Quote Originally Posted by Gruntler View Post
The problem with Steps of Faith wasn't it's difficulty (it wasn't difficult), it was the fact that once your good players who could teach people got their clear, they would bail upon seeing Steps of Faith. Bailing on content that you didn't want to do was very much the norm in ARR, and we'd find imaginative (and non-imaginative ways) to avoid doing any trial or dungeon that was seen as a pain in the ass. Design decisions today have echoed from what we did.
This. And while I understand it's a more fundamental issue at heart, it's a little sad that there were so few attempts to just, idk, increase the bonus reward from new players, maybe even allowing for partial stacking if 1 new player would be irrelevant while 2 would damn near necessitate wipes. Or, heck, they could have dealt with the fundamental issue with roulettes' non-scaling daily bonuses long ago and we'd have likely have less homogenous content now.