
Originally Posted by
Shironeko_Narunyan
Still, why does it matter?
The MSQ, as the very foundation of the game, the core experience at the heart of this Final Fantasy title, is intrinsically solo. Then there's the dungeons, who expand this to a 4 man experience, but that can be circumvented by using the scions, so there's still a way to play it solo. Mandatory CT completely shuts that down.
They fixed the forced social interaction with dungeons by implementing trust. They either do something similar for the raids, or they don't, but then they stop shoving it down our throats as a forced feature.
This comes down to the main point of what Final Fantasy 14 even is.
Is it a MMORPG like WOW, where large scale encounters are the main selling point? (But then, why come here, WOW does raiding just fine)
Is it a Final Fantasy game? (Then make sure we don't have to do things that force the MMO part onto the story -- you did fix it for dungeons)
Personally, ya know, find nothing worse than having to deal with 23 strangers for 30 minutes, in a setting I don't like to play. Might as well run into an AOE and refuse the res.