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  1. #1
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Avraym View Post
    I'm also hoping that Job quests will involve solo fights, where gear and player skill makes or breaks the difference. I mean the sort of fights In any previous final fantasy, where you knew gear/food preperation was key because the fight was so tough. Given how easy it is to level in this game, we should at LEAST retain wearing appropriate gear.
    I agree with everything with the OP. especially i would like to have hard job quest and if they can make some kind of maat's fight to raise level, that was a bad ass fight i remember as DRK in FFXI i had to make a lot of preps before the fight, it was those kind of quest where it was easy to wipe and the fear factor was awesome, same for places i would like to be walking having the fear of getting aggro, right now i can walk wherever i want except those places with lvl 70-99 mobs, if you want to understand more about that fear factor go to those places trying to get to the aetherite, thats how FFXI was.
    (5)

  2. #2
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by elreed View Post
    Especially i would like to have hard job quest and if they can make some kind of maat's fight to raise level, that was a bad ass fight i remember as DRK in FFXI i had to make a lot of preps before the fight, it was those kind of quest where it was easy to wipe and the fear factor was awesome, same for places i would like to be walking having the fear of getting aggro, right now i can walk wherever i want except those places with lvl 70-99 mobs, if you want to understand more about that fear factor go to those places trying to get to the aetherite, thats how FFXI was.
    This^ ... yeah the walk to some of those areas though is a bit too much but the rest is DEAD on especially Maat! That sir WAS an accomplishment!
    (1)

  3. #3
    Player

    Join Date
    Jan 2012
    Posts
    127
    All I can say to people is be careful what you wish for, that's part of the reason why the game has no risk factor and no sense of reward anymore.

    You know the market wards? That was fan requested, all of the "I hate the AH" whiners gave us this crappy system when XI had a system that worked.

    "I don't want to lose exp when I die!" well congrats now dying doesn't scare anybody

    "I'm sick of camping nms for hours and not getting a claim" - Thanks so much for this one, I loved nms in XI now they're a stupid boring grind fest. LL, valkurm emp and etc used to be you'd kills phs for a while, then it pops up in your widescan and it's like "Oh snap!" for the next few minutes trying to claim was a rush like no other, then if you got claim it was exciting to see if you'd get the drop. And when you finally did there was no way to put a price on that feeling.

    "I don't like it taking so long to get to endgame" - Now it takes maybe a week, and all low level content is useless

    "I want crafted gear to be the best so I don't have gear I can't sell" - All U/U gear except weapons being worthless

    "I don't like time sinks!!"

    "I don't have hours to spend on a game"

    "I don't want an ffxi clone"

    Whenever you're all wondering why something is wrong with this game look to all the whiners they listened to. All of the people who were too lazy to actually put time into the game and couldn't handle any competition made it so that it wasn't fun for the rest of us. I just wonder why SE decided to give into those people instead of rewarding all of the FFXI lovers who stuck by them for all those years.
    (11)

  4. #4
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by ArnoMorley View Post
    All I can say to people is be careful what you wish for, that's part of the reason why the game has no risk factor and no sense of reward anymore....
    Nostalgia for the old school MMOs from the early 2000s aside, I do miss the days where there where choice between hardcore MMOs and casual ones, now therye all casual, every MMO try to take WoWs success formula of making their game accessable to everyone.
    While this might work in a shooter genre, in MMOs ppl invest time in their characters, this making a switch to a new MMO something of a big deal, you kind of dont want to start over with thw same game again but in a different packaging so to say.
    Instead forgetting that there is a niche of players they could cater to, that long for the more hardcore days.


    While I don't want pre abyssea XI-2, there is still alot of things good from XI that could be put into XIV,and a more sense of danger and excitment playing is one thing.
    I havent played a MMO since XI(or much any game) where the tought of dying was scary and thus while exploring high level areas there was a lot of suspence sneaking around hopeing to stay out of harms way.

    I'd be happy if death actualy had some effect for me, be it exp loss or something totaly new, but the current death system is a joke, while death is still annoying in XIV but it doesnt add to the gameplay because its not scary or mean anything, as it is now, you might as well make players immortal and it wouldn't change things much.

    And probably the most annoying thing in XIV atm by far is the mobs being leashed and only follow you for like 10 feet before giving up, rarely have I ever seen mobs with so little determination in a game.
    Thus there is no real fear of aggroing random monsters since you can just outrun them in 5-10sec, and also its annoying because you can't pull or kite mobs far limiting your gameplay alot.
    (5)

  5. #5
    Player
    Elgeron's Avatar
    Join Date
    May 2011
    Location
    Ul`dah
    Posts
    144
    Character
    Dodoku Lilimiye
    World
    Ragnarok
    Main Class
    Dragoon Lv 90
    How about each time you die, you character is deleted and a message saying "YOU DIED" and make you start over ?
    Roleplayers will love that I bet you that !

    Now SERIOUSLY, how about a loss in guil? You will lose guil depending on your level,it isn´t that hard to recover but just enough annoying to make player want to avoid diying.

    And nowadays player have lots of guiles right?
    (2)

  6. #6
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Elgeron View Post
    How about each time you die, you character is deleted and a message saying "YOU DIED" and make you start over ?
    Roleplayers will love that I bet you that !

    Now SERIOUSLY, how about a loss in guil? You will lose guil depending on your level,it isn´t that hard to recover but just enough annoying to make player want to avoid diying.

    And nowadays player have lots of guiles right?
    back in the day games would make you run back to your dead body, through dungeons and everything taking hours if not days. some games would have it so you were like a ghost and people could rob your corpse while you were gone.
    (2)

  7. #7
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Avraym View Post
    A lot of people complain that clearing mobs is like fighting straw dolls. No challenge. No element of risk. Hell, you can pull 10+ monsters as a group pull in some of the toughest areas in our level range, and generally walk away unscathed (In relation to group/level size of course)
    So sad and so true... My buddy and I were just talking about this the other day; specifically about leveling/xp parting. It just feels like an lol-zerg-feast atm - no strategy, no risky pulls, no risk or strategy at all really, heh. Such a boring way to level atm...

    If Yoshi is creating a theme park to cater to all sorts of players, then the "XP Party Ride" is what I'm going to be looking forward to the most (along with all the new various classes/jobs, of course). It would be really nice to hear more details/visions from Yoshi about 2.0, specifically with regard to character progression (that is, getting from min to max levels). Until then, I'll have my fingers crossed!...
    (4)

  8. #8
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I remember when fighting a single mob solo, even equal level, was a risky venture in most MMO's.. But I'd sure hate to see some cheap way out by just increasing attack, defense and hp.

    More mob AI would be nice. Fights are rather predictable. Any mob w/ a special move.. well, rest assured, the moment you use a TP ability, guess what's coming next...

    Or the horribly predictable "attempt to escape" you get from the last mob in a levequest.

    Add a mechanic where mobs go for, or call for, reinforcements. Give them more branching options in combat mechanics rather than an extremely predictable chain of events that leads to their ultimate demise.

    I remember the first time a mob tried to run away from me in WoW, I was actually shocked (my first MMO was XI, second was WoW)... Now here we are 7 years later, and newer games like XIV, and even SWTOR have seemingly taken a step or two backwards in this area.

    Mobs don't have to be beefier to pose a challange, they just need to be a little smarter.
    (5)
    Proud owner of a Goobbue Mount

  9. #9
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Again I ask, why do we NEED a harsh death penalty to be good players? Can't we just play well so that we don't suck? Can't we not want to die simply so we don't die? Especially in the instanced content, if all players die you lose essentially. Isn't that enough? Why must we lose our hard earned XP? What does that accomplish really?

    It adds a horrible timesink, getting back the XP you already earned once. Then you have people afraid to take any chances or use anything other than the easiest party build because they are afraid to die. Then class stacking becomes even more of an issue because no one wants to branch out and try something different. As if we needed another reason for people to stack Archers, lets add lower risk of death and loss of XP to the list.

    I'm just curious as to why we must be harshly penalized for death. I just don't see why we must have a reason to not suck at the game.
    (5)

  10. #10
    Player

    Join Date
    Jan 2012
    Posts
    127
    Quote Originally Posted by Arcell View Post
    Again I ask, why do we NEED a harsh death penalty to be good players? Can't we just play well so that we don't suck? Can't we not want to die simply so we don't die? Especially in the instanced content, if all players die you lose essentially. Isn't that enough? Why must we lose our hard earned XP? What does that accomplish really?

    It adds a horrible timesink, getting back the XP you already earned once. Then you have people afraid to take any chances or use anything other than the easiest party build because they are afraid to die. Then class stacking becomes even more of an issue because no one wants to branch out and try something different. As if we needed another reason for people to stack Archers, lets add lower risk of death and loss of XP to the list.

    I'm just curious as to why we must be harshly penalized for death. I just don't see why we must have a reason to not suck at the game.
    It's because THAT's what makes success more rewarding. It's because you face a dreaded penalty that you don't want to die. That's what made death respectable in FFXI, and added extra adrenaline to fights.

    And I'm sick of people using the term time sink as if it's a bad thing, it's not. If things weren't spoon fed to everybody then the game would feel rewarding. If Ifrit/Moogle were once a week fights but guaranteed a drop people would not be as sick of them as they are after their 100th fight.
    (2)

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