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Results 111 to 115 of 115
  1. #111
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rokien View Post
    WELL now they are going to take death out of the factor............ /sigh Esuna - Removes weakness.

    The death penalty is laughable as it is, why not just due away with death all together now!? just make it where we can't die.
    As someone who wants death to matter more, not less I guess it depends on how long the cool-down is. I would hope something this powerful would have a long cool-down.

  2. #112
    Player
    Searious's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Arthur Highwind
    World
    Gungnir
    Main Class
    Armorer Lv 50
    Quote Originally Posted by lamerider View Post
    if i die i want drop all of my gears in my corpse , until i recover it. and my body is going to be wiped in 10 mins if untouched.
    no....just...no...
    (0)

  3. #113
    Player
    Searious's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Arthur Highwind
    World
    Gungnir
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Khal_Drogo View Post
    Hence, my compromise. Hell, keep repairing/deterioration if you want, BUT exp loss needs to be there. Otherwise, there's no accountability. Nobody gives a sh%^ if they die -hell, they can make strategies around it. At the very least, exp loss, but some kind of deleveling "cap" (like "limit breaks" in XI that, rather than allow you to push forward, they keep you from degressing). At worst, no deleveling at all.


    Anyway, there needs to be something about dying that REALLY deters ppl from doing so, or they won't make as much of an effort to stay alive. Or worse, as mentioned earlier, they'll find away to exploit it.
    Nah I'm good. If I wanted that stuff I would still be playing ffxi
    (0)

  4. #114
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I would like to see the death system take a more interesting direction:

    Like in fable when you "died" or "KO"ed you got a big scar every time, them more times the more hideous the scarring became....of course add very expensive scar removal fees and BAM! you got a way to sink a ton of gils out of the economy, a nice effective "I don't want to die" mechanism, that does not take forever to recover from, of course if you get a raise you don't take the scar etc.

    I think it's far better than costing someone game progress or wasting time on some silly penalty.

    Adds for some nice Role play options too,

    "Damn Bob you look like you got beat with an ugly stick!"
    (0)

  5. #115
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by JakeRoon View Post
    I would like to see the death system take a more interesting direction:

    Like in fable when you "died" or "KO"ed you got a big scar every time, them more times the more hideous the scarring became....of course add very expensive scar removal fees and BAM! you got a way to sink a ton of gils out of the economy, a nice effective "I don't want to die" mechanism, that does not take forever to recover from, of course if you get a raise you don't take the scar etc.

    I think it's far better than costing someone game progress or wasting time on some silly penalty.

    Adds for some nice Role play options too,

    "Damn Bob you look like you got beat with an ugly stick!"
    Except it's not really a punishment for people who want to look that way or don't care.
    (0)

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