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  1. #1
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Generally the game is too easy. There needs to be more mid-core content, and a bit more high end. It's not that there isn't a place for easier content, it's just that there's not enough harder content. We need more content that actually rewards the time spent grinding for better gear.
    (2)
    WHM | RDM | DNC

  2. #2
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    I've played numerous MMOs since the days of games like Horizons, Tabula Rasa, Auto Assault ... and I find FF14 is in a middle ground.

    End game can be hard depending on what your goals are. It also feels easy to pick up and understand (though I do agree alot more could be explained as well).
    (1)

  3. #3
    Player
    Novae's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    330
    Character
    Novae Ombreloup
    World
    Faerie
    Main Class
    White Mage Lv 90
    As a DF/PF warrior ( no friends, no static )

    Dungeon Content: It's pretty easy, except for a few pulls+paper tank. Expert are a joke, it's embarrassing. LolAkh Morn.

    PVP: No idea, I only do the roulette when I need a piece of glamour.

    Crafting: It used to be a long term goal, but with Ishgard resto, it's just became another faceroll activity. I won't complain though, I'm glad all my DoH are 80.

    Gathering: It's fine, I really enjoy gathering, it's relaxing.

    Leveling: It's ok, fairly easy if you're not in a rush. I haven't tried Bozja yet.

    Buying a house: frustrating, exhausting.

    Raids: normal raids have been okish to faceroll this expansion. Raid 24 were way too easy compared to Ivalice, it's really a shame. EX/Savage, well, PF being PF, it adds a layer of difficulty, but overall it was fine. Never touched Ultimate.

    Socializing (making friends): Really hard. I just can't connect with the playerbase. I don't know why. It could be a matter of age, or language /cultural barrier, but I've never had this much difficulty to make friends in an MMO before FF14.

    Special Events: Super hard to not ignore them when they only reward hats and you play a viera.
    (2)
    Last edited by Novae; 07-21-2021 at 09:45 AM.

  4. #4
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,372
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dragonblanco View Post
    I've seen a lot of different opinions. So answer if you think each is too easy or too hard. And, if you feel like it, maybe explain what you'd change and why?
    • Dungeon Content
    • PVP
    • Crafting
    • Gathering
    • Leveling
    • Buying a house
    • Raids
    • Socializing (making friends)
    • Special Events
    Dungeon Content
    Could be a little harder, but I don't really mind it the way it is for the purpose it serves. I would, however, like additional dungeons to return that were specifically tuned to be harder and/or require more investment/exploration

    PVP
    Don't play it, but not really because it's too easy or too hard. I'd at least give it a try if it were a faster, more punchy, casual friendly thing

    Crafting
    I don't craft extremely seriously, but I think it's in a pretty decent place difficulty wise. Crafting the basic stuff is doable but you need to be prepared and know what you're doing to do the harder stuff or to HQ the newer stuff

    Gathering
    Overall it's pretty easy, which is fine. I would like skill/knowledge to be better rewarded. Rather than waiting on timers for certain things to pop, it would be nice if you could bypass that if you were "good enough"

    Levelling
    Mid game levelling can still be annoying but I think it's mostly fine as is. If anything, it feels like levelling late game is almost too fast and easy.

    Buying a house
    Terrible and should be much more accessible to more players, but doing so in the current system isn't really realistic. A good addition would be to expand the apartment system so that people who just wanted an instanced place to decorate, plant stuff, etc. could do it without actually "needing" a house

    Raids
    Assuming you mean the single fights, I think they're in a pretty good place given the multiple difficulty levels. Normal mode can be tricky for a less experienced crowd and the higher difficulties are there for the hardcore. Assuming you mean the 24 mans, I think the difficulty is mostly fine. They could stand to be a little harder but, again given the audience and the purpose, I think they're good.

    Special Events
    Meh, I think they're too easy and too short but, at the same time, I've played other MMOs where just getting all of the "stuff" means you need to grind the event harder than the actual game so I'll take fast/easy over that given that they're just temporary fluff.
    (0)

  5. #5
    Player
    Thangil's Avatar
    Join Date
    Oct 2011
    Posts
    38
    Character
    Tengel Ahrony
    World
    Zodiark
    Main Class
    Arcanist Lv 57
    I'm not very far into the game yet, but here's my two cents.

    Dungeon Content: Seems fine so far. It's good the duty finder version isn't hard, since the msq is tied to them.

    PVP: No idea, and will never know. Not my cup of tea.

    Crafting: Easy. The problem is restricted inventory while handling a billion ingredients.

    Gathering: Same as crafting.

    Leveling: Good. Tons of options how to do it. But I really dislike how many features are locked behind the msq. If you ingore the msq while you're leveling in other ways, you could end up at very high levels without access to a lot of stuff, even low level stuff like PotD.

    Buying a house: I hear it's a nightmare, so I won't bother with that.

    Raids: Not my thing in any MMO. Too much drama and elitism. won't bother in this game either.

    Socializing (making friends): A freaking nightmare. Mostly due to the lack of chat channels. Heck, you can't even get access to newbie help without finding a mentor who then invite you to a certain channel. Also, the game right out tells you to go outside the game, on some website, to find FCs and friends. Absolutely ridiculous. For me, this is likely to become a gamebreaker.

    Special Events: N/A.

    Overall a great game, but has some serious flaws.
    (1)

  6. #6
    Player
    Misplaced_Marbles's Avatar
    Join Date
    Jun 2021
    Posts
    469
    Character
    Violent Saviour
    World
    Omega
    Main Class
    Monk Lv 90
    Quote Originally Posted by Thangil View Post
    Raids: Not my thing in any MMO. Too much drama and elitism. won't bother in this game either.
    I'm sorry i have to tell you this, but after completing the ARR story there is a raid you have to complete to progress, namely the crystal tower. Only reason it wasn't insufferable was the high level overpowered players which made it so there was barely any vitriol since it was mostly quick regardless of a few deaths. Still a few mocking remarks hiding as quips though (not directed at me, but an a-hole is an a-hole nonetheless), but that was to be expected. At least you don't have to do it again once it's over.

    Still arbitrary considering how a certain someone thanks you for the help with bahamut regardless of if you have it unlocked or not.
    (1)

  7. #7
    Player
    Thangil's Avatar
    Join Date
    Oct 2011
    Posts
    38
    Character
    Tengel Ahrony
    World
    Zodiark
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Misplaced_Marbles View Post
    I'm sorry i have to tell you this, but after completing the ARR story there is a raid you have to complete to progress, namely the crystal tower. Only reason it wasn't insufferable was the high level overpowered players which made it so there was barely any vitriol since it was mostly quick regardless of a few deaths. Still a few mocking remarks hiding as quips though (not directed at me, but an a-hole is an a-hole nonetheless), but that was to be expected. At least you don't have to do it again once it's over.

    Still arbitrary considering how a certain someone thanks you for the help with bahamut regardless of if you have it unlocked or not.
    Thanks for the info. Googled it, and you're right. Not only that, seems you have to do several raid quest lines before Endwalker too. In other words, for me the game starts great, but turns into something as far from my taste as it possibly can.

    Subscription cancelled.
    (0)

  8. #8
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Personally, I think it's in the “Goldilocks zone” as far as MMOs go. Not too hard, not too easy. It is just right, and it has a little something for everyone of every skill level. Obviously there are improvements that they could make to a lot of things, but I don't have much to complain about.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  9. #9
    Player
    Olinara's Avatar
    Join Date
    Jan 2021
    Posts
    36
    Character
    Olinara Lithorod
    World
    Lamia
    Main Class
    Dancer Lv 82
    I started at the beginning of ShB and rushed to 80 so I could be current. In doing so I skipped a LOT of content that had mechanics that are recycled later, like 50, 60, and 70 raids and trials. This made level 80 content much more difficult than it would have been had I done the raids and trials along the way. As I back-filled the gaps over the last two years, I had a TON of "OOOOOOHHHHH, that's why everyone ran away when the boss did that" moments that I wondered about while floor-tanking ShB content.
    (1)

  10. #10
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,237
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    • Dungeon Content - Very Easy
      With few exceptions, I’d categorize them into ‘Easy’.
    • PVP - Average(?)
      I don’t touch any other pvp content other than frontline.
    • Crafting - Easy
      Starting out is a bit harder. But later on everything becomes easier to deal with.
    • Gathering - Very Easy
      What? Just get out there mine & harvest.
    • Leveling - Very Easy
      Armory bonus, rested experience, roulettes. You name it. All these makes leveling super easy.
    • Buying a house - “Savage”
      No comment :’)
    • Raids - Easy
      Content wise, raids are not ‘incredibly hard’ as it sounds like. Dealing the randomness that is players mistakes, however, can be challenging. Especially if said mistake happens in very crucial moment (i.e. before 8-man mechanic occurs).
    • Socializing (making friends) - Average
      Being highly introvert myself does not stop me from socializing (and alot!), but making friend? I’m extremely selective because of saying ”Be careful of who you’re calling ‘friend’”. So I’m just gonna leave it on average. Each of us behaves differently, after all.
    • Special Events - No idea D:
    • Glamour - Ultimate
      Heeyyy you forgot this aspect!! It’s the hardest, endgame content!! XD
    (0)

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