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  1. #11
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    I touched on this in another thread:

    Quote Originally Posted by Ayuhra View Post
    It seems to me like this game being very dance like causes this rift (NOTE: between "good" players and "bad"). Either you have seen the various mechanics this game throws at you and can play with your UI turned off, in which case you know the moves or...you don't know the moves. It has a higher skill floor than most other games and a lower ceiling so you end up with one crowd who feels the game is way too easy and another crowd that finds it frustrating.
    That's still how I feel.

    It's very hard and frustrating if you don't know the dance and easy if you do.

    ....Housing system is goofy, though. I'd rather have ESO's system. It's harder to just have people walk around your house but everyone can have a house.
    (3)

  2. #12
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,437
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Dungeons: Assuming everyone is reasonably geared, pretty easy. When you get that one tank who thinks Ironworks gear is fine for Dohn Mheg, though......

    PVP: Not really my thing, so I don't know too much about it. I hear the job balance is horrendous, though.

    Crafting: It's more a grind than actually difficult. And Ishgard Restoration eased up on a lot of that, too.

    Gathering: See previous.

    Leveling: In terms of pure experience-to-level, it's almost too easy now. People frequently out-level everything.

    Buying a house: Entirely luck-based at this point. Difficulty doesn't really apply.

    Raids: Once you learn the patterns, normal raids are fairly easy. With alliance raids, well, the main difficulty comes from the other 23 people.

    Socializing: If I wanted to socialize, I'd go out and try to meet people. (Well, not this past year I wouldn't, but you know what I mean.)

    Special Events: Difficulty doesn't really apply here, since they're not meant to be a challenge.
    (1)

  3. #13
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    I'd argue that leveling is more of an endurance test especially if you're not into story. That's not difficult or hard, just tedious.
    (1)

  4. #14
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dragonblanco View Post
    I've seen a lot of different opinions. So answer if you think each is too easy or too hard. And, if you feel like it, maybe explain what you'd change and why?
    • Dungeon Content
    • PVP
    • Crafting
    • Gathering
    • Leveling
    • Buying a house
    • Raids
    • Socializing (making friends)
    • Special Events
    The game is extremely easy. I don't see the developers increasing the difficulty cap in the near future.
    (0)

  5. #15
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    60-70 leveling I think needs something more for leveling.

    I would love to see new game just give exp myself.


    Other than that, I think the game has a nice balance. I want my daily content to be easy and mindless. While giving options for harder stuff if I want to do it.


    Crafting, most people macro it so easy.

    Gathering? Easy.


    Buying a house? Would never do it with the system as it is now. I might gamble and see if I get lucky... So not hard, but annoying.



    Socializing pretty easy. I guess this depends on the server. ladies and guys tend to flock to me when I do it. Makes my wife jealous, and annoyed so I just chill with her.
    (0)

  6. #16
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Dungeon Content

    Too easy and unvaried. Players are very rarely challenged, and it leads to cases of 'endgame shock' that can result in people permanently being turned off of high-end content. This game has done a very nice job of smoothly building on mechanics over the years as you progress through expansions, it wouldn't hurt for them to increase the challenge a bit. Nothing too crazy, but dungeons are completely trivial and you can beat most of them essentially spamming one skill. There's almost zero risk.

    PVP
    PvP will forever be a cursed system until they do major maintenance on the games netcode. The tickrate just makes it feel bad, and no amount of endlessly expanding various classes melee ranges will ever make it feel any better.

    Crafting / Gathering
    Too easy to macro, would like to see more random mechanics introduced that require more hands-on gameplay. They should buff the amount of items certain crafts yield in hand with that, though. Crafting 100's of potions would be a nightmare if you had to actively do it.

    Leveling
    The leveling loop in this game is extremely boring if you try to grind it head-on. The roulette system is one of this games crowing achievements for sure, but I wish there was a way to make actual grinding a little less menial. Increasing dungeon challenge and variety would help with that.

    Buying a house
    lol

    Raids
    Savage is in a weird spot. It's basically the games new intro-difficulty, which I have mixed feelings about. I think the first two fights of a tier should be accessible, but lately the 3rd and 4th fights of each tier feels a little too easy (barring e8s).

    Socializing (making friends)
    Too easy. Please implement better systems to avoid stalkers SE.
    (1)

  7. #17
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Generally the game is too easy. There needs to be more mid-core content, and a bit more high end. It's not that there isn't a place for easier content, it's just that there's not enough harder content. We need more content that actually rewards the time spent grinding for better gear.
    (2)
    WHM | RDM | DNC

  8. #18
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    I've played numerous MMOs since the days of games like Horizons, Tabula Rasa, Auto Assault ... and I find FF14 is in a middle ground.

    End game can be hard depending on what your goals are. It also feels easy to pick up and understand (though I do agree alot more could be explained as well).
    (1)

  9. #19
    Player
    Novae's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    330
    Character
    Novae Ombreloup
    World
    Faerie
    Main Class
    White Mage Lv 90
    As a DF/PF warrior ( no friends, no static )

    Dungeon Content: It's pretty easy, except for a few pulls+paper tank. Expert are a joke, it's embarrassing. LolAkh Morn.

    PVP: No idea, I only do the roulette when I need a piece of glamour.

    Crafting: It used to be a long term goal, but with Ishgard resto, it's just became another faceroll activity. I won't complain though, I'm glad all my DoH are 80.

    Gathering: It's fine, I really enjoy gathering, it's relaxing.

    Leveling: It's ok, fairly easy if you're not in a rush. I haven't tried Bozja yet.

    Buying a house: frustrating, exhausting.

    Raids: normal raids have been okish to faceroll this expansion. Raid 24 were way too easy compared to Ivalice, it's really a shame. EX/Savage, well, PF being PF, it adds a layer of difficulty, but overall it was fine. Never touched Ultimate.

    Socializing (making friends): Really hard. I just can't connect with the playerbase. I don't know why. It could be a matter of age, or language /cultural barrier, but I've never had this much difficulty to make friends in an MMO before FF14.

    Special Events: Super hard to not ignore them when they only reward hats and you play a viera.
    (2)
    Last edited by Novae; 07-21-2021 at 09:45 AM.

  10. #20
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dragonblanco View Post
    I've seen a lot of different opinions. So answer if you think each is too easy or too hard. And, if you feel like it, maybe explain what you'd change and why?
    • Dungeon Content
    • PVP
    • Crafting
    • Gathering
    • Leveling
    • Buying a house
    • Raids
    • Socializing (making friends)
    • Special Events
    Dungeon Content
    Could be a little harder, but I don't really mind it the way it is for the purpose it serves. I would, however, like additional dungeons to return that were specifically tuned to be harder and/or require more investment/exploration

    PVP
    Don't play it, but not really because it's too easy or too hard. I'd at least give it a try if it were a faster, more punchy, casual friendly thing

    Crafting
    I don't craft extremely seriously, but I think it's in a pretty decent place difficulty wise. Crafting the basic stuff is doable but you need to be prepared and know what you're doing to do the harder stuff or to HQ the newer stuff

    Gathering
    Overall it's pretty easy, which is fine. I would like skill/knowledge to be better rewarded. Rather than waiting on timers for certain things to pop, it would be nice if you could bypass that if you were "good enough"

    Levelling
    Mid game levelling can still be annoying but I think it's mostly fine as is. If anything, it feels like levelling late game is almost too fast and easy.

    Buying a house
    Terrible and should be much more accessible to more players, but doing so in the current system isn't really realistic. A good addition would be to expand the apartment system so that people who just wanted an instanced place to decorate, plant stuff, etc. could do it without actually "needing" a house

    Raids
    Assuming you mean the single fights, I think they're in a pretty good place given the multiple difficulty levels. Normal mode can be tricky for a less experienced crowd and the higher difficulties are there for the hardcore. Assuming you mean the 24 mans, I think the difficulty is mostly fine. They could stand to be a little harder but, again given the audience and the purpose, I think they're good.

    Special Events
    Meh, I think they're too easy and too short but, at the same time, I've played other MMOs where just getting all of the "stuff" means you need to grind the event harder than the actual game so I'll take fast/easy over that given that they're just temporary fluff.
    (0)

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