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  1. #31
    Player
    RocciaSolida's Avatar
    Join Date
    Oct 2019
    Posts
    122
    Character
    Roccia Solida
    World
    Ragnarok
    Main Class
    Bard Lv 100
    -Dungeon Content
    Laughably easy, you can breeze through pretty much all of them without a healer and at this point they're ment to be fodder content for roulettes imo.
    -PVP
    It's quite hard if you're at the top because you're required to be mechanically competent while constantly thinking about what you, your team mates and opponents are doing.
    -Crafting
    lmao, get your gear and afk craft with macros, that's it
    -Gathering
    lmao, get your gear and afk gather with a flow chart, that's it
    -Leveling
    easy and you have many ways to do it but extremely boring.
    -Buying a house
    very hard because the whole system is broken.
    -Raids
    mmh, easy to quite hard I guess? all the 24-men and NM raids are easy content I run while laughing with friends and I think that's how you're supposed to challenge them.
    Savage raids range from moderately challenging (i.e. Alte Roite) to quite hard like Brute Justice or Kefka.
    Ultimate raids are hard as in they require a good time investment to be learned.
    -Socializing (making friends)
    depends on what kind of person you are, personally I think it's pretty easy since you're constantly interacting with other people for various reasons.
    -Special Events
    easy.
    (1)
    Last edited by RocciaSolida; 07-21-2021 at 10:19 PM.

  2. #32
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Mmo difficulty is kinda weird to balance, but I’d say it’s both. Scratch that, I wouldn’t say it’s too hard as you know exactly what your getting in EX, Savage and Ultimates but the rest of the content is...well too easy. Theirs only a small handful of meaty challenges in casual content getting less and less due to issues with power creep. Fights like Shinryu are now getting easier and loosing their luster faster and faster. Even this expansions raid series is on the easy side, with ivalice more thought provoking mechanics getting power creeped on and slowly turning into Crystal tower.

    I’d like two things from FF14 eventually, a way to preserve old content to its former glory, and to add some servely needed spice in some content like Solo instances, and Dungeons which have gotten so easy Lv50 content outranks it like Pharos and Aurum vale
    (3)

  3. #33
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I'd love a min ilvl roulette (for dungeons) or more incentives to actually do them. Finding people in PF is nice and all but the lack of rewards is something a lot of people are turned off by.
    (0)

  4. #34
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    777
    Character
    Mizuru Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Dragonblanco View Post
    I've seen a lot of different opinions. So answer if you think each is too easy or too hard. And, if you feel like it, maybe explain what you'd change and why?
    • Dungeon Content
    • PVP
    • Crafting
    • Gathering
    • Leveling
    • Buying a house
    • Raids
    • Socializing (making friends)
    • Special Events

    Extremely easy.
    -Jobs are easy to play, tanking by far the easiest role then Healing.
    -I can't speak about Crafting/Gathering because feels clunky because you have to click on shiny spots no matter what material you are trying to gather
    -PVP its kinda ok for most people to enjoy but there is nothing else to do here, no gear, no stats, no builds, everyone plays the same.
    -Leveling, wonderful the first 2-3 jobs then feels awful.
    -Buying a House impossible.
    -Raids are good enough to keep me interested but there is little to none incentive to do Savage ones.
    -Socializing = depends I mostly play 99% solo because I'm not interested on Raiding or RP.
    - Events? everyone loves them.
    (0)

  5. #35
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Dungeon Content: Far too easy, samey and uninteresting. Aside from the regular first dungeon of each expansion notifying tanks that aggro has changed a little and healers that tanks might be more squishy, every last one of them is identical and hits like foam noodles. The last actually difficult dungeon was pharos sirius unnerfed. At least that had the excuse of being optional.
    Shore up the difficulty, apply variation other than one single path. Make different dungeons have different routes, replayability, more varied attack patterns.
    PVP: Hard for the wrong reasons. It needs a tutorial at least and something to make hidden gorge played more. They need to do something about the win trading and botting. They also need to make wolf collars and past feast rewards available to everyone. Not everyone can do ranked and millions of players havent even started the game when some of the rewards are out and thus miss them entirely.
    Crafting: Slightly too easy for progression, slightly too hard for endgame due to materia melding BS
    Gathering: about right honestly
    Leveling: it is hard in terms of motivation. There's huge gaps in every levelling kit because SE just takes abilities out only to readd them later with a new coat of paint than actually add new abilities.
    Buying a house: Impossible. I will say no more
    Alliance raids: too easy. We need more like pre nerf thundergod. Mechanics shouldn't be skipped and cheesed on day 2. But for goodness sake dont make them like delubrum where bosses have 100m hp. Savage alliance raids should stick to 24 man not 48 delubrum or baldesion arsenal and have better, replayable rewards
    Normal raids: mostly too easy though there's a few that are right and 2 that are unfair. Alexander, cruise chaser, alphascape 1, eden titan, fatebreaker... all of these are good ones. The unfair ones are E9, E8, quickthinx etc, A9...ones where mechanics have are unclear and/or clunky.
    Savage raids: all over the place. There's ones that have don't deserve the title savage eg o1s, e7s and ones that are blantantly bs like e8s. Overall though the worst parts of savage are getting a damn group and the weekly lockout, both time restricted and gear restricted for multiple job players. There's also a major flaw in lack of replayability for most bar the final one for mount.
    Ultimates: never been able to get a group to do one sadly
    trials: too easy by far. The end of story final bosses need to be tougher overall.
    extremes: Too easy dps check wise, mechanically there needs to be less clunky ones in this expansion

    overall: we're getting too much style, not enough substance and the lack of challenge coupled with the worst job designs so far made shadowbringers a poor expansion outside the main story. Lets hope SE does better for the finale but im not holding my breath
    (2)

  6. #36
    Player
    Thangil's Avatar
    Join Date
    Oct 2011
    Posts
    38
    Character
    Tengel Ahrony
    World
    Zodiark
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Misplaced_Marbles View Post
    I'm sorry i have to tell you this, but after completing the ARR story there is a raid you have to complete to progress, namely the crystal tower. Only reason it wasn't insufferable was the high level overpowered players which made it so there was barely any vitriol since it was mostly quick regardless of a few deaths. Still a few mocking remarks hiding as quips though (not directed at me, but an a-hole is an a-hole nonetheless), but that was to be expected. At least you don't have to do it again once it's over.

    Still arbitrary considering how a certain someone thanks you for the help with bahamut regardless of if you have it unlocked or not.
    Thanks for the info. Googled it, and you're right. Not only that, seems you have to do several raid quest lines before Endwalker too. In other words, for me the game starts great, but turns into something as far from my taste as it possibly can.

    Subscription cancelled.
    (0)

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