Quote Originally Posted by Artemiz View Post
I'm starting to wish I wrote the OP differently to be honest because a lot of people are focusing on the technical aspects of SBMM and not what it is trying to achieve. Im less interested in that personally as this was only a thought experiment anyway and technical issues can all be ironed out with good game designers.

What I was really try to ask is would the game be better if the players tended to play with others of similar level, as different expectations and skill levels tend to be at the heart of a lot of the friction I see in the community.

Personally I think it would, as a professional instructor I am not in any way convinced by the argument that impatient elite players are best suited to teach new players anything. I think they would learn better in an environment they are comfortable in, at a speed they are comfortable at. You dont teach a kid how to become a racing driver by sticking them in an F1 car, you put them in a go-kart and give them time to learn alongside their peers.

Im really not too worried about players at the elite end of the spectrum, they can handle themselves and as suggested, they can use party finder. I'm more concerned about the guy who has done 6 dungeons in their entire life and is now getting chewed out in Haukke Manor for not doing wall to wall pulls. Expecting that person to use party finder is asking a bit much especially as they probably have no clue what it is at that point.

The ARR content in this game is so important for player retention and its already handicapped with the most grindy quests, the weakest voice acting and the least engaging story of the whole game. The actual content has a lot of powerlifting to do in order to hook new players in and it really doesn't help when Billy big balls starts chewing a fledgling sprout out because they want their roulette done faster.

I've leveled all my tanks exclusively in dungeons and showing flexibility and courtesy to new players is always extremely well received. This "can't give advice" issue evaporates immediately when people genuinely believe you're there to help and are happy to be patient in my experience.

Ok, so ignoring the elephant in the room, queue times, this idea still has many flaws, and honestly comes off as you having some problem with people who raid.

The main issue here is that for the content you are requesting to have skill based matchmaking for has no real skill requirement. The only time any dungeon has ever required a disband was if a player d/c'd and the party got tired of waiting. People can literally afk for minutes at a time during boss fights, and the run will still go smoothly.

Also I don't know how this will help give newer players better advice. If people are matched based on skill, then lower skilled newer player will be matched together. If I get matched with newer players under such a system then according to the matchmaking I am just as low of skill as them, and won't be giving them any better advice.