Quote Originally Posted by Controller View Post
I think the fear is we all seen what M plus and other systems did to WoW. I mean people in WoW don't want it, so asking for it here is like asking a dog to jump off a cliff. It just seems like a bad idea. And alot of people would rather it never be tried at all then for it to be tried but a different way. Pretty much it didn't work in WoW so noone wants FFXIV to even try to make it work here. Also same with dungeons. People say they want crazier dungeons but when dungeons were crazy noone liked them. So people just want things as they are cause changing it can cause chaos.
... this is, once again, blatantly untrue. M+ is cited as one of the better aspects of WoW and has been routinely asked for in FFXIV. What WoW players dislike about M+ is how they're expected to farm for upgrades that are entirely RNG, and that it's the only way to improve their gear. A FFXIV comparable would be the Atma step except you have no other alternative; not Savage, not dungeons, not raids, nothing. You either farm for an RNG drop endlessly or your progression grinds to a complete halt. Oh, and the next expansion will completely invalidate all that work.

In other words, Mythic+ as a concept is beloved. It's the execution and needless RNG components that are the issue.

Putting all that aside. Refusing to adapt ideas other games have accomplished, even if the implementation is flawed will lead to a stale game. FFXIV literally started off as a WoW clone in concept. So much so, Yoshida outright forced the entire dev team to play it so they understood the type of game they were crafting. So to suddenly throw out ideas WoW has goes against the very decision that created FFXIV to begin with. If you can take from your competition and improve upon where they failed, you're only going to attract more players because you're offering something they can't get in the way they prefer.