has the cost of development and the power of server hardware.

    Let us compare server cpus from 2003 to now shall we?

    The first amd server Opteron cpu was code named SledgeHammer and had a total of one single core. This was a 130 nanometer cpu (quite large!) that output much heat. Common arrangements for servers included multiple cpus on a single board. This was quite common practice as far back as the Pentium MMX.

    Server storage space was also far far more limited. This is pre solid state, pre sata. I will not even get into memory capacity that is a dooooozy.

    Now a current server cpu would be from the AMD Eypc line. The EPYC 7763 has a whopping 64 cores each multithreaded for a total of 128 threads. Each one of these cores is substantially more powerful then a single 2003 Opteron core. Power consumption is roughly the same though!

    So yes inflation has done its stuffs but Square has access to far far more powerful hardware then Blizzard of 2003 would have ever dreamed of. Looking at these numbers you should actually be surprised Blizzard managed to keep the cost where they did.

    I did and still do program speaking of this. When I was but young Mia I worked on mmo emulators. It would surprise you just how much power we were able to squeeze out of a single core AMD Athlon 64.. buuuut we would never dream of merging character inventory into same database as character data. Inventory was contained in separate tables and could be executed from dedicated SQL servers (yes we used sql, mysql was most common then).

    Sorry for wall of words and letters! I also enjoyed writing..
    (4)

  6. #6
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    I'd like to point out that the only thing leveling a class to 80 assisted me with is the armory bonus. And I've mentioned before that I'm still in the process of leveling all my classes to cap, but using the methods I've learned over the course of these few months. I don't really have the energy to do what I did last post (point by point), so I'll just respond to a few things.

    Are you sure about that? What if they fully intend on leveling those jobs. How does a freshly leveled sprout without a single 80 unsync dungeons to re-acquire loot they gave away?
    Yes, I am! Poor inventory management doesn't mean you're at fault 100% - there is much that SE could do to assist with inventory management. Adding more slots isn't the solution though, because those who are keeping everything just in case will still, eventually, run into the same exact issues. There could be an ingame tutorial - optional, of course, but perhaps located in the adventurers guild. Someone who will teach sprouts that they don't have to hold onto levelling items and every crafter/gatherer item because they will be easily reacquired or out leveled within 30 minutes.

    Streamlining the early gearing would do wonders, as would explaining how gear sets work and that there will ultimately be 7 sets of gear with the only difference being weapons.

    Expanding inventory won't teach proper inventory management - playing the game will. Learning what you can and can't toss will.


    Do you perhaps feel that having additional retainers makes the procurement of resources easier? According to this I would say yes, yes you do. Because it is easier to obtain things you feel less need to store them. Because it is easier for you to obtain things and sell them you have more purchasing power to use the market board with. This purchasing power allows you to obtain "stuff I threw away or sold" when needed more easily.
    I've never received something from a retainer that I've previously tossed out, I can say that much. And the purchasing power I have is something that can easily be obtainable by free players - the amount I have is simply spread further apart by extra retainers. Instead of 1mil in 1 retainer, there is 100k in one, 30k in the other, etc etc.

    Edit: not free. Players who don't pay for extra retainers. Happy?
    (2)
    Last edited by MilkieTea; 08-22-2021 at 12:29 PM.
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  7. #7
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MilkieTea View Post
    There could be an ingame tutorial - optional, of course, but perhaps located in the adventurers guild. Someone who will teach sprouts that they don't have to hold onto levelling items and every crafter/gatherer item because they will be easily reacquired or out leveled within 30 minutes.
    Tis a bit of the good idea bad idea. Define easily re-acquired? If a level 30 sprout wishes to obtain gear from Haukke Manor they must queue for Haukke Manor. This means potentially waiting fifteen or more minutes in queue, then dealing with party members rushing through not opening chests so they obtain even less loot. Gray vendor items are inferior to significantly inferior to dungeon loots. The good idea part comes from making this not issue, perhaps better vendor or msq loots with tutorial? I think just giving easier access to on par with dungeon drop leveling gear would do much to assist.

    Quote Originally Posted by MilkieTea View Post
    I've never received something from a retainer that I've previously tossed out, I can say that much. And the purchasing power I have is something that can easily be obtainable by free players - the amount I have is simply spread further apart by extra retainers. Instead of 1mil in 1 retainer, there is 100k in one, 30k in the other, etc etc.
    That is.. kinda difficult to believe if we are being honest. You have never once discarded a crafting resource then later realized you needed more of it and dispatched retainers to procure? Everything else you said had some semblance of believability to it but this last bit, this last bit I question heavily.

    Free trial players do not get access to retainers at all so I will assume you mean subscription only players.

    We get two retainers. Each retainer can go on a maximum of one venture and can sell a maximum of twenty items. That is forty items and two ventures per hour maximum.

    If you purchased ten retainers you can dispatch them upon ten ventures per hour (eight more per hour then I can) and sell 160 more items at a time then I can. That is umm, that is not insubstantial. Now.. if you make alts.. Welp! Things become far more interesting then. A player with ten retainers (I assume you do not pay per character, if you do that is just wow Square) has an exponentially increasing advantage over one with only two.

    Inventory is just the tip of that there iceburg but this is other discussion now. I will not even get into retainers being able to access timed node drops whenever or their ability to bring back dungeon loot. Of course someone with more then two retainers is having easier time procuring things then someone with two, saying otherwise is facetious at best.
    (1)

  8. #8
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MiaShino View Post
    Tis a bit of the good idea bad idea. Define easily re-acquired? If a level 30 sprout wishes to obtain gear from Haukke Manor they must queue for Haukke Manor. This means potentially waiting fifteen or more minutes in queue, then dealing with party members rushing through not opening chests so they obtain even less loot. Gray vendor items are inferior to significantly inferior to dungeon loots. The good idea part comes from making this not issue, perhaps better vendor or msq loots with tutorial? I think just giving easier access to on par with dungeon drop leveling gear would do much to assist.



    That is.. kinda difficult to believe if we are being honest. You have never once discarded a crafting resource then later realized you needed more of it and dispatched retainers to procure? Everything else you said had some semblance of believability to it but this last bit, this last bit I question heavily.

    Free trial players do not get access to retainers at all so I will assume you mean subscription only players.

    We get two retainers. Each retainer can go on a maximum of one venture and can sell a maximum of twenty items. That is forty items and two ventures per hour maximum.

    If you purchased ten retainers you can dispatch them upon ten ventures per hour (eight more per hour then I can) and sell 160 more items at a time then I can. That is umm, that is not insubstantial. Now.. if you make alts.. Welp! Things become far more interesting then. A player with ten retainers (I assume you do not pay per character, if you do that is just wow Square) has an exponentially increasing advantage over one with only two.Inventory is just the tip of that there iceburg but this is other discussion now. I will not even get into retainers being able to access timed node drops whenever or their ability to bring back dungeon loot. Of course someone with more then two retainers is having easier time procuring things then someone with two, saying otherwise is facetious at best.
    Notice how I specified that I've never "received something from a retainer that I've previously tossed out." Crafting resources are things that I either gather or purchase *as needed* and as such I do not toss them out and ask for retainers to retrieve more of it. Do I *run out*? Yeah. Everyone does. But I'm very particular with crafting resources specifically, and that was actually what I did the most research in before I even downloaded the game. I also didn't get into crafting until I knew I had the time, gil, and energy to powerlevel as crafters specifically I did not want to have a level disparity between. This is where I fall differently from other players in that my generalized anxieties actually helped me out for once!

    I've also stated that my purchasing power is easily obtainable by free players and, yes, I meant players who do not have more than 2 retainers. Purchasing power =/= ability to acquire money. For example: a millionaire has significantly more purchasing power than someone with $100k, yet that person with $100k might make more in ten years than the millionaire in a lifetime. The millionaire has more *purchasing power* (The ability to purchase and acquire goods and services), yet the person with 100k makes more over time. Purchasing power is simply the value of a sum of money - not the potential value of multiple sums of money.
    (0)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  9. #9
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    a material storage would help alot
    (3)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  10. #10
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    The people blaming the players here reminds me of a certain company that does the same... Same energy.
    (5)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

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