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  1. #1
    Player

    Join Date
    Jul 2017
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    3,327
    I think adding more complexity early on goes against the philosophy of SE, and may incentivize a style of play early on SE does not agree with. Think about the chaos if they gave everyone an AoE at level 15? It would lead to a toxic overtake by speedrunners and meta slaves.
    (5)

  2. #2
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Awha View Post
    I think adding more complexity early on goes against the philosophy of SE, and may incentivize a style of play early on SE does not agree with.
    Well you cant really say that when SE has designed jobs at 80 to be nothing like they are at 50 so they are clearly incentivizing a pretty advanced combat design, issue is jobs feel so slow early on that it has even put off people when they could enjoy the endgame job.

    Thankfully FF14 is mostly safe from metaslaves though i wouldnt be surprised with the influx of wow players some sweaty simmers will try to advertise how a specific 8man comb is producing 1.3% more dps and thus the metaslaves will start running around pretending the dps jobs outside that comb are "unviable"
    (2)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  3. #3
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by Ralph2449 View Post
    Well you cant really say that when SE has designed jobs at 80 to be nothing like they are at 50 so they are clearly incentivizing a pretty advanced combat design, issue is jobs feel so slow early on that it has even put off people when they could enjoy the endgame job.

    Thankfully FF14 is mostly safe from metaslaves though i wouldnt be surprised with the influx of wow players some sweaty simmers will try to advertise how a specific 8man comb is producing 1.3% more dps and thus the metaslaves will start running around pretending the dps jobs outside that comb are "unviable"
    I am sorry jobs at 80 require very little thought to clear content. All adding extra skills early on is create an unreasonable expectation of skill from the get go. I mean why should one be expected to use AoE at the lower levels.

    I think it would alter the current social contract of the game. As it stands if people want to try and learn how to play they are free to do so and if not it is up to the community to carry them to victory.
    (9)