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  1. #11
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Bruhai View Post
    Ah, I was wondering where Ralph disappeared to on the wow forums. Glad to see he still uses the same buzzwords.
    Perfection never changes once attained uwu
    (1)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  2. #12
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    I think adding more complexity early on goes against the philosophy of SE, and may incentivize a style of play early on SE does not agree with. Think about the chaos if they gave everyone an AoE at level 15? It would lead to a toxic overtake by speedrunners and meta slaves.
    (5)

  3. #13
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Awha View Post
    I think adding more complexity early on goes against the philosophy of SE, and may incentivize a style of play early on SE does not agree with.
    Well you cant really say that when SE has designed jobs at 80 to be nothing like they are at 50 so they are clearly incentivizing a pretty advanced combat design, issue is jobs feel so slow early on that it has even put off people when they could enjoy the endgame job.

    Thankfully FF14 is mostly safe from metaslaves though i wouldnt be surprised with the influx of wow players some sweaty simmers will try to advertise how a specific 8man comb is producing 1.3% more dps and thus the metaslaves will start running around pretending the dps jobs outside that comb are "unviable"
    (2)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  4. #14
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,670
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForteNightshade View Post
    To each their own, I suppose, but I find leveling certain jobs on an alt dreadfully boring. Bard, Dancer, Warrior, Paladin, White Mage and Black Mage all come to mind as jobs that just aren't very fun at low levels.
    That's exactly the thing though. You have this problem on an alt character, because presumably you already learned how to play them on your main and once you've played them at 80 going lower is hard. For someone leveling those jobs for the first time it's usually different and the gradual introduction helps them a lot. I think given the decision over whether to cater to a minority of veterans' alt character experience or cater to the majority of fresh players, the latter is better both from a business and game health point of view.
    (1)

  5. #15
    Player
    Bruhai's Avatar
    Join Date
    May 2021
    Posts
    17
    Character
    Telegetu Iriq
    World
    Mateus
    Main Class
    Reaper Lv 90
    Then you should still try to find "perfection " because that signature ain't it.
    (2)

  6. #16
    Player
    Vuxra's Avatar
    Join Date
    Jul 2021
    Posts
    4
    Character
    Vuxra The-undying
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    I think classes should all have a base kit by level 15-20 or so. Like DPS should have an AoE, Single Target, and burst cooldown. Healers should have an OGCD heal, single target, and multi target heal. Low level tanks feel fine atm.
    (4)

  7. #17
    Player
    Bruhai's Avatar
    Join Date
    May 2021
    Posts
    17
    Character
    Telegetu Iriq
    World
    Mateus
    Main Class
    Reaper Lv 90
    I agree though not sure on tanks. Granted you get gunbreaker at a higher lvl i cant remember when you get access to demon slice but I do remember not having it in lower dungeons.
    (0)

  8. #18
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    DRG, MNK and WHM have to be the most boring jobs below 50
    (1)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  9. #19
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,670
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Bruhai View Post
    I agree though not sure on tanks. Granted you get gunbreaker at a higher lvl i cant remember when you get access to demon slice but I do remember not having it in lower dungeons.
    You get it at level 10 https://na.finalfantasyxiv.com/jobguide/gunbreaker
    It's required for tanks to have it in their first dungeon so that they can get the attention of multiple enemies. Even years ago tanks had some form of it like Flash for Gladiators.
    (0)

  10. #20
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,862
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    They used to have more abilities at the beginning of the game, but due to the button bloat at higher levels and simplification of the jobs in general, they stripped it down to a very basic rotation by level 18-20.

    Those early levels go so fast it shouldn't be that much of an issue anyway - you can hit level 10 in an hour of levequests and murdering things on the hunt log, and then add in guildhests, then hit the first dungeon by 15.
    (1)

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