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  1. #1
    Player
    Krotoan's Avatar
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    May 2013
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    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    There's.. again .. a pretty big disconnect between the perceived points of view here.
    People think that those presenting solutions are "defending" the lack of increase and the other "side" thinks that those asking for more are just keeping everything they pickup and whining that they can't hold every item in the game ever.

    What I think is actually here is:

    One side believes that with what we have been given so far and good inventory management the game is perfectly fine (manageable) for any activity available.


    The other side feels constrained by what we have been given and does not feel like they're being allowed to play as they wish or are feeling stressed rather than relaxed when playing because they always have to worry about inventory rather than just being able to checkmark away their squirreled mats and glamours.


    I don't think either side wouldn't actually just want more inventory. It takes away an annoyance and gives breathing room not just to collecting but how long you can do certain activities.


    The problem isn't as easy as throwing inventory at us though. There is a technical limitation that must be there. The Dev team has constantly been working around it rather than magically "finding" normal inventory whenever money gets thrown. Retainers have limitations on where they can be summoned as do the saddlebags and other "new" inventories. In order to fix this to most peoples satisfaction the system must be reworked at a base level. So rather than bickering about whether we need more inventory or not (I'd personally say we don't NEED it, but I can admit it'd be really nice to have) I'd say the discussion should be whether we're ready for what's necessary to "fix" this problem and whether we're willing to "endure" that while they fix things.


    That is what people who need "more" inventory are asking for really. Database reform and restructuring.

    There are some who will say this is something they should be "sidegrading" but it's so interwoven with the base structure of the game (your character, their equipment, their items) that you can't work on "future" things without establishing the basework for what those new things have to adhere to. Sure the graphics side can progress, but the important part of all the info and how it's organized as relates to the server has to wait till the standard is set and even if you finish everything else you double your work if you make it work with the current system and then have to port all the new stuff you made as well.


    Do I want this? Hell yes. It would remove so many problems. Can I personally wait for it? Yes. .. do I think the playerbase can or the higher ups will approve of it? No.



    So what do I expect? I expect they'll finagle some more Glamour plates out of the system, possibly accommodate some actual inventory increases as bandwidth and tech upgrades allow (it has been a while and tech progresses incredibly fast and they have stated they are looking at major upgrades)... but for now it's probably best to plan on about the same level of inventory restrictions with the new expansions slightly scaled up for the new items.


    I hope for the best but am perfectly able to work with what we have and while I would LIKE more, I don't think we're particularly being asked to deal with all that much.
    (3)

  2. #2
    Player
    Deceptus's Avatar
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    Sep 2013
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    The Goblet - 16th Ward, Plot 55
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    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Krotoan View Post
    One side believes that with what we have been given so far and good inventory management the game is perfectly fine (manageable) for any activity available.
    This would hold more merit if we only had one job per character, but we're at 17 now and those 17 jobs each have to go through the same content 17 times, inventory tends to pile up when that happens.

    And that's NOT counting Gathering / crafting which takes up a TON more inventory space than battle jobs.

    As I've said before, this is exacerbated by the litany of currencies this game puts in your inventory.

    Quote Originally Posted by Krotoan View Post
    The problem isn't as easy as throwing inventory at us though. There is a technical limitation that must be there. The Dev team has constantly been working around it rather than magically "finding" normal inventory whenever money gets thrown. Retainers have limitations on where they can be summoned as do the saddlebags and other "new" inventories. In order to fix this to most peoples satisfaction the system must be reworked at a base level. So rather than bickering about whether we need more inventory or not (I'd personally say we don't NEED it, but I can admit it'd be really nice to have) I'd say the discussion should be whether we're ready for what's necessary to "fix" this problem and whether we're willing to "endure" that while they fix things.


    That is what people who need "more" inventory are asking for really. Database reform and restructuring.
    That last sentence is VERY true.

    I made a thread specifically addressing this 2 years ago.

    Another Raid, another 8 currencies to bloat our inventory.

    Basically: SE complains about inventories affecting system / clogging up the game, but make it worse with their own decisions
    (4)
    Last edited by Deceptus; 08-22-2021 at 11:05 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    Krotoan's Avatar
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    May 2013
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    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Deceptus View Post
    This would hold more merit if we only had one job per character, but we're at 17 now and those 17 jobs each have to go through the same content 17 times, inventory tends to pile up when that happens.
    It really REALLY doesn't have to. 1-50 gear is relatively cheap and some of those classes don't even touch anything before 30 and some not even before 50. Also some double up with others and past 50 all can be geared to leveling standards with poetics. You do not have to keep something because "it'll be good for leveling my *job* someday" .. you really shouldn't unless you like how it looks. Tank gear is basically interchangeable all the way to 80. Casting gear usable between all magic DPS etc.

    You do not have to go through the SAME thing either. There are quests for each job line but really all the drop is materia past a certain point which is useless and just Gil fodder. So with a little planning or just some perspective on what's worth keeping and what is not (poetics cap like.. ALL THE TIME).. you shouldn't have a gear problem even if you're leveling everything to 80.




    Quote Originally Posted by Deceptus View Post
    And that's NOT counting Gathering / crafting which takes up a TON more inventory space than battle jobs.
    It really doesn't. Leveling all those has been made crazy trivial and non inventory intensive by all the beast tribes, leves, and quest lines. I literally had to keep swapping between crafting/gathering disciplines and still "wasted" XP in the beast tribes and firmament. All "gathered" or "crafted" items being turned in nearly immediately and without complex recipes. Depending on the order you do them in the gear itself can be made by previously leveled skills or just straight bought with easily attained scripts.



    Quote Originally Posted by Deceptus View Post
    As I've said before, this is exacerbated by the litany of currencies this game puts in your inventory.
    This I can agree with but I can also say that people hold onto them unnecessarily long quite often just because "maybe I might.." . The current raid tier is really the only thing you should be "keeping" anything else can be easily farmed at a later date (I've done it, just queue and scoop the whole raid, nobody else wants the stuff), but it definitely could be changed to some other sort of token or script that ISN'T in your actual inventory. Maybe just ONE more tome tier. The only problem being how you keep people from either saving them up till the next tier arrives or keep from constantly stacking "new" currencies in the wallet. Probably best to do something parallel to the current tome progression of "retiring" the old , capping the new, and then repeating the process.
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  4. #4
    Player
    Moonlite's Avatar
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    Feb 2014
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    Uldah
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    1,505
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Krotoan View Post
    It really REALLY doesn't have to. 1-50 gear is relatively cheap and some of those classes don't even touch anything before 30 and some not even before 50. Also some double up with others and past 50 all can be geared to leveling standards with poetics. You do not have to keep something because "it'll be good for leveling my *job* someday" .. you really shouldn't unless you like how it looks. Tank gear is basically interchangeable all the way to 80. Casting gear usable between all magic DPS etc.

    If gear is so trivial why can't they provide players with a set that matches https://na.finalfantasyxiv.com/lodes...m/33a01ccc169/ If gear is so easy and trivial they could tie it to an achievement and make it available at a vendor. They can already do this.



    They don't need to rebuild the game either. They can save space many ways. We already get cracked clusters that can turn into any materia. Reverse the process and literally materia becomes a couple slots. You trade materia to NPC and get cracked clusters. Make cash shop items re-purchasable in game or mog station. Make seasonal furniture be on recompense officer like gear.



    Also why do a certain percentage of player base. they can never fix anything they will have to turn the game off. Does no one work at any job where they hire or contract out more work? At least you said the company doesn't want to spend money. At least that is reasonable. SE doesn't care about our current experience as long as they have enough subs/whales.




    Finally this wouldn't come up as heated as often if they didn't have a cash solution. I can't buy more rooms for rings and when levelling I work around it. Game limitations and all. I generally only see one or two people mention a mess rings can be with levelling sets. Now if they added an extra 2 dollars for more armoury space people would be about as impressed.
    (3)
    Last edited by Moonlite; 08-23-2021 at 12:43 AM.

  5. #5
    Player
    Krotoan's Avatar
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    May 2013
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    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Moonlite View Post
    If gear is so trivial why can't they provide players with a set that matches https://na.finalfantasyxiv.com/lodes...m/33a01ccc169/
    You literally get currencies and straight up Gil to re-gear yourself for other levels. The amount of gil you make leveling one job to 80 easily pays for NPC bought gear to level another before you swap to tomes. Not only that but with the MB you can get it for far below NPC prices.

    Quote Originally Posted by Moonlite View Post
    If gear is so easy and trivial they could tie it to an achievement and make it available at a vendor. They can already do this.
    I don't see a particular reason whyy they should remove yet another gil removal avenue or currency use. Gear is exceedingly trivial to acquire already, making it MORE trivial will devalue the meager prices on the MB already.



    Quote Originally Posted by Moonlite View Post

    They don't need to rebuild the game either. They can save space many ways. We already get cracked clusters that can turn into any materia. Reverse the process and literally materia becomes a couple slots. You trade materia to NPC and get cracked clusters.
    Make endgame materia exchangeable for early game materia?
    not a great idea. being able to farm higher tier materia with lower level gear would create an even larger gil devalue. Not to mention the fact you can save the space yourself by just not hoarding low level materia. Considering materia is pretty much pointless untill endgame anyway... maybe they should just do away with it. Unfortunately there's a few older upgrade or questlines that require it and people who like to min-ilevel stuff.. so that's probably not happening either.

    Quote Originally Posted by Moonlite View Post
    Make cash shop items re-purchasable in game or mog station. Make seasonal furniture be on recompense officer like gear.
    Aside from the fact that this is likely something the game devs are not allowed to touch or "modify" , what motivation do they have to allow you to buy multiple copies of something they used to profit off of individual sales? I agree mog station items should be storable somewhere that isn't player inventory affecting.. but I don't think that particular solution you're proposing is going to fly.






    Quote Originally Posted by Moonlite View Post

    Also why do a certain percentage of player base. they can never fix anything they will have to turn the game off. Does no one work at any job where they hire or contract out more work? At least you said the company doesn't want to spend money. At least that is reasonable. SE doesn't care about our current experience as long as they have enough subs/whales.
    ... why do a certain percentage of the player base ... what?

    The game will turn off eventually or have a successor. This is just going to happen. Likely before we see approval of the complete overhaul of the database system we have in place. I'm willing to put money down that the people in charge of allotting the budget for yoshi and his team will see the profitability of making a successor before the long term benefit of rebirthing FFXIV AGAIN.
    The COMPANY gives the FFXIV devs their budget. That likely has been mostly static for quite some time, regardless of what the game itself brings in through subs. Understanding that part will go a long way towards understanding why no matter how popular the game gets, it will likely never get sweeping changes that it needs to do all these things that are being requested. The FFXIV team being increased seems to be a very meticulous process and they seem very hesitant to bring on "temps" to take up more work. It's been said before that the problem isn't solveable just by throwing money at it, the talent and overall drive have to be there as well and that isn't easy to fill.


    Quote Originally Posted by Moonlite View Post
    Finally this wouldn't come up as heated as often if they didn't have a cash solution. I can't buy more rooms for rings and when levelling I work around it. Game limitations and all. I generally only see one or two people mention a mess rings can be with levelling sets. Now if they added an extra 2 dollars for more armoury space people would be about as impressed.
    You will soon have more room for rings thanks to them shuffling the slots from belts around. Very likely this has to do with how our equipment is tied to data going back and forth constantly between the play server and the character server. There's really only so much that the system can handle for each character.

    I'm reasonably sure that if you COULD just drop 2 more bucks a month and get more inventory that would have happened years ago, but it seems that they cannot stretch character portable inventory beyond what it's currently at since every addition since then has been unlinked from those systems.
    (2)

  6. #6
    Player
    Snorky's Avatar
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    Nov 2014
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    655
    Character
    Akiimi Akagane
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Krotoan View Post
    People think that those presenting solutions are "defending" the lack of increase and the other "side" thinks that those asking for more are just keeping everything they pickup and whining that they can't hold every item in the game ever. Snipped:

    One side believes that with what we have been given so far and good inventory management the game is perfectly fine (manageable) for any activity available.

    The other side feels constrained by what we have been given and does not feel like they're being allowed to play as they wish or are feeling stressed (snipped)
    I don't think either side wouldn't actually just want more inventory. It takes away an annoyance and gives breathing room not just to collecting but how long you can do certain activities.

    The problem isn't as easy as throwing inventory at us though. There is a technical limitation that must be there. The Dev team has constantly been working around it rather than magically "finding" normal inventory whenever money gets thrown. Retainers have limitations on where they can be summoned as do the saddlebags and other "new" inventories. In order to fix this to most peoples satisfaction the system must be reworked at a base level. So rather than bickering about whether we need more inventory or not (I'd personally say we don't NEED it, but I can admit it'd be really nice to have) I'd say the discussion should be whether we're ready for what's necessary to "fix" this problem and whether we're willing to "endure" that while they fix things.
    (Snipped). Sure the graphics side can progress, but the important part of all the info and how it's organized as relates to the server has to wait till the standard is set and even if you finish everything else you double your work if you make it work with the current system and then have to port all the new stuff you made as well.
    It would remove so many problems. Can I personally wait for it?(snipped)
    So what do I expect? I expect they'll finagle some more Glamour plates out of the system, possibly accommodate some actual inventory increases as bandwidth and tech upgrades allow

    (Snipped a lot please read the original)

    I hope for the best but am perfectly able to work with what we have and while I would LIKE more, I don't think we're particularly being asked to deal with all that much.
    I think this post bears reading again. It's not a matter of yes or no inventory. It's when and how that is important. Human nature is there are minimalists and people who are thrifty and save everything. There is nothing wrong with either way of looking at things. I would love more inventory space, but do I think it's feasible given the current server limitations, I don't know. So instead of arguing and calling names I would rather more inventory as a suggestion then to keep the current status quo. This is really not a topic to argue over as more inventory space or better optimization would benefit all players.
    (1)
    Enjoy Life you only get one.