Quote Originally Posted by Jinko View Post
This whole talk of death penalty being required to enforce a sense of difficulty is BS to be honest.

If you join an Ifrit group or even go with LS members and die because you are a pleb the penalty is that you don't win, this is penalty enough IMO, no doubt if you continue to die or cause the group to lose they will no longer want to play with you, again penalty enough.
I would have to disagree, if you can die and just retry it with no repercussions, its not a penalty. The group breaking up is not a penalty either, you can just make a new one. I don't even take ifrit seriously, if I die, I die, I don't care, there is no stress, no nothing when fighting ifrit/moogle/any mob. Why do people like Demon/Dark souls? Because of the stress, it gets em wired up and makes them feel something. People like to feel emotion, whether it be bad or good. IMO demon souls had the best death penalty. You die, have to do the level all over again, you die again, you lose all your souls(if you didn't reach it in time). NOW, the added stress of someone breaking in added even more emotion to the game. You start to panic because you have not reached your souls yet.... The game itself was easy, the combat was easy, mobs were not hard if you knew their patterns. Though even if the combat was easy, you were always worrying about dieing. So you die in cause of that.

Of course, that is just talking just for myself.