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  1. #1
    Player
    Dragonblanco's Avatar
    Join Date
    Jun 2021
    Posts
    133
    Character
    Dragon Blanco
    World
    Exodus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Sebazy View Post
    Crafting - Moderate, leaning towards easy. XIV's crafting is as deep as it gets, it's just gotten much easier to get into it now.
    I hear you. Crafting always was a long grind to most in the past. FFXIV kind of started off that way as well. I think what made the biggest shift and hurt everything was Ishgard Restoration. Now crafting overall is just a joke and everyone can easily max it out at pretty low prices.

    Quote Originally Posted by Sebazy View Post
    Gathering - Fine, most gathering is fairly straight forward with fishing being the true endgame.
    Yeah, I have just about gotten mining and botanist to 80, both sitting at like 76 because I had to unlock more Shadowbringers content. (and since then I've just been lazy and not using them, as no reason to have to). Fishing is something I've unlocked but haven't gotten into. I'll have to go Ocean Fishing and everything soon, get to see what you're talking about.

    Quote Originally Posted by Sebazy View Post
    Socializing (making friends) - Gonna go against the grain here, it's borderline awful. Why? Go back to early 2.x, content forced you go go out into the game world, travel and socialise in the process. Now you can do everything from outside your FC house's market board and bell. I miss the days of mingling with rival progression teams at Wineport. I used to know and be on first name terms with near enough every end game healer on the server back then. Now I barely know maybe 4 or 5 people in an previous FC I raided with for over 2 years. There are few times when you actually stop, mingle and interact with people outside of your circle now compared to how things were at release. Everything else is a rushed conveyer belt of duty speed runs largely in silence in part due to the report happy nature of some aspects of the community and erratic and often overly harsh GM responses.
    Yes! You kind of have hinted on the main thing I've been saying about MMO in general over the years. In order to help people who have a limited time or lack patience, they've essentially stripped all motivation to get to know each other. And you can see with their Trust system and all, they are trying hard to be able to give people the option to solo everything without even dealing with other players. Just give it time, you'll see it happen. I mean, as annoying as some old things might have been in games, like messaging and recruiting, then running to the dungeons, and having to enter manually in regards to time and all, it also was the motivation not to suck and to talk to each other. Out of convenience you'd be friends and you'd gear each other up. From there, static groups were made and often it was the base for forming guilds/FC.
    (0)

  2. #2
    Player
    TTiscancer's Avatar
    Join Date
    Aug 2020
    Posts
    178
    Character
    Hexinas Desharot
    World
    Phoenix
    Main Class
    Gunbreaker Lv 90
    The game has content for all ability levels. Do what you find fun and challenging and stop crying.
    (5)

  3. #3
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Arome Framboise
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    I think the problem is the lack of midcore/casual/hardcore pve content
    (0)

  4. #4
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by TTiscancer View Post
    The game has content for all ability levels. Do what you find fun and challenging and stop crying.
    What's wrong with requesting more difficult content?
    I pretty much am permanently subbed to this game but even I find the majority of content is far too easy.
    (6)

  5. #5
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    I touched on this in another thread:

    Quote Originally Posted by Ayuhra View Post
    It seems to me like this game being very dance like causes this rift (NOTE: between "good" players and "bad"). Either you have seen the various mechanics this game throws at you and can play with your UI turned off, in which case you know the moves or...you don't know the moves. It has a higher skill floor than most other games and a lower ceiling so you end up with one crowd who feels the game is way too easy and another crowd that finds it frustrating.
    That's still how I feel.

    It's very hard and frustrating if you don't know the dance and easy if you do.

    ....Housing system is goofy, though. I'd rather have ESO's system. It's harder to just have people walk around your house but everyone can have a house.
    (3)

  6. #6
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,465
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Dungeons: Assuming everyone is reasonably geared, pretty easy. When you get that one tank who thinks Ironworks gear is fine for Dohn Mheg, though......

    PVP: Not really my thing, so I don't know too much about it. I hear the job balance is horrendous, though.

    Crafting: It's more a grind than actually difficult. And Ishgard Restoration eased up on a lot of that, too.

    Gathering: See previous.

    Leveling: In terms of pure experience-to-level, it's almost too easy now. People frequently out-level everything.

    Buying a house: Entirely luck-based at this point. Difficulty doesn't really apply.

    Raids: Once you learn the patterns, normal raids are fairly easy. With alliance raids, well, the main difficulty comes from the other 23 people.

    Socializing: If I wanted to socialize, I'd go out and try to meet people. (Well, not this past year I wouldn't, but you know what I mean.)

    Special Events: Difficulty doesn't really apply here, since they're not meant to be a challenge.
    (1)

  7. #7
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    I'd argue that leveling is more of an endurance test especially if you're not into story. That's not difficult or hard, just tedious.
    (1)

  8. #8
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dragonblanco View Post
    I've seen a lot of different opinions. So answer if you think each is too easy or too hard. And, if you feel like it, maybe explain what you'd change and why?
    • Dungeon Content
    • PVP
    • Crafting
    • Gathering
    • Leveling
    • Buying a house
    • Raids
    • Socializing (making friends)
    • Special Events
    The game is extremely easy. I don't see the developers increasing the difficulty cap in the near future.
    (0)

  9. #9
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    60-70 leveling I think needs something more for leveling.

    I would love to see new game just give exp myself.


    Other than that, I think the game has a nice balance. I want my daily content to be easy and mindless. While giving options for harder stuff if I want to do it.


    Crafting, most people macro it so easy.

    Gathering? Easy.


    Buying a house? Would never do it with the system as it is now. I might gamble and see if I get lucky... So not hard, but annoying.



    Socializing pretty easy. I guess this depends on the server. ladies and guys tend to flock to me when I do it. Makes my wife jealous, and annoyed so I just chill with her.
    (0)

  10. #10
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,206
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Dungeon Content

    Too easy and unvaried. Players are very rarely challenged, and it leads to cases of 'endgame shock' that can result in people permanently being turned off of high-end content. This game has done a very nice job of smoothly building on mechanics over the years as you progress through expansions, it wouldn't hurt for them to increase the challenge a bit. Nothing too crazy, but dungeons are completely trivial and you can beat most of them essentially spamming one skill. There's almost zero risk.

    PVP
    PvP will forever be a cursed system until they do major maintenance on the games netcode. The tickrate just makes it feel bad, and no amount of endlessly expanding various classes melee ranges will ever make it feel any better.

    Crafting / Gathering
    Too easy to macro, would like to see more random mechanics introduced that require more hands-on gameplay. They should buff the amount of items certain crafts yield in hand with that, though. Crafting 100's of potions would be a nightmare if you had to actively do it.

    Leveling
    The leveling loop in this game is extremely boring if you try to grind it head-on. The roulette system is one of this games crowing achievements for sure, but I wish there was a way to make actual grinding a little less menial. Increasing dungeon challenge and variety would help with that.

    Buying a house
    lol

    Raids
    Savage is in a weird spot. It's basically the games new intro-difficulty, which I have mixed feelings about. I think the first two fights of a tier should be accessible, but lately the 3rd and 4th fights of each tier feels a little too easy (barring e8s).

    Socializing (making friends)
    Too easy. Please implement better systems to avoid stalkers SE.
    (1)

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