Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 31

Hybrid View

  1. #1
    Player
    Bruhai's Avatar
    Join Date
    May 2021
    Posts
    17
    Character
    Telegetu Iriq
    World
    Mateus
    Main Class
    Reaper Lv 90
    I agree though not sure on tanks. Granted you get gunbreaker at a higher lvl i cant remember when you get access to demon slice but I do remember not having it in lower dungeons.
    (0)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,788
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Bruhai View Post
    I agree though not sure on tanks. Granted you get gunbreaker at a higher lvl i cant remember when you get access to demon slice but I do remember not having it in lower dungeons.
    You get it at level 10 https://na.finalfantasyxiv.com/jobguide/gunbreaker
    It's required for tanks to have it in their first dungeon so that they can get the attention of multiple enemies. Even years ago tanks had some form of it like Flash for Gladiators.
    (0)

  3. #3
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    DRG, MNK and WHM have to be the most boring jobs below 50
    (1)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  4. #4
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,878
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    They used to have more abilities at the beginning of the game, but due to the button bloat at higher levels and simplification of the jobs in general, they stripped it down to a very basic rotation by level 18-20.

    Those early levels go so fast it shouldn't be that much of an issue anyway - you can hit level 10 in an hour of levequests and murdering things on the hunt log, and then add in guildhests, then hit the first dungeon by 15.
    (1)

  5. #5
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,503
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    I know it will never happen. But I would like all classes to have all the basic rotations before level 10 and a few of the situational abilities. And when we get new expansions instead of trying to come up with some new rotation they just update each rotation with new skills. Also when you get level synced you would still push mostly the same buttons. I have been in a few low levels and pushed a button and wonder why it didn't go off, only to remember it has been locked.
    (0)

  6. #6
    Player
    Rosa_Frandlia's Avatar
    Join Date
    Feb 2018
    Posts
    249
    Character
    Rosa Frandlia
    World
    Diabolos
    Main Class
    White Mage Lv 80
    How many people remember jobs before SB pruning of skills? Before then at low levels you had a lot more skills especially if you cross classed. I felt it a lot in SB after having lost so many skills going into low level dungeons, especially on WHM which lost about 8 or 9 skills
    (1)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,788
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Moonlite View Post
    I know it will never happen. But I would like all classes to have all the basic rotations before level 10 and a few of the situational abilities. And when we get new expansions instead of trying to come up with some new rotation they just update each rotation with new skills. Also when you get level synced you would still push mostly the same buttons. I have been in a few low levels and pushed a button and wonder why it didn't go off, only to remember it has been locked.
    The way to think of it is like this. When you sync down to level 70, you are playing the Stormblood expansion and doing the Stormblood rotation. When you sync down to level 60, you are playing Heavensward and doing the Heavensward rotation. When you sync down to level 50, you are playing ARR and doing the ARR rotation.

    I know the rotations have changed a bit, for some classes more than others, but that's really the intention. You are syncing down to that expansion, rotation included.
    (0)

  8. #8
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    As comparison, with Guild Wars 2 you had like all of your 9 or 10 endgameskills placed by lvl20, think players would be fine with a bit more skills and responsibility here too. They also already removed niche low lvl skills because of the addons, making some classes even more boring to play, or changed potency values that made it more efficient to spam the same skill over and over than to use the actual rotation (looking at lancer)...

    The real problem is balancing all the low lvl dungeons again around new or existing skills, our lowlevel damage is now already 2-3 times as high as during ARR release, adding even more existing or new skills would likely make it even faster...They would have to nerf damage, but problem is, you might want those potency values at high level. Even if they use the upgradable skills, like from blm or smn (e.g. Fire - Fire IV), to balance it out, it wont make much sense for melee builds who don't have upgrade skills so much.

    I guess it would be easier to let you pick 1-3 skills you want from your full skill set to be used in low level synced content. It would be a reward for having that class at max level and it would make them minimally stronger. It would be a bit more fun, you could use jumps as drg or benediction on whm at synced lvl 20.
    (0)

  9. #9
    Player
    Misplaced_Marbles's Avatar
    Join Date
    Jun 2021
    Posts
    469
    Character
    Violent Saviour
    World
    Omega
    Main Class
    Monk Lv 90
    I don't see why scaling down your level needs to remove your skills. Someone might say it would trivialize the lower level dungeons but that's already the case anyway.

    If they'd just scale things down harder for higher level characters so that you'd need to do your full rotations to do slightly higher DPS compared to the sprout with two attacks, at least it would be more engaging than spamming a single combo. I realize that most people doing duty roulette don't want to play old dungeons. They just want to get the rewards at the end of the chore and since that's most likely the case, encouraging people to put more effort into their gameplay seems like a good solution. If they still refuse to play, then it has all been just a convenient excuse to be lazy.
    (0)

  10. #10
    Player
    TTiscancer's Avatar
    Join Date
    Aug 2020
    Posts
    178
    Character
    Hexinas Desharot
    World
    Phoenix
    Main Class
    Gunbreaker Lv 90
    People who step into 70+ Dungeons barely know what half their skills are used for.
    (2)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast