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  1. #1
    Player
    Dreamsoap's Avatar
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    Jye Greene
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    Malboro
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    Monk Lv 60

    Eureka's Weird Rumours

    Does anyone have a spreadsheet, or any kind of data that can put these rumours to rest?


    1) Any of the 'big boss' NMs (aka Pazuzu, Louhi, Penny etc) require no other NMs to be active in order to spawn.

    2) Cassie requires many of the other NMs to be popped and completed to have greater chance of spawning.


    Both cases are weird rumours that started getting passed around in the last few months leading up to Shadowbringers launch, and they still persist to this day. It's frustrating that people keep touting these without a shred of evidence to back them up other than "personal experience." For which I have plenty of my own that proves these wrong.

    For the first point. In Pagos and Pyros, there's bunny fates that are up permanently that no one ever does. Despite these, Penny and Louhi will spawn with no issue. I've also personally seen 2 other NM fates active in Pyros when we popped Penny.

    For the second.... this makes no sense. As long as the entire map is active in prepping Cassie, she will spawn. Failure cases seem to have always been either A; bad rng (usually from starting late in the window) or B; Not enough people present to farm the mobs.

    In the case of B, believing in the second point is what's going to guarantee that failure. I had half the map insistent on running around popping every other NM while people were working on Cassie. Of course if people believe it, go and pop other NMs, and then go to Cassie when other people were working on her, it's going to look like it's true. It also seems to fly in the face of the devs who stated that they never intended for players to farm NMs through trains.

    I'd love to be proven wrong, I really would. But as far as I can tell it looks like someone came through and trolled everyone by getting them to hold anecdotal evidence and confirmation bias as hard fact. This is like the weird rituals and prayers people make up to convince themselves their lottery ticket became 'more lucky.' Rng is just rng. It pops or it doesn't.
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    Last edited by Dreamsoap; 07-21-2021 at 11:03 PM.

  2. #2
    Player
    Bacent's Avatar
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    Kweh
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    Bacent Rekkes
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    Famfrit
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    Gladiator Lv 90
    The bunny fates only exist for treasure hunting. Some items can only be obtained that way (Triple triad card, the eye items in order to get gold in one fate to get the optical hat item, ect). These are also just normal fates that spawn again and again and are not NM fates.

    Louhi depends on when he spawned last, and if you pre-farmed a specific mob enough to actually get him to spawn (The mob ONLY shows up at night, so if you're gonna try to farm Louhi you need to ignore other fates to make the most of your time). Same for the other big ones from what I remember. It's why there's eureka trackers that people can look up/share with others to keep track of what has/n't popped, when it did pop, when it'll be up again, and so on.

    If something BIG doesn't spawn, that just means the timers/RNG didn't like the group there and maybe future people in that instance will get it instead.
    (2)
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  3. #3
    Player
    Dreamsoap's Avatar
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    Jye Greene
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    Quote Originally Posted by Bacent View Post
    The bunny fates only exist for treasure hunting. Some items can only be obtained that way (Triple triad card, the eye items in order to get gold in one fate to get the optical hat item, ect). These are also just normal fates that spawn again and again and are not NM fates.

    Louhi depends on when he spawned last, and if you pre-farmed a specific mob enough to actually get him to spawn (The mob ONLY shows up at night, so if you're gonna try to farm Louhi you need to ignore other fates to make the most of your time). Same for the other big ones from what I remember. It's why there's eureka trackers that people can look up/share with others to keep track of what has/n't popped, when it did pop, when it'll be up again, and so on.

    If something BIG doesn't spawn, that just means the timers/RNG didn't like the group there and maybe future people in that instance will get it instead.
    I'm aware of all that, I'm one of the people that runs the trackers and lead trains when I spawn into an instance. But this is my frustration, being unable to organize a map sometimes because they're off believing in fairytails and insisting they need to run half an NM train before they even attempt Cassie. Yet if we did it that way, we'd likely start her too late in the window. The bunny fates might not be NMs, but I fail to see how the system doesn't see them as fates all the same as the NMs that spawn. Wasn't there a rule, something like only a maximum of 5 fates can be active in a map at one time?
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  4. #4
    Player
    ItMe's Avatar
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    Jun 2020
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    Iiiiiiiiiiit's Meeeee
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    Sargatanas
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    Arcanist Lv 90
    Quote Originally Posted by Dreamsoap View Post
    Wasn't there a rule, something like only a maximum of 5 fates can be active in a map at one time?
    I was under the impression it was more "you're not likely to be able to spawn more than 5 for logistical reasons" than there is a hard cap.
    Have people tried to spawn more than 5 at once?
    (1)