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  1. #11
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    This whole talk of death penalty being required to enforce a sense of difficulty is BS to be honest.

    If you join an Ifrit group or even go with LS members and die because you are a pleb the penalty is that you don't win, this is penalty enough IMO, no doubt if you continue to die or cause the group to lose they will no longer want to play with you, again penalty enough.

    Obviously Primals are much harder than standard monsters, I don't think Yoshida wants to make a game where people are stressed when they play regularly, he has brought that word up many times in his posts and letters.

    Fact is FF11's harsh death penalty and inability to solo monsters turned many new customers away, it would have no doubt been much more popular had it been more casual, which is what this game has set out to be from day one.

    Most of us knew this game would be more casual than FF11, there were plenty of interviews prior to its launch, it seems a bit strange to know this and expect it to change now.

    I'm not saying this game couldn't stand to be balanced a little more to the difficult side (mainly mob difficulty) but wanting XP death penalties and enforcing party only past lvl 10 is not where the game should be heading if it wants to be successful.
    (6)
    Last edited by Jinko; 02-22-2012 at 12:10 PM.