Do we really need all those Baits?
Bards have no Arrows or Bolts for their Weapons.
Why does a Fisher needs then Baits?
Do we need so much Gear?
There is new Gear for every second Level each Class reaches.
Why not change it to every 5 Level? Even then it would be still a lot.
For all Gear and Weapons we could have a Book to collect them all.
Once you get new Gear, click it and choose in that long List of things that can be don't with Gear ... collect. Tadaaaaa Job Done.
Collected Gear could keep it's orginal Stats and if it is needet just take it out of the Book. WoW has done that for all heirlooms. Collected Gear can't be sold anymore on the Market or to NPC's and it can't be used for Desynthesis. So no exploit can happen, like get that Item 1 Million times out of the Book and make a fortune with Desynthesis.
Do we need all those non HQ & HQ crafting Materials?
Would it be not be better if we could convert non HQ Material to HQ Materials. Take 5-10-15 or even 20 non HQ Materials and make 1 HQ out of it.
Yes to make big fishing harder and to isolate what kind of fish you get, and im selling those from scripts for profit.
If you carry too many kinds of bait, its that you are not organized in your fishing and you need to work on your fishing log... or get rid of your bait until you need those, most are ridiculously cheap.
Do we need so much Gear?
Yes, for Glamour
Sell your unused crap, get profit, no point holding on items that are super cheap to buy from market board, have a fortune in gil is much more flexible.
Same thing as fishing, you are not organized in your crafting if you carry to much crafting stuff.
All these people willing to jump through any amount of hoops to make this not Square's problem. Like Square is their best buddy and cares so much.
"They've already made so many improvements for free!" - Great, except they need to do more. We're paying them to.
"There's a technical limitation and it would cost a lot of time and money to fix!" - Alright, good thing this isnt one of the most popular MMO's on the planet at the moment. /s. Spend the money on fixing it.
"If you had more space you'd just fill it up again!" - Not looking for a fix to human flaws, just an alleviation. Other games handle inventory with greater competence. Just looking to match what already exists.
"Players are just lazy" - Between the UI and the options we have, the system we have is clunky and feels like a game from a decade and a half ago. It's annoying to use. Excuse me if I don't feel like struggling with it all the time. Stop blaming the customers.
Anyone who believes that this is somehow out of Square's hands to fix is delusional.
Let me ask you this - If they started losing a large amount of subscriptions and were able to pin it down to people hating the inventory system - Do you think they would say "aww oh well. Guess we cant do anything about it!" ?
Think about it.
In a perfect world sure, more inventory would be great, but I have all crafters and gatherers at 80 and only 3 combat jobs, all the rest are at various stages of leveling. I frequently have 3/4 inventory bags empty and have plenty of space left on retainers and saddlebag. The only place I frequently have issues is main weapons and rings. The difference? I manage my inventory and don't hoard crap I don't need or is easy to replace.All these people willing to jump through any amount of hoops to make this not Square's problem. Like Square is their best buddy and cares so much.
"They've already made so many improvements for free!" - Great, except they need to do more. We're paying them to.
"There's a technical limitation and it would cost a lot of time and money to fix!" - Alright, good thing this isnt one of the most popular MMO's on the planet at the moment. /s. Spend the money on fixing it.
"If you had more space you'd just fill it up again!" - Not looking for a fix to human flaws, just an alleviation. Other games handle inventory with greater competence. Just looking to match what already exists.
"Players are just lazy" - Between the UI and the options we have, the system we have is clunky and feels like a game from a decade and a half ago. It's annoying to use. Excuse me if I don't feel like struggling with it all the time. Stop blaming the customers.
Anyone who believes that this is somehow out of Square's hands to fix is delusional.
Let me ask you this - If they started losing a large amount of subscriptions and were able to pin it down to people hating the inventory system - Do you think they would say "aww oh well. Guess we cant do anything about it!" ?
Think about it.
It would be nice if we had more inventory, but the solution to running out is at your finger tips.
I get where you're coming from. I myself have two characters with all 80 combat jobs and all 80 crafting/gathering jobs. I've done the management plenty.In a perfect world sure, more inventory would be great, but I have all crafters and gatherers at 80 and only 3 combat jobs, all the rest are at various stages of leveling. I frequently have 3/4 inventory bags empty and have plenty of space left on retainers and saddlebag. The only place I frequently have issues is main weapons and rings. The difference? I manage my inventory and don't hoard crap I don't need or is easy to replace.
It would be nice if we had more inventory, but the solution to running out is at your finger tips.
I *can* manage my inventory. I *can* get my inventory down to 1/4 bag or a bit less. I just *HATE* the process of doing it. It's a chore. And while that chore would have to be done with or without more inventory space, giving us more options to store things like crafting materials, glamours, and miscellaneous items can only help.
And I often think to myself "if I had another 400 glamour chest slots and another retainer, would this still be this annoying for me?" And my answer to that is "no".
I think it *can* be done and I think it *should* be done.
That said, I really appreciate your response, which was respectfully given and thoughtful. Thank you.
Glam wardrobe is another workaround to always-follow situation. That's why only being available at the inn where it's instanced lessens the server load entirely. YoshiP's Q&A said if they expanded it they would take a hit if too many people in the field would swap more plates, it was kind of a response trying to say we know it's not perfect, but this works. It's kind of like a glamour retainer in a sense, has to pull elsewhere. He did say they would look into more plates but he couldn't guarantee anything.Things like the glamour wardrobe don't "follow your character around" all the time, I'd imagine. There's a reason you can only access them in specific areas or outside of dungeons.
More slots for something like the wardrobe would only be a band-aid fix anyway. As long as there is a limit to something that has effectively unlimited options due to them perpetually developing more armor pieces, yes you'll hit capacity eventually. That's why you design a system that doesn't have a hard item slot limitation.
Also if your argument is about server capacity, isn't it kinda funny they can always find more capacity for retainers that people are willing to pay for, but something to help alleviate inventory issues just isn't in the cards? It's just an issue of priorities on the dev's part and I think they severely undervalue how big getting a proper glamour system is for the playerbase. Plus they have financial incentives not to fix the issue, which also makes it a lower priority after you factor in the business folks who control the purse strings.
Like, seriously, imagine convincing someone on the business end "Hey, can we get some more money to spend on servers so we can probably make less money from retainer subscriptions?" The only way they cave is if they feel like it's affecting the game negatively or it starts to affect mogstation purchases (which I think it's close to that point; can't buy armors and items if you don't have room for them.)
Retainers has always been accounted for since they started the game, and they likely have done the math saying if they gave away say a free retainer this is how much money they will lose from premium payments. For over 6 years I've always paid for 4 up to the max of retainers depending on crafting/gathering mood and sales.
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