
lol i love this post simple because of the example used ^^ very cute and i would love auto-attack so i can type and fight at the same time. thats just my opinion so dont attack me just give your 2 centI find it lacking that there is a discussion from Auto attack to one time Skills.
It doesn't even need a toggle. That's like asking why FF11, RO, Everquest, WoW, and every other game had the same issue with one time buffs.
You know how warriors, darknights, and every other DD in FF11 handled those skills? They stacked it. It was never a problem. Ask a thf what his SATA+WS mess up ratio is...so low it doesn't matter.
Belittling a minor problem such as one time activation skills is the same as belittling no-autoattack systems. If a player can't find the right timing to make it all work, they shouldn't be playing no-autoattack systems anyway because they would be micromanaging something even more time demanding.
Auto attack is something that helps the player through the flow of the battle, through stats alone. It shouldn't be mind numbing dexterous on the hand eye. That's the whole point.
It's the walk and chew gum argument. Sure you can do both and do fun tricks with it, but if the chew gum part is automated, you can dance and chew gum, and perform acrobatics. Because it's mightily boring chewing gum.
Just an idea. Don't know if its good or not. How about they move the attack to the left mouse button. Hold the button down to gird strength indicated on a bar somewhere. Release at certain intervals for different powered attacks or combos. I play an ARC so if this sounds more inclined to that class I'm just biased :P But since I'm on the topic if the camera could then move to a shoulder view as you draw back your bow and the cursor becomes a crosshair. Oh yahh!
Well ya the funky camera's been a roaming target for SE for a while. As is the light of sight problem. Hate the line of sight in FF14. here's there...but not there..arrrgg why would the system attack.Just an idea. Don't know if its good or not. How about they move the attack to the left mouse button. Hold the button down to gird strength indicated on a bar somewhere. Release at certain intervals for different powered attacks or combos. I play an ARC so if this sounds more inclined to that class I'm just biased :P But since I'm on the topic if the camera could then move to a shoulder view as you draw back your bow and the cursor becomes a crosshair. Oh yahh!
Charge attacks... prone to abuse,but not impossible. You have to remember MMO tends to stay away from action mini games like that, due to a lot of uncertain variables.
It's under the "don't play with fire" line of thinking.

I am for toggling auto attack on/off. That would make a happy medium. The only downside is if people that prefer one over the other it will prove to be an issue for end game companies - will the leaders prefer you to auto-attack or manually handle your attacks? I would say, if I were a leader, I would require manual handling. There are always crucial moments in a big fight that you kinda wish there was no auto-attack - especially if it is a long fight and people start getting bored while on auto-attack. At least with manual, you know if the person is actually there and not just pro-siphoning the experience/loot.
If it has to be in, toggle please. I do not want to be required to auto-attack. I have played too many mmorpgs with auto-attack. I like something a little different. Granted, I would say the only annoying part that gets to me is not being able to chat smoothly. I have to rush through what I say during attacks. haha However, the truth of the matter of that is - what am I doing chatting when I am suppose to be paying attention to what I am helping to kill?
Just my 2 cents!

Vanguard319 - you are my hero! Could idea in your above post.![]()

I guess if they implement auto attack they might as well give us flashy skillchains like ffxi as mentioned above. Also Haste would be needed for Marauders.
Don't know about that, since we have no such thing as weapon speed. We just have a very unbalanced stamina usage right now.
All the battle systems are interconnected, there's never an easy way to explain one feature without another.
But Auto attack is just going to keep coming back. Cause no matter how much people endorse the current system...it sucks.
Obviously the combat system will be changed in other, better, ways that actually make sense. Auto-attack should be a remnant of the past.But Auto attack is just going to keep coming back. Cause no matter how much people endorse the current system...it sucks.
I am 100% in favor of implementing the auto-attack function into the battle system.
One of the very first things I noticed about the current battle system is the constant spamming of abilities starting at rank 1. I didn't have that same feeling of accomplishment as I did in XI. When you started leveling a new job in XI, your options were VERY limited, many to the point of just auto-attack and a 2 hour ability available. I felt this made leveling up "that" much more rewarding.
At levels 10-20, you were thrown to the wolves in Valkurm, forming parties of six with still, very limited abilities. Players were forced to learn that combat system, or die. I think this punishing process made every good FFXI player into what they were, skill-wise. If you really think about it, it wasn't until level 30 where you finally felt you had enough abilities/spells to be a semi-bad ass.
One of the things I truly loved about FFXI was how hard and time-consuming it really was. If you dumb-down a FF MMO, of course it won't be successful. I believe if auto-attack is implemented, it can bring some of that feeling of accomplishment back. Maybe taking away some of the abilities wouldn't be a bad idea either. I want to feel as if I earned every ability.
The next big reason I think auto-attack can be great is it can open up more options and freedom for tactical combat. As the combat stands right now, there is very little, to no strategy involved with combat. This is more so with party combat, as soloing always requires some tactics.
If auto-attack is in place, combat speed can be slowed down and allow for some more party tactics including the battle positioning, which was supposed to have a huge role in combat. For an online game, slower combat just makes sense. Some lag will always be present, so slowing down the combat will give everyone a fair chance.
I just honestly see auto-attack opening up the combat system completely. As well as the entire experience of leveling up.
Last edited by KeyserSoze; 03-26-2011 at 01:10 PM.
You have my vote.I am 100% in favor of implementing the auto-attack function into the battle system.
One of the very first things I noticed about the current battle system is the constant spamming of abilities starting at rank 1. I didn't have that same feeling of accomplishment as I did in XI. When you started leveling a new job in XI, your options were VERY limited, many to the point of just auto-attack and a 2 hour ability available. I felt this made leveling up "that" much more rewarding.
At levels 10-20, you were thrown to the wolves in Valkurm, forming parties of six with still, very limited abilities. Players were forced to learn that combat system, or die. I think this punishing process made every good FFXI player into what they were, skill-wise. If you really think about it, it wasn't until level 30 where you finally felt you had enough abilities/spells to be a semi-bad ass.
One of the things I truly loved about FFXI was how hard and time-consuming it really was. If you dumb-down a FF MMO, of course it won't be successful. I believe if auto-attack is implemented, it can bring some of that feeling of accomplishment back. Maybe taking away some of the abilities wouldn't be a bad idea either. I want to feel as if I earned every ability.
The next big reason I think auto-attack can be great is it can open up more options and freedom for tactical combat. As the combat stands right now, there is very little, to no strategy involved with combat. This is more so with party combat, as soloing always requires some tactics.
If auto-attack is in place, combat speed can be slowed down and allow for some more party tactics including the battle positioning, which was supposed to have a huge role in combat. For an online game, slower combat just makes sense. Some lag will always be present, so slowing down the combat will give everyone a fair chance.
I just honestly see auto-attack opening up the combat system completely. As well as the entire experience of leveling up.
Show your support - "Leve grinding without the run" http://forum.square-enix.com/ffxiv/threads/29139
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote







