Which you have ample means to do.. especially with more then two retainers and I presume a large quantity of saved up gil.
I am uncertain what you are suggesting here. If someone is earning more revenue they have more purchasing power. Purchasing power is not based upon stored up funds because those funds are limited. Purchasing power is your ability to accrue and allocate funds more then what is "in the bank".
A sprout with one million gil donated to them has no where near the purchasing or earning power of another player with every crafter maxed out, ten retainers, and multiple level 80 jobs. Perhaps there was confusion?
To bring this back to original discussion, you and others with more then two retainers and multiple level 80 jobs can obtain resources faster then someone who does not have these things. This is.. not really a discussion. Ten retainers can bring back more resources then two. Three level 80 gatherer's can bring back more diverse items then one level 30 gatherer.
A sprout may feel they must "horde" items because they lack the ability to "easily acquire" additional items. What is useless to you is useful to them.
Once higher level inventory issues kinda stabilize. I say this because there are still many items a player wishes to store that are not easily obtained. Someone previously mentioned seasonal items, this is good example. One of many!
Edit; Additional example time! Two friends were once told by their former FC leader (all level 80s) that they did not need the loot in Qarn because they could just unsync it.. Perspective is key.
Last edited by MiaShino; 08-22-2021 at 02:58 PM.
If you have all of those retainers you have more than enough space to hold probably every crafting item in the game and possibly gathering item. Though having the retainer you can just send them all out for anything you need. Just having two I have an advantage over someone who may have made their retainers a hunter and fisher job. Wait a moment you have literally extra chances to get and sell the fat cat minion, how is that not better for purchasing power. If someone has more than 2 chances to get something that sells on the market for 300k a pop. More chances means the rng would be more in your favor especially if you streak positive is a huge positive.
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You can literally just flood the market with literally 20 extra per retainer. You will get the money, have a house, have access to subaquatic missions, garden, and other things exclusive to those features and make even more money >.< I am a free player who spent money on the game, money on the sub, every expansion, but just didn't buy an extra retainer. I am confused on the term. Is it because I have not bought extra retainers that I am considered a free play? How many extra retainers do I need to not be considered someone who paid for the game?
Oooooooh I get what you mean *winky face* How often do you swipe
I know I would not complain especially if they allowed for limited time seasonal items to be stored. I know those without apartment or housing right this moment will not want to get rid of them because they know they will get an apartment or house in game soon and do not wish to shell out money in the store for those housing items when they make it within the store later. Once I got an apartment most of the momento items from the story for housing can be stored within, I am unsure if you can reclaim this items if you were to discard them. Things like fireworks and other things people may wish to have on hand take up inventory spaces, so does materia and other things you need when leveling and gearing up. It gets easier when you level at least to 50 because you can kind of depend on tombstone gear, but if you do not wish to cap you are going to want to get the level 60 and 70 sets right?
I honestly do not think this has anything to do with inventory at all but what the retainers do besides hold items as the reason they charge per month for extra. I just want one more retainer, so my solution, making an alt to store my stuff. Problem solved. I guess everyone should just make an alt to hold all of their things because that makes sense. An heck I get a whole extra retainer that sits their empty because all I needed was some extra storage for a short amount of time until I reach level 80 on everything. Problem solved. Why I had to do this, I am unsure, but I guess it is because of poor inventory management that I didnt have an apartment from the start of character creation to store things from seasonal events I know are going on the mogstation on sale next time the event comes around. Or even the stuff given by the stormblood portion of the story I did not wish to lose because I honestly do not know if you can recraft those things. Now I will tell you when I found out about the calamity salvager I tossed any gear I knew I could buy back because their were a few sets I wished to get the dyed versions of but did not have alchemist to 80 or the level it takes to craft those boxes to make the gear dyable.
No one starting the game knows all of the recipes until they get to 80 and know what resources you actually should hold on to. Now that my weaver is 80 I know the things dropping from maps are super rare and to get them back would take a very long time to grind like the Polarized Glass or moonfire fabrics. Unless you can get those easier than I have been able to. At the start I didn't even know what resources where important, and highly doubt a sprout just getting into anything would either. Maybe just a temp inventory for armor sets until you are 80 and than you lose them would be perfect honestly. Or a tab for only the highest grade materia.
Last edited by Faafetai; 08-22-2021 at 06:38 PM.
If we really need extra storage with still have ways to create a mule but that would be nice if at least we could have a fishing baits box.
The problem is less the lack of storage, than the mess it is with all the materials, tokens, totems, items, currencies (and totems that work as a currency) etc.
More than storage, we need a simplification (and/or a better storage management system. Considering /isearch command, they probably have ways to make things more user-friendly).
Now, considering glamours and weapons collection, currently people keep many gears because of RNG.
Last edited by Eldevern; 08-22-2021 at 06:45 PM.
Altoholic
La normalité n'est que la moyenne de nos folies individuelles.
Normality is just an average. I'm the weird, you're the bizarre.
There's.. again .. a pretty big disconnect between the perceived points of view here.
People think that those presenting solutions are "defending" the lack of increase and the other "side" thinks that those asking for more are just keeping everything they pickup and whining that they can't hold every item in the game ever.
What I think is actually here is:
One side believes that with what we have been given so far and good inventory management the game is perfectly fine (manageable) for any activity available.
The other side feels constrained by what we have been given and does not feel like they're being allowed to play as they wish or are feeling stressed rather than relaxed when playing because they always have to worry about inventory rather than just being able to checkmark away their squirreled mats and glamours.
I don't think either side wouldn't actually just want more inventory. It takes away an annoyance and gives breathing room not just to collecting but how long you can do certain activities.
The problem isn't as easy as throwing inventory at us though. There is a technical limitation that must be there. The Dev team has constantly been working around it rather than magically "finding" normal inventory whenever money gets thrown. Retainers have limitations on where they can be summoned as do the saddlebags and other "new" inventories. In order to fix this to most peoples satisfaction the system must be reworked at a base level. So rather than bickering about whether we need more inventory or not (I'd personally say we don't NEED it, but I can admit it'd be really nice to have) I'd say the discussion should be whether we're ready for what's necessary to "fix" this problem and whether we're willing to "endure" that while they fix things.
That is what people who need "more" inventory are asking for really. Database reform and restructuring.
There are some who will say this is something they should be "sidegrading" but it's so interwoven with the base structure of the game (your character, their equipment, their items) that you can't work on "future" things without establishing the basework for what those new things have to adhere to. Sure the graphics side can progress, but the important part of all the info and how it's organized as relates to the server has to wait till the standard is set and even if you finish everything else you double your work if you make it work with the current system and then have to port all the new stuff you made as well.
Do I want this? Hell yes. It would remove so many problems. Can I personally wait for it? Yes. .. do I think the playerbase can or the higher ups will approve of it? No.
So what do I expect? I expect they'll finagle some more Glamour plates out of the system, possibly accommodate some actual inventory increases as bandwidth and tech upgrades allow (it has been a while and tech progresses incredibly fast and they have stated they are looking at major upgrades)... but for now it's probably best to plan on about the same level of inventory restrictions with the new expansions slightly scaled up for the new items.
I hope for the best but am perfectly able to work with what we have and while I would LIKE more, I don't think we're particularly being asked to deal with all that much.
This would hold more merit if we only had one job per character, but we're at 17 now and those 17 jobs each have to go through the same content 17 times, inventory tends to pile up when that happens.
And that's NOT counting Gathering / crafting which takes up a TON more inventory space than battle jobs.
As I've said before, this is exacerbated by the litany of currencies this game puts in your inventory.
That last sentence is VERY true.
I made a thread specifically addressing this 2 years ago.
Another Raid, another 8 currencies to bloat our inventory.
Basically: SE complains about inventories affecting system / clogging up the game, but make it worse with their own decisions
Last edited by Deceptus; 08-22-2021 at 11:05 PM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
It really REALLY doesn't have to. 1-50 gear is relatively cheap and some of those classes don't even touch anything before 30 and some not even before 50. Also some double up with others and past 50 all can be geared to leveling standards with poetics. You do not have to keep something because "it'll be good for leveling my *job* someday" .. you really shouldn't unless you like how it looks. Tank gear is basically interchangeable all the way to 80. Casting gear usable between all magic DPS etc.
You do not have to go through the SAME thing either. There are quests for each job line but really all the drop is materia past a certain point which is useless and just Gil fodder. So with a little planning or just some perspective on what's worth keeping and what is not (poetics cap like.. ALL THE TIME).. you shouldn't have a gear problem even if you're leveling everything to 80.
It really doesn't. Leveling all those has been made crazy trivial and non inventory intensive by all the beast tribes, leves, and quest lines. I literally had to keep swapping between crafting/gathering disciplines and still "wasted" XP in the beast tribes and firmament. All "gathered" or "crafted" items being turned in nearly immediately and without complex recipes. Depending on the order you do them in the gear itself can be made by previously leveled skills or just straight bought with easily attained scripts.
This I can agree with but I can also say that people hold onto them unnecessarily long quite often just because "maybe I might.." . The current raid tier is really the only thing you should be "keeping" anything else can be easily farmed at a later date (I've done it, just queue and scoop the whole raid, nobody else wants the stuff), but it definitely could be changed to some other sort of token or script that ISN'T in your actual inventory. Maybe just ONE more tome tier. The only problem being how you keep people from either saving them up till the next tier arrives or keep from constantly stacking "new" currencies in the wallet. Probably best to do something parallel to the current tome progression of "retiring" the old , capping the new, and then repeating the process.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
I think this post bears reading again. It's not a matter of yes or no inventory. It's when and how that is important. Human nature is there are minimalists and people who are thrifty and save everything. There is nothing wrong with either way of looking at things. I would love more inventory space, but do I think it's feasible given the current server limitations, I don't know. So instead of arguing and calling names I would rather more inventory as a suggestion then to keep the current status quo. This is really not a topic to argue over as more inventory space or better optimization would benefit all players.
Enjoy Life you only get one.
Its just frustrating if they go "serverlimitations sry" and continue to add token and relic stuff and one time use crafting mats every patch...
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