Dungeon Content - Generally far too easy now with a side order of strange inconsistency. It makes no sense that levelling dungeons are generally much harder than so called Expert level content. ARR used it's first wave of end game 4 man dungeons to ease players into hard mode primals with watered down versions of the same mechanics being seen throughout. Some bosses even had soft enrages if DPS wasn't up to snuff. That's almost comically unthinkable now. Leveling dungeons have occasional difficulty spikes primarily due to inconsistent trash gating with the occasional poorly thought out trash ability combination.

PVP - Easy and in honesty, I don't actually mind the way it is. XIV's net code and tick rate is far too slack to ever offer PvP on par with what WoW has offered in it's heyday. Not to mention that the job team is unable to keep up with the demands of existing roles in a purely PvE sense, trying to balance their full kits of PvP as well just isn't going to happen.

Crafting - Moderate, leaning towards easy. XIV's crafting is as deep as it gets, it's just gotten much easier to get into it now.

Gathering - Fine, most gathering is fairly straight forward with fishing being the true endgame.

Leveling - Pretty painless, even levelling a DPS job to cap solo really isn't that arduous anymore. Queuing for stuff whilst doing other content works well. If you really don't want to interact you've got other options too, squadrons, trusts etc even if they are a bit slow.

Buying a house - From what I hear, it's a pain. I'm glad I got mine when I did.

Raids - Soso, leaning on too easy. Casual raids are just far too easy and forgiving, sorry. I can mash one button and eventually get an even shot at loot despite being dead weight. Not acceptable. Ex primals are a good step up, whilst I'm of the opinion that they aren't as good as they used to be, not everyone could stomach Thordan EX and I appreciate that. Savage is fine but it could be tuned a little better and I wonder if the job and battle teams should perhaps communicate a little more with each other.

Socializing (making friends) - Gonna go against the grain here, it's borderline awful. Why? Go back to early 2.x, content forced you go go out into the game world, travel and socialise in the process. Now you can do everything from outside your FC house's market board and bell. I miss the days of mingling with rival progression teams at Wineport. I used to know and be on first name terms with near enough every end game healer on the server back then. Now I barely know maybe 4 or 5 people in an previous FC I raided with for over 2 years. There are few times when you actually stop, mingle and interact with people outside of your circle now compared to how things were at release. Everything else is a rushed conveyer belt of duty speed runs largely in silence in part due to the report happy nature of some aspects of the community and erratic and often overly harsh GM responses.

Special Events - Eh? Have events ever been challenging outside of maybe the sheer grind with the Yokai crossover?