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  1. #1
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by ChiefCurrahee View Post
    Lets pretend SE slapped on AA just for the sake of shitsandgiggles.

    You see the mob you want to kill you draw your weapon. (you still haven't engaged it yet because you didn't press 1 to start your attacks) You use your buff skills: Multishot and Trifurcate you're now buffed up and ready to decimate the mobs face with your salvo of arrows. you press 1 you rain death from above with you "light shot" which also happens to be your AA, if you take no further actions your character will a few seconds later attack again with light shot.

    Now lets say you're fighting a NM You take the above steps to open the fight. so you're AAing and using skills then "Multishot" and "Trifurcate" timers are up, you want to do some spike DMG. so you press 1 to disengage your AA buff up and press 1 again to continue.


    Alternately you could be fighting that NM and the delay between auto attacks is ~3 seconds (one one thousand two one thousand three one thousand) your timers for Multishot and Trifurcate are up you can press a macro between AAs and buff up. (I suppose stacked skills x3 and if you have multiple you would want to turn AA off) But for single stacked skills this would work very well.
    *sigh* I shouldn't even give this the dignity of an answer, your counter-arguments are weak at worst, and they don't validate your argument that auto-attack is better than active-time battle. I even suggested a compromise, but it's clear you won't rest until I mindlessly agree with everything you say. So I'll say this intead:

    Since the player poll showed active-time battle winning out over auto battle, even by a narrow margin, it is safe to say the they will not remove active battle. The most you can hope for is a toggle or programmable que.
    (0)

  2. #2
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Midgardsormr
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Vanguard319 View Post
    *sigh* I shouldn't even give this the dignity of an answer, your counter-arguments are weak at worst, and they don't validate your argument that auto-attack is better than active-time battle. I even suggested a compromise, but it's clear you won't rest until I mindlessly agree with everything you say. So I'll say this intead:

    Since the player poll showed active-time battle winning out over auto battle, even by a narrow margin, it is safe to say the they will not remove active battle. The most you can hope for is a toggle or programmable que.
    What player poll?
    THe only player polls that matter are the ones SE puts on the lodestone, and they never asked about preference ATB vs AA.
    The devs are already thinking of implementing an AA, as stated in Yoshi Ps letter.

    According to the official player polls "Spamming actions" is the 2nd biggest complaint of the battle system losing out to "Lack of class uniqueness." And only by 2.8% of the vote.

    And No, I'm not trying to convince YOU that an AA is better then your "ATB". I'm concerned about the overall reception of FFXIV and how with the current UI, the current input methods and the future release of a console version, how Auto Attack can make this game more assessable and user friendly to new and returning players.

    There were WAY more interested potential players who were turned off and left the game than are currently playing. I don't have numbers to back me up on this next statement but I'm willing to bet that a fairly significant amount of people who are currently playing are doing so in hopes of the game getting better. The fact is FFXIV lost 90% of it's initial buyers, even despite being F2P atm

    People can stick around to a game with light content, that has an exciting combat system.
    People can stick around a game with a shitty combat system, that has awesome content.

    FFXIV has a shitty combat system and no content.

    Why do you think Yoshi's dev team is tackling content and combat first?

    Quote from Yoshi himself:
    "In the spring you'll be getting that high-end dungeon and the first round of battle changes. Not everything, but the first round. You can't just change the rules overnight. There's a lot of stuff that has to change, especially with reassessing all of the attributes and actions of all the classes and rebalancing and adjusting stuff with the armory system. "

    Sounds like a HUGE combat change is coming down the pipe.
    (0)

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