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  1. #31
    Player
    BungleBear's Avatar
    Join Date
    Jul 2021
    Posts
    42
    Character
    Feli Cific
    World
    Louisoix
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Semirhage View Post
    I never did. Reduction in complexity has happened across the board, that's without dispute. The healer role just happens to contain the one job in the entire game for which complexity is (seemingly) expressly verboten- White Mage. Some of that's an impression from live letters. Some of it's borne out through design decisions. Some of it is from the community here. The day White Mage gets more than an ankle-depth kit is the day hell freezes over.
    WHM does seem to have been designed by intention to be less complex than the other healing jobs. Perhaps SE feels that it's important to have one accessible healing job that a large number of players can feel comfortable playing in casual content, lest duty finder queue times get too long.
    (0)

  2. #32
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by BungleBear View Post
    WHM does seem to have been designed by intention to be less complex than the other healing jobs. Perhaps SE feels that it's important to have one accessible healing job that a large number of players can feel comfortable playing in casual content, lest duty finder queue times get too long.
    While I understand their approach of making at least one job of the understaffed roles very accessible, I don't think it has to mean that skill floor and skill ceiling need to be brought down.
    A low skill floor is enough to make a job accessible because anything that aims at reaching the skill ceiling isn't of any interest to people playing it every once in a while in casual content. They want to feel safe and secure in fulfilling their primary role.
    Oversimplifying a job as a whole brings down the skill ceiling aswell; a job can be easy to play but hard to master. To be accessible it needs to be easy to play, not without any complexity on higher skill levels to the point of being braindead.
    And I think that's what angers to many veteran WHMs: they feel like too much was taken away or never given in the first place, all for people who don't even care about it one bit while they never got anything in return.
    (13)

  3. #33
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    To this day it boggles my mind that SE have this glorious job system coupled with itemisation that is mostly role rather than job centric. Yet they don't embrace or abuse this in the slightest.

    A badly handled balance patch in WoW could sideline thousands of hours of effort put into gear, reputation and even clout within the opposing faction.

    In FFXIV, this simply means that you might want to give your favoured job a pass for a bit in Savage and Ultimate.

    Now that they are at least claiming to be switching to a dynamic of 2 pure + 2 barrier healers, there has never been a better time to go full yolo with a healer from each side of the coin and try to experiment. Take some chances and see what sticks. The initial period when it's just dungeons, quests and a couple of EX primals is the most forgiving period of an expansion and they would have to truly scupper a job for it to be unviable in trivial content like this. We don't even need a DPS rotation in all honesty (although something as simple as an auto combo would help at least give the illusion of something more interesting, as well as rewarding consecutive GCD usage). Let us dump our GCDs into buffs. Give us back our debuffs. Give us anything to do that isn't smashing that single glare key endlessly at almost all stages of content.

    Unfortunately this would require some effort to actually be put into healers so uh, NM =/
    (12)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #34
    Player
    Dearche's Avatar
    Join Date
    Feb 2015
    Posts
    116
    Character
    Dearche Claudia
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sebazy View Post
    Now that they are at least claiming to be switching to a dynamic of 2 pure + 2 barrier healers, there has never been a better time to go full yolo with a healer from each side of the coin and try to experiment. Take some chances and see what sticks. The initial period when it's just dungeons, quests and a couple of EX primals is the most forgiving period of an expansion and they would have to truly scupper a job for it to be unviable in trivial content like this. We don't even need a DPS rotation in all honesty (although something as simple as an auto combo would help at least give the illusion of something more interesting, as well as rewarding consecutive GCD usage). Let us dump our GCDs into buffs. Give us back our debuffs. Give us anything to do that isn't smashing that single glare key endlessly at almost all stages of content.

    Unfortunately this would require some effort to actually be put into healers so uh, NM =/
    To be honest, I don't see why SE doesn't gamble on the jobs more often.

    Frankly speaking, while I'm a relatively hardcore SCH main, I wouldn't mind it so much if they made SCH and WHM easy to access jobs, while the went ham on AST and SGE, being that they are both jobs you can't get until reaching at least level 50.

    Of course I'd head straight into one of those jobs if that happened, I wouldn't even mind if they were underperformers as long as they were sufficiently fun to play.

    SE does have a problem with risking alienating existing players with their decisions, but pretty much every decision will alienate a portion of the player base. They currently are alienating most of the healer boards with their ShB healer decisions as it is.

    But FFXIV is a game that it's easy to switch jobs or even roles, and while there's a lot of players who only play one job, I don't see the downside of alienating a portion of those players who liked a particular job for its style or feel if the changes served to help the greater game.

    SE already made GNB the DPS style tank, and a large number of veteran tanks migrated that way. They should do the same with SGE, since it's the perfect opportunity.
    (8)

  5. #35
    Player
    ElysiumDragon's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    288
    Character
    Mimilla Milla
    World
    Spriggan
    Main Class
    Archer Lv 92
    As someone who plays WHM on the side, the job being easy isn't really an issue for me. It's more that the vast majority of damage can be either shrugged off with heals, or instantly drops the affected player there and then, in which case the Res Mage'll usually have them up quicker than I will.
    (1)

  6. #36
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    If you want to differentiate between healers, and you want to make healing interesting, then it needs to be through resource management. If you have too many resources at your disposal relative to what the content requires, healing becomes trivial.
    (3)

  7. 07-26-2021 09:29 AM

  8. #37
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Lyth View Post
    If you want to differentiate between healers, and you want to make healing interesting, then it needs to be through resource management. If you have too many resources at your disposal relative to what the content requires, healing becomes trivial.
    you also need to differentiate between what they do when they don't need to heal, which is hte majority of a healer's gameplay in ff14
    (1)

  9. #38
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by BungleBear View Post
    WHM does seem to have been designed by intention to be less complex than the other healing jobs. Perhaps SE feels that it's important to have one accessible healing job that a large number of players can feel comfortable playing in casual content, lest duty finder queue times get too long.
    The gap between skilled and unskilled players in this game is gargantuan. I'm not even saying it to be snobbish, nor am I claiming to be a world first master of my job. I've met fellow players who think the 5.3 trial is too difficult to include in the MSQ. The QTE wasn't even their only concern. Having to remember which element imbued Coruscant Blade for the what, 15 seconds between the imbue and the cast was too hard for a story trial. Not SoS extreme, mind you. Story. The one where the element is a binary choice between fire and ice. A level of object permanence you normally test for in toddlers.

    There will never be a skill floor too low for the FFXIV community. I really wish the design team would stop chasing it.
    (11)

  10. #39
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    814
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Semirhage View Post
    The one where the element is a binary choice between fire and ice. A level of object permanence you normally test for in toddlers.

    There will never be a skill floor too low for the FFXIV community. I really wish the design team would stop chasing it.
    This made me giggle cause I get this duty a lot in the Trials roulette and for some groups I had to make loud chat macros to get people to survive. It literally tells you the element in the chat box too just in case you forgot. It's amazing how low we have to set the bar for level capped content.
    (6)

  11. #40
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,062
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Semirhage View Post
    There will never be a skill floor too low for the FFXIV community. I really wish the design team would stop chasing it.
    I have to keep saying the same thing, designing your content for the lowest common denominator is an exercise in futility.

    These people often don't even put the absolute bare minimum effort into actually playing the game, so if you make the content easier to appeal to said people they will simply do even less, creating an endless spiral of the devs nerfing the game and certain players consequently becoming even worse at it, repeat ad infinitum.
    (9)

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