Quote Originally Posted by Nepentha View Post
I'd rather a relocation cooldown than a timer. Relocation triggers a cooldown where you can't relocate again for X number of days (not minutes). And if you relocate often, the cooldown gets longer. For the majority of players this wouldn't affect anything other than make you pause to ask 'Do I really want to relocate to this plot? Because if I do I can't relocate again for x days'. But for the plot flippers, this would definitely put a crimp in their operations.
Why not both?

Quote Originally Posted by Nepentha View Post
SE also needs to take a look at how transfers of FC master work. Right now flippers are buying up houses (using bots to do placard clicking) and selling the whole FC+house for 20 to 70x the original placard cost. All they have to do is get the money from the buyer and instantly give them FC master. It's how they adapted to the current housing environment. And the current placard timer situation only aids their sales. People don't want to spend hours placard clicking in hopes of getting a house, only to fail. Easier to pay some guy who botted their way to one 60 to 200 million gil (the price depends on the server) and be done with it.
Stuff like this is why I would like the FC's ability to own property tied to the number of active subscriptions in the FC, as these house flippers have poisoned the well for the legitimate micro FCs. That said, getting the workshop and garden out of housing and generally available is a must before anything like that goes live.