Quote Originally Posted by Deceptus View Post
Steps of faith was bad because:

1) If you failed you had to wait 10 min or so for the entire scenario to play out before you could try again.

2) And they gated an expansion behind it.
Those important design considerations aside (failing fast is a good thing after all), Steps is another shining example of that skill gulf I was talking about. The boss is -almost- a mobile training dummy. You have to avoid its feet, but there are very few mechanics to look out for. You can use the cannons and the dragonkillers if you want, but the encounter won't end if you miss them. There are some adds, but none of them have complex things to handle. Just fairly basic field mob dodging. The boss itself originally had the same amount of HP as the Avatar, the boss from T8. We were a full patch cycle/raid tier's worth of gear ahead of T8 at the time. So the community essentially complained that they couldn't beat a walking training dummy with almost no mechanics, with the HP of a previous raid tier's penultimate boss, using extra optional damage boosters conveniently available in towers along the way.

Meanwhile parties doing Final Coil were just killing it without touching the cannons or the dragonkillers.

Again, I don't think Steps is a well-designed trial. But it's got that juicy skill gap story right there.