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  1. #1
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,499
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Krotoan View Post
    It really REALLY doesn't have to. 1-50 gear is relatively cheap and some of those classes don't even touch anything before 30 and some not even before 50. Also some double up with others and past 50 all can be geared to leveling standards with poetics. You do not have to keep something because "it'll be good for leveling my *job* someday" .. you really shouldn't unless you like how it looks. Tank gear is basically interchangeable all the way to 80. Casting gear usable between all magic DPS etc.

    If gear is so trivial why can't they provide players with a set that matches https://na.finalfantasyxiv.com/lodes...m/33a01ccc169/ If gear is so easy and trivial they could tie it to an achievement and make it available at a vendor. They can already do this.



    They don't need to rebuild the game either. They can save space many ways. We already get cracked clusters that can turn into any materia. Reverse the process and literally materia becomes a couple slots. You trade materia to NPC and get cracked clusters. Make cash shop items re-purchasable in game or mog station. Make seasonal furniture be on recompense officer like gear.



    Also why do a certain percentage of player base. they can never fix anything they will have to turn the game off. Does no one work at any job where they hire or contract out more work? At least you said the company doesn't want to spend money. At least that is reasonable. SE doesn't care about our current experience as long as they have enough subs/whales.




    Finally this wouldn't come up as heated as often if they didn't have a cash solution. I can't buy more rooms for rings and when levelling I work around it. Game limitations and all. I generally only see one or two people mention a mess rings can be with levelling sets. Now if they added an extra 2 dollars for more armoury space people would be about as impressed.
    (3)
    Last edited by Moonlite; 08-23-2021 at 12:43 AM.

  2. #2
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Moonlite View Post
    If gear is so trivial why can't they provide players with a set that matches https://na.finalfantasyxiv.com/lodes...m/33a01ccc169/
    You literally get currencies and straight up Gil to re-gear yourself for other levels. The amount of gil you make leveling one job to 80 easily pays for NPC bought gear to level another before you swap to tomes. Not only that but with the MB you can get it for far below NPC prices.

    Quote Originally Posted by Moonlite View Post
    If gear is so easy and trivial they could tie it to an achievement and make it available at a vendor. They can already do this.
    I don't see a particular reason whyy they should remove yet another gil removal avenue or currency use. Gear is exceedingly trivial to acquire already, making it MORE trivial will devalue the meager prices on the MB already.



    Quote Originally Posted by Moonlite View Post

    They don't need to rebuild the game either. They can save space many ways. We already get cracked clusters that can turn into any materia. Reverse the process and literally materia becomes a couple slots. You trade materia to NPC and get cracked clusters.
    Make endgame materia exchangeable for early game materia?
    not a great idea. being able to farm higher tier materia with lower level gear would create an even larger gil devalue. Not to mention the fact you can save the space yourself by just not hoarding low level materia. Considering materia is pretty much pointless untill endgame anyway... maybe they should just do away with it. Unfortunately there's a few older upgrade or questlines that require it and people who like to min-ilevel stuff.. so that's probably not happening either.

    Quote Originally Posted by Moonlite View Post
    Make cash shop items re-purchasable in game or mog station. Make seasonal furniture be on recompense officer like gear.
    Aside from the fact that this is likely something the game devs are not allowed to touch or "modify" , what motivation do they have to allow you to buy multiple copies of something they used to profit off of individual sales? I agree mog station items should be storable somewhere that isn't player inventory affecting.. but I don't think that particular solution you're proposing is going to fly.






    Quote Originally Posted by Moonlite View Post

    Also why do a certain percentage of player base. they can never fix anything they will have to turn the game off. Does no one work at any job where they hire or contract out more work? At least you said the company doesn't want to spend money. At least that is reasonable. SE doesn't care about our current experience as long as they have enough subs/whales.
    ... why do a certain percentage of the player base ... what?

    The game will turn off eventually or have a successor. This is just going to happen. Likely before we see approval of the complete overhaul of the database system we have in place. I'm willing to put money down that the people in charge of allotting the budget for yoshi and his team will see the profitability of making a successor before the long term benefit of rebirthing FFXIV AGAIN.
    The COMPANY gives the FFXIV devs their budget. That likely has been mostly static for quite some time, regardless of what the game itself brings in through subs. Understanding that part will go a long way towards understanding why no matter how popular the game gets, it will likely never get sweeping changes that it needs to do all these things that are being requested. The FFXIV team being increased seems to be a very meticulous process and they seem very hesitant to bring on "temps" to take up more work. It's been said before that the problem isn't solveable just by throwing money at it, the talent and overall drive have to be there as well and that isn't easy to fill.


    Quote Originally Posted by Moonlite View Post
    Finally this wouldn't come up as heated as often if they didn't have a cash solution. I can't buy more rooms for rings and when levelling I work around it. Game limitations and all. I generally only see one or two people mention a mess rings can be with levelling sets. Now if they added an extra 2 dollars for more armoury space people would be about as impressed.
    You will soon have more room for rings thanks to them shuffling the slots from belts around. Very likely this has to do with how our equipment is tied to data going back and forth constantly between the play server and the character server. There's really only so much that the system can handle for each character.

    I'm reasonably sure that if you COULD just drop 2 more bucks a month and get more inventory that would have happened years ago, but it seems that they cannot stretch character portable inventory beyond what it's currently at since every addition since then has been unlinked from those systems.
    (2)