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  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Rokien View Post
    WELL now they are going to take death out of the factor............ /sigh Esuna - Removes weakness.

    The death penalty is laughable as it is, why not just due away with death all together now!? just make it where we can't die.
    Because death still makes you fail content. Esuna may negate ONE death every once in a while, but if key parts of your party go down more than once in that window, you're going to fail. If your party wipes, generally that's considered a failure in your attempt at a particular piece of content. You can always try again but that's not the point, the point is that an attempt has failed so something went wrong. Is failure itself not penalty enough?
    (0)

  2. #2
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rokien View Post
    WELL now they are going to take death out of the factor............ /sigh Esuna - Removes weakness.

    The death penalty is laughable as it is, why not just due away with death all together now!? just make it where we can't die.
    As someone who wants death to matter more, not less I guess it depends on how long the cool-down is. I would hope something this powerful would have a long cool-down.

  3. #3
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I would like to see the death system take a more interesting direction:

    Like in fable when you "died" or "KO"ed you got a big scar every time, them more times the more hideous the scarring became....of course add very expensive scar removal fees and BAM! you got a way to sink a ton of gils out of the economy, a nice effective "I don't want to die" mechanism, that does not take forever to recover from, of course if you get a raise you don't take the scar etc.

    I think it's far better than costing someone game progress or wasting time on some silly penalty.

    Adds for some nice Role play options too,

    "Damn Bob you look like you got beat with an ugly stick!"
    (0)

  4. #4
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by JakeRoon View Post
    I would like to see the death system take a more interesting direction:

    Like in fable when you "died" or "KO"ed you got a big scar every time, them more times the more hideous the scarring became....of course add very expensive scar removal fees and BAM! you got a way to sink a ton of gils out of the economy, a nice effective "I don't want to die" mechanism, that does not take forever to recover from, of course if you get a raise you don't take the scar etc.

    I think it's far better than costing someone game progress or wasting time on some silly penalty.

    Adds for some nice Role play options too,

    "Damn Bob you look like you got beat with an ugly stick!"
    Except it's not really a punishment for people who want to look that way or don't care.
    (0)

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