a material storage would help alot


a material storage would help alot
for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?




Incorrect. Because on many items you have to have:
1) RNG bless you to get the item to show up in the first place. Generally this is 1/7 chance because there's 7 types of gear sets currently
2) RNG bless you that no one else in your group wants that piece too if you're not the exact role who gets need priority.
So that's two layers of RNG to contend with.
Gear is a major issue.
Currencies not going in the currency tab is another MAJOR issue.
From May 2019: SE, Please, we need to talk about currency bloating our inventory.
It's gotten a LOT worse in Shadowbringers
Last edited by Deceptus; 08-22-2021 at 10:20 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
As others have said, stop hoarding. We've got 560 slots of generic inventory space without purchasing additional retainers along with 820 slots reserved for gear in the Armory chest and Glamour Dresser plus the Armoire for the seasonal event/achievement/ARR ilvl50 artifact gear.
It doesn't matter how much more inventory space SE adds, it will never be enough when players want to hoard everything they pick up "just in case".
The majority of items in this game are easy to obtain when you actually need them by buying off the MB/vendor or farming yourself. Save your storage space for those items harder to obtain or that you are using on a daily basis.
WoW had 2 different ways of storing crafting materials.
First were bags specific to certain profession materials (leatherworking, mining, etc.). Ore and ingots would go into a Mining bag, hides and leather into a Leatherworking bag, enchanting materials into the enchanting bag, etc. Leftover room in a bag was wasted. Keep in mind these bags were not separate from generic inventory - they were in lieu of. You were able to have 4 bags (in addition to the default backpack) equipped on your character and 7 bags in your bank. If you wanted to have 3 crafting material bags, that only left you with 8 bags for other purposes.
Later (Warlords of Draenor) they added the Reagent tab to the bank. Again, it was limited to crafting materials. If your normal bank inventory bags and character inventory bags were overflowing with other items but your Reagent tab was only half full, tough luck.
Generic inventory space is far superior than specialized inventory. You get to store what is most important to you regardless of type and regardless of what other players decide is most important to them. SE adding a 200 slot "crafting bag" doesn't help those who want 200 more slots for glamour, nor does increasing the glamour dresser an additional 200 slots help those who want more room for crafting materials. Adding 200 more generic slots would help both groups of players.
What made the big difference for WoW was the addition of Collections, especially those for toys and transmogrification (glamour). The five 28 slot bags I had filled with gear for transmog and the one I had for my toys mostly emptied out once I could confirm the items were added to my collection.
While I would love to be able to craft from items in retainer inventory, I don't think that will ever happen in this game because those items aren't connected to your character. They're connected to your retainer, which you have sole access to use. Unless SE can come up with more efficient ways to transmit character data between game servers and player client, I don't see that ever changing.
So describe how their systems worked and what made them superior. Also might want to mention what limitations player characters had for the number off classes/jobs/professions/whatever they were called because that impacts how much players want to store.
If those games allowed players to have 18 combat jobs and 11 crafting/gathering jobs, do you think their inventory systems would still handle things better?
Last edited by Jojoya; 08-22-2021 at 10:30 AM.


The people blaming the players here reminds me of a certain company that does the same... Same energy.
"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"


That's been done in this thread a lot. But having wallets for currencies, making upgrading items tokens instead of items per se, and having diferentiated inventory bags and an organized material bank do the trick: Much better experience handling the inventory.
Those games might not allow multi-classes as the armorie system here does - But they allow for alt-character banking. And in the particular case of GW2, even if you play as one class - That same class can have multiple ways of being played - each way requiering their own items/gears which is not far off.
In ultimate instance, if you design your game arround multiclassing like XIV and the armorie system does: You make sure players will have enough room.
Or else you might end up having to remove certain gear parts from the game because they cannot handle it: So no matter how you slice it - Is a design flaw.
"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"
All I wish we could "destroy" gear in the glamour dresser and unlock it as a permanent glamour piece. This would free up like 400 slots worth of item slots because the gear is technically now a catalogue piece rather then an inventory piece.


The glamour dresser should just work as the wardrobe of GW2.
You get any piece of gear and you unlock it's skin, forever, to be glamoured on anything, the actual possession of the item is not needed anymore after unlocking the skin.
The glamour book should just be a massive collection of pages with skins of gear sets from dungeons, raids, events, etc. Select and apply on the fly.
If you got your hands on any piece of gear in XIV, it's skill should be unlocked on the glamour book or wardrobe whatever.
"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"
Anyone says you can just destroy dungeon gear clearly doesn't know the pain of trying to get your class's specific gear in dungeons like Ghimlyt Dark. It's all RNG so it's totally random, but I know people who have literally ran it 50+ times and still don't have the tank chestpiece they want.
Let's also not forget they keep making this issue worse by doing things like putting dyeable AF gear behind content nobody even does later down the line (Eureka and Varis Ex.) If I get the piece of gear I want there, I am 100% keeping it and not farming it again because it's impossible to find groups for it after a while.
Lastly, they keep releasing new mogstation gear that also takes up those very limited slots. I have 100% stopped buying gear from the mogstation, despite generally doing so if I find a use for it glamour wise, because I just don't have anywhere to put the gear.
Inventory is a mess and one of the largest culprits is SE refusing to do anything about gear storage. 200 slots last xpac was nice, but it's not a solution since every patch adds more and more gear. It's also in conflict with the design of the game. The game seems to want you to run old content to farm gear for glamour, level all the classes, etc. etc. It's just a shame it starts to get punishing after a while if you actually do those things.
Last edited by Arzalis; 08-22-2021 at 11:13 AM.
They also have a really nice wardrobe system where you can save the 'skin' of any armor piece, and then discard/salvage the gear itself. This way it doesn't take up any inventory space while still being usable for glamour.
Compare that to XIV where we have to keep the actual item, the wardrobe has a finite amount of space available, which if you're like me, requires juggling what items you put in there, outfits you pay real cash for don't have a free storage option and can be tossed by accident losing it forever...it leaves a lot to be desired.
Can we all manage OK with what XIV gives us? Yeah, sure. Could the systems be way better*? Totally.
*I realize this game has a lot of things holding it back, and we can't have a lot of nice things because of it. So do I think some amazing QOL options from other games can make it into XIV? Probably not. But lets not pretend that what we do have to deal with has been implemented in an ideal way.
Last edited by Skivvy; 08-22-2021 at 11:18 AM.
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