They're raids. A zerg rolls through the instance and kills stuff.
When I did CT and Ivalice to unlock content, there was a small core team who carried the rest of the team, who was dead on the ground most of the time.
Call it dungeon, raid, whatever. That's not fun content to me.
If they wish to lock relevant information into raids, i'll just pretend there is no information available. There never was any reason to make raid stories have any connection to the MSQ, that's just their own foolish decision. Whatever excuse they had in making CT mandatory was not required any more than any other time bubble event of the past. The characters might make mention about it regardless of your involvement at the time, and that's okay.
I know, i know, "it's not difficult". The raids are not the problem, you raiders are the problem. I wondre how long that "these are not mandatory" stays true this time. Yoshida should rein in his raid obsession. Let the people who want to do them do them and leave the rest of us out of it.
Last edited by Misplaced_Marbles; 08-06-2021 at 11:44 AM.
Ivalice maybe, and specific fights/mechanics of CT, but something has gone wrong if most of the party is dead most of the time.
If he was obsessed with raids we would currently have another modern day retail WoW. He does not have an obsession. I also fail to see how raiders are the problem. 8 and 24 man raiding don't count as actual raiding. There's Savage and Ultimate for that. I'm not a raider, yet I'm not opposed to the CT gate or any future gating like that.I know, i know, "it's not difficult". The raids are not the problem, you raiders are the problem. I wondre how long that "these are not mandatory" stays true this time. Yoshida should rein in his raid obsession. Let the people who want to do them do them and leave the rest of us alone.
Right. Difficulty level isn't the point. There are people who don't like raids, the same way there's people who don't like PVP.
I'd love to see this forum after SE announces you have to win 10 Wolf's Den matches to continue the MSQ.
Why is it that people have zero empathy and keep telling you to "just do it", even if you tell them very clearly that you have no interest in this kind of content?
Coming from a different perspective maybe, because I haven't played other MMOs and I haven't developed an aversion to "raiding", but to me it was all just part of the same game and I did it because it was there. Got to the post-credits phase, quests became available, so I followed them.
They're different to four-man dungeons, but not enough that it feels like something else. It's still a dungeon, you follow your party, you fight monsters and bosses and come out of it with loot. Treating it like it's something else you wouldn't touch – not even once to see the connected storyline – is a strange concept to me.
Alexander and Omega in particular are eight-man raids, not alliances, so there's even less reason to be "ew raiding" about. They're essentially trials, with only the four-to-a-tier and loot structure to differentiate them.
And I like that side stories weave together with the MSQ without necessarily having to fit in as a linear part of the main story.
Having to win ten PVP matches requires skill and luck against other players with no story progress. You could be there for hours getting nothing out of it.Right. Difficulty level isn't the point. There are people who don't like raids, the same way there's people who don't like PVP.
I'd love to see this forum after SE announces you have to win 10 Wolf's Den matches to continue the MSQ.
Why is it that people have zero empathy and keep telling you to "just do it", even if you tell them very clearly that you have no interest in this kind of content?
If you instead had to play ten matches, and each one somehow introduced new story elements and advanced the plot whether you won or lost? Sure, I don't like PVP but I can deal with going through that once.
I can watch and enjoy these missing puzzle pieces on Youtube, without subjecting myself to content I abhor.
It's important to have a variety of content available for all types, and while I'm not a PVPer, I hope SE makes that side interesting and fun, too, because there are people who do like it. Same for raids, I'm happy there's a lot of them, and savage and ultimate difficulties, for the people who like them.
I'm more the type to do 4man runs casually and enjoy soloing solo content. My goals are HOH 100 and POTD 200, but I'd never hope for this kind of stuff to be necessary to unlock the next step of the MSQ.
These are pretty different things though.I can watch and enjoy these missing puzzle pieces on Youtube, without subjecting myself to content I abhor.
It's important to have a variety of content available for all types, and while I'm not a PVPer, I hope SE makes that side interesting and fun, too, because there are people who do like it. Same for raids, I'm happy there's a lot of them, and savage and ultimate difficulties, for the people who like them.
I'm more the type to do 4man runs casually and enjoy soloing solo content. My goals are HOH 100 and POTD 200, but I'd never hope for this kind of stuff to be necessary to unlock the next step of the MSQ.
It's not a big ask to have players clear 3 24-man raids a single time; or even the 12 or so 8-mans if there is a relevant story beat. They're asking for like, a day, of your time. A day that you could be carried through kicking and screaming if need be.
You're examples (not just playing, but winning 10 PvP matches and getting to 100 HoH/PotD) are very big asks. This would be impossible for some players to even do. The Dev team is smarter than that.
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