Quote Originally Posted by Jojoya View Post
It's a combination. I don't think we can really know for certain which group is the greater percentage unless we could track their housing related activity.

In the long run, both are part of the group of players exploiting the housing system in ways not intended for personal profit. Players were not intended to be selling houses to other players. If SE wanted us to do that, there would be no purchase timer and they likely would have introduced a formal buy/sell system.



Quote Originally Posted by Jojoya View Post
Individual players were not intended to have access to workshops, let alone multiple workshops. If SE wanted individual players to have access to workshops, any house owner could buy one not just FCs.
SE lowered the number of players required for workshop-related projects from 4 to 1.

Checkmate.