Page 7 of 7 FirstFirst ... 5 6 7
Results 61 to 65 of 65
  1. #61
    Player
    Dearche's Avatar
    Join Date
    Feb 2015
    Posts
    116
    Character
    Dearche Claudia
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deceptus View Post
    If newbies need the vets to carry them that's on the newbies, not the vets. The content wasn't so hard it couldn't be done, most just didn't even try to coordinate it.

    I attempted to assist multiple groups trying that fight. Hands down the best strat was for the off healer and the off tank to man the cannons so the dps could focus on the dragon and the adds. Off tank / Off Healer much higher aoe damage via the cannons than they would have normally.

    Guess how many people actually did that? Hell most people ignored the cannons all together (when it was new).

    At some point it's not worth the headache to try and help people who actively will NOT listen.

    That's for each player to decide. But if you have enough bad group experiences in certain content, I can't blame people for seeing "Steps of Faith" pop up and they bolt.
    Personally, I rarely had problems finding someone to get the other cannon when the trial was new. The issue was that it was hard to find a third to hit the dragonkiller when we went for the tethers.

    For me, it felt like it was more an issue of people who've already played the trial but never bothered to learn it, then getting it in roulette and still not bothering to learn it. I didn't really think it was really a big deal that first timers just coasted. The issue was that since it was by far the most common trial anyone would get in the months leading to HW's release, yet most people never did anything but blindly DPS.

    Maybe if Vishaps had an invulnerability shield at the beginning and the first gate had a dragonkiller that broke the shield, people might've learned that this was actually a gimmick fight and it wouldn't have been nerfed. I don't see people failing Lakshmi so badly despite the orbs basically being the same sort of mechanic. Most of the time, the bad parties just meant that it took longer to beat her, rather than actually failing it.
    (2)

  2. #62
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Dearche View Post
    Maybe if Vishaps had an invulnerability shield at the beginning and the first gate had a dragonkiller that broke the shield, people might've learned that this was actually a gimmick fight and it wouldn't have been nerfed. I don't see people failing Lakshmi so badly despite the orbs basically being the same sort of mechanic. Most of the time, the bad parties just meant that it took longer to beat her, rather than actually failing it.
    While not causing a full wipe, I still see people routinely die by not pressing their duty action button on that fight.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #63
    Player
    Dearche's Avatar
    Join Date
    Feb 2015
    Posts
    116
    Character
    Dearche Claudia
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deceptus View Post
    While not causing a full wipe, I still see people routinely die by not pressing their duty action button on that fight.
    Yea, but the difference is the number of players that fail to press that button. You only really need like 3 people to succeed at it to beat Lakshmi, though the fight'll take forever to beat, it'll still get done. But with Vishaps, you often don't even get that three. Presuming that you yourself is one of the people actually doing the mechanics right, you needed two others to do so as well as you can't really use both snares and the dragonkiller with only two people.
    (1)

  4. #64
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    812
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deceptus View Post
    While not causing a full wipe, I still see people routinely die by not pressing their duty action button on that fight.
    To be fair Duty Actions don't even exist until that fight happens. I queued up and had no idea what people even meant when they said Duty Action and being on PS4 I couldnt follow their directions to click the duty action either which defaulted to a postion completely seperate from the hotbar I use to access all my actions. It was unbelievably confusing for someone who considers themself very comfortable with using a controller. I think Duty Actions are easy now but I know firsthand how easy it is to be stumped by things you've never encountered before.
    (1)

  5. #65
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NobleWinter View Post
    To be fair Duty Actions don't even exist until that fight happens. I queued up and had no idea what people even meant when they said Duty Action and being on PS4 I couldnt follow their directions to click the duty action either which defaulted to a postion completely seperate from the hotbar I use to access all my actions. It was unbelievably confusing for someone who considers themself very comfortable with using a controller. I think Duty Actions are easy now but I know firsthand how easy it is to be stumped by things you've never encountered before.
    I feel like Duty Actions would catch far fewer people off-guard if they were at least used on occasion in the open world.

    Think of those quest items whose tiny icons have to be clicked if on M&KB, or require you to pan through the Key Items menu on controller, to use. Why don't those simply pop up, where applicable, as "Duty Actions?"

    Or even just introduce them earlier in instanced fights, in an encounter where its use has lower stakes.
    (3)

Page 7 of 7 FirstFirst ... 5 6 7