Quote Originally Posted by ChiefCurrahee View Post
Lets pretend SE slapped on AA just for the sake of shitsandgiggles.

You see the mob you want to kill you draw your weapon. (you still haven't engaged it yet because you didn't press 1 to start your attacks) You use your buff skills: Multishot and Trifurcate you're now buffed up and ready to decimate the mobs face with your salvo of arrows. you press 1 you rain death from above with you "light shot" which also happens to be your AA, if you take no further actions your character will a few seconds later attack again with light shot.

Now lets say you're fighting a NM You take the above steps to open the fight. so you're AAing and using skills then "Multishot" and "Trifurcate" timers are up, you want to do some spike DMG. so you press 1 to disengage your AA buff up and press 1 again to continue.


Alternately you could be fighting that NM and the delay between auto attacks is ~3 seconds (one one thousand two one thousand three one thousand) your timers for Multishot and Trifurcate are up you can press a macro between AAs and buff up. (I suppose stacked skills x3 and if you have multiple you would want to turn AA off) But for single stacked skills this would work very well.
*sigh* I shouldn't even give this the dignity of an answer, your counter-arguments are weak at worst, and they don't validate your argument that auto-attack is better than active-time battle. I even suggested a compromise, but it's clear you won't rest until I mindlessly agree with everything you say. So I'll say this intead:

Since the player poll showed active-time battle winning out over auto battle, even by a narrow margin, it is safe to say the they will not remove active battle. The most you can hope for is a toggle or programmable que.