I agree though not sure on tanks. Granted you get gunbreaker at a higher lvl i cant remember when you get access to demon slice but I do remember not having it in lower dungeons.
I agree though not sure on tanks. Granted you get gunbreaker at a higher lvl i cant remember when you get access to demon slice but I do remember not having it in lower dungeons.




You get it at level 10 https://na.finalfantasyxiv.com/jobguide/gunbreaker
It's required for tanks to have it in their first dungeon so that they can get the attention of multiple enemies. Even years ago tanks had some form of it like Flash for Gladiators.
DRG, MNK and WHM have to be the most boring jobs below 50




They used to have more abilities at the beginning of the game, but due to the button bloat at higher levels and simplification of the jobs in general, they stripped it down to a very basic rotation by level 18-20.
Those early levels go so fast it shouldn't be that much of an issue anyway - you can hit level 10 in an hour of levequests and murdering things on the hunt log, and then add in guildhests, then hit the first dungeon by 15.



I know it will never happen. But I would like all classes to have all the basic rotations before level 10 and a few of the situational abilities. And when we get new expansions instead of trying to come up with some new rotation they just update each rotation with new skills. Also when you get level synced you would still push mostly the same buttons. I have been in a few low levels and pushed a button and wonder why it didn't go off, only to remember it has been locked.

How many people remember jobs before SB pruning of skills? Before then at low levels you had a lot more skills especially if you cross classed. I felt it a lot in SB after having lost so many skills going into low level dungeons, especially on WHM which lost about 8 or 9 skills




The way to think of it is like this. When you sync down to level 70, you are playing the Stormblood expansion and doing the Stormblood rotation. When you sync down to level 60, you are playing Heavensward and doing the Heavensward rotation. When you sync down to level 50, you are playing ARR and doing the ARR rotation.I know it will never happen. But I would like all classes to have all the basic rotations before level 10 and a few of the situational abilities. And when we get new expansions instead of trying to come up with some new rotation they just update each rotation with new skills. Also when you get level synced you would still push mostly the same buttons. I have been in a few low levels and pushed a button and wonder why it didn't go off, only to remember it has been locked.
I know the rotations have changed a bit, for some classes more than others, but that's really the intention. You are syncing down to that expansion, rotation included.
As comparison, with Guild Wars 2 you had like all of your 9 or 10 endgameskills placed by lvl20, think players would be fine with a bit more skills and responsibility here too. They also already removed niche low lvl skills because of the addons, making some classes even more boring to play, or changed potency values that made it more efficient to spam the same skill over and over than to use the actual rotation (looking at lancer)...
The real problem is balancing all the low lvl dungeons again around new or existing skills, our lowlevel damage is now already 2-3 times as high as during ARR release, adding even more existing or new skills would likely make it even faster...They would have to nerf damage, but problem is, you might want those potency values at high level. Even if they use the upgradable skills, like from blm or smn (e.g. Fire - Fire IV), to balance it out, it wont make much sense for melee builds who don't have upgrade skills so much.
I guess it would be easier to let you pick 1-3 skills you want from your full skill set to be used in low level synced content. It would be a reward for having that class at max level and it would make them minimally stronger. It would be a bit more fun, you could use jumps as drg or benediction on whm at synced lvl 20.
I don't see why scaling down your level needs to remove your skills. Someone might say it would trivialize the lower level dungeons but that's already the case anyway.
If they'd just scale things down harder for higher level characters so that you'd need to do your full rotations to do slightly higher DPS compared to the sprout with two attacks, at least it would be more engaging than spamming a single combo. I realize that most people doing duty roulette don't want to play old dungeons. They just want to get the rewards at the end of the chore and since that's most likely the case, encouraging people to put more effort into their gameplay seems like a good solution. If they still refuse to play, then it has all been just a convenient excuse to be lazy.

People who step into 70+ Dungeons barely know what half their skills are used for.
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